Description
Summary:
The
Asst Technical Director reports to the Manager, Animation & Digital Assets is
responsible for supporting the evaluation of all 3D assets for 3rd party 3D
scanning vendors, various digital assets from Industrial Light & Magic
(ILM), and the fulfillment of special asset requests for departments such as
Games and Animation.
Responsibilities:
·
Manages the evaluation and feedback for all
digital assets from 3rd party vendors handling 3D scanning (both for Lucasfilm production
and external vendors); offers guidance and knowledge; delivers approved assets
to both internal Lucasfilm departments and external groups
·
Works closely with 3D & Sound Asset
Administrator on fulfillment of all 3D archival requests
·
Aids with creation and upkeep of digital asset
specs for Lucasfilm internal groups (excluding Skywalker Sound) alongside the
Manager, Animation & Digital Assets
·
Facilitates 3D asset handoff and ingestion into
the asset management library
·
Serves as technical liaison between production
and internal Lucasfilm departments
·
Responsible for the creation of all asset
turntables and the setup of any associated related scripts and/or tools
·
Assists with fulfillment of all Animation 3D asset
requests when needed with the Lucasfilm Animation department
·
Coordinates with IT to address technical
department projects (such as Zendesk, software adoption, disk management, etc.)
·
Administrates the department Zendesk interface,
manages issue resolution and enhancement implementations
·
Responsible for the lighting set up and
rendering of all custom 3D files, when applicable, to determine appropriate
lighting style based on client needs and specs
·
Manages the monitoring of all production
materials to ensure compatibility with established pipelines (both live-action
and Animation, when needed); duties involved, but are not limited to:
o
Shot Directory Arrangement & disk space
monitoring
o
Creation and maintenance of pipeline
documentation
o
Proactively manages processor load/requirements,
reporting problems to Manager, Animation & Digital Assets
o
Knowledge of Production scripts
o
Modification of existing scripts where needed
and development of appropriate improvements to existing pipeline
·
Responsible for the management and production of
3D delivery packages, including but not limited to: scene extraction, basic
lighting setups (when required), layered file management, high-resolution
rendering, and delivery
·
Facilitates integration of new software,
hardware, and procedures into specific LFL Art & Asset pipelines as needed
or as requested
·
Establishes a consistent process for
communicating targets, assignments, and priorities to the Manager, Animation
& Digital Assets and Director, Asset Management
Requirements
•
Bachelor's Degree in Computer Science or related
field, or equivalent experience
•
2-3 years working within animation or production
industry
•
Knowledge of the construction and use of digital
assets in a production environment, including polygonal and subdivision
modeling, texturing workflows, and basic shading and rigging.
•
Strong knowledge of common 3D software,
including Maya, 3DSMax, Zbrush and Nuke to aid in production and also
troubleshooting common errors and creating various plugins.
•
Familiarity with the different requirements for
assets used in VFX, Games, VR/AR, and other environments.
•
Demonstrated familiarity with the handling of
and processing of 3D scan data.
•
Demonstrated working knowledge of Python, Linux,
and Windows OS.
•
Working knowledge of Photoshop.
•
Demonstrated ability to be proactive and
anticipate potential problems before they occur, with strong follow-through
skills.
•
Excellent communication and organizational
skills.
•
Ability to prioritize tasks and manage time
well.
Preferred Qualifications
•
Working knowledge of Modo, Mari, Alembic
preferred.
•
Experience with database systems for tracking
assets, requests and deliveries.
•
Ability to apply the core concepts of data
archiving, including tagging, metadata, and branching.