Junior Audio Engineer
Description
Foundry 42 is looking for a Junior Audio Programmer to work on our exciting PC space combat sim, Star Citizen.
You will work in-house at our studio in Manchester, UK, in a cooperative, cross-disciplinary team environment to implement game audio features and systems in Cloud Imperium’s games.
Responsibilities:
- Working day-to-day with members of the CIG Audio department on audio implementation
- Collaborating closely with sound designers, and dialogue & music implementation specialists on designing and engineering high level audio systems to maximise the end-user’s sonic experience
- Developing, enhancing and optimising the audio engine wherever possible
- Maintaining and improving tools, assistive tech and audio workflow within the game and editor
- Contributing to maintenance of audio asset build systems, including the dialogue/localisation pipeline
- Designing and producing unit testing/automated testing systems with an emphasis on audio
- Taking ownership of aforementioned systems and iterating upon them; documenting where appropriate
- Sharing knowledge and expertise to improve the CIG Audio programming team as a whole
- Continually learning and improving upon your audio programming skills and how to apply them
Requirements:
- Strong C++ programming skills
- Good, relevant qualifications
- A passion for making and playing games
- Can work well in a cooperative team environment
- Knowledge of or strong interest in audio engineering, principles of sound, acoustics, digital signal processing
- Ability to adapt and learn quickly
Bonus points can include:
- Familiarity with WWise, and/or other game audio systems
- Working demos
- Familiarity with game engines and middleware
- Multi-threaded programming skills and knowledge
- Understanding of networking code
- An interest in procedural audio techniques
Location:
Wilmslow, Cheshire, UK
This Job is no longer active!