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Blizzard Entertainment

Irvine, California - United States
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Character Artist

Description

A Character Artist on the World of Warcraft team is responsible for bringing to life new characters, creatures, armor sets, and weapons to the world of Azeroth. The position requires a strong sense of anatomy, design, and color theory mixed with video game art production methods.

DAY TO DAY TASKS 

  • Create concept art for characters, armor sets, creatures, weapons and other assets
  • 3D model characters, armor sets, creatures, weapons and other assets
  • Texture characters, armor sets, creatures, weapons and other assets
  • Create assets that fit within the World of Warcraft style
  • Enthusiasm for working closely with other Artists.
  • Communicate with Production, Design, and other departments

YOUR BACKGROUND

  • 2+ years of experience in game development concept, modeling, and texturing of characters
  • Solid background in traditional arts included but not limited to painting, illustration, design or traditional media
  • An exceptional understanding of anatomy
  • Eye for light, shade, color, and detail in creating painted texture maps
  • Self-motivation, good communications skills, and a great team-player attitude
  • Knowledge and understanding of the World of Warcraft art style and universe

SEND US

  • Resume
  • Portfolio website
  • Cover letter which should include:
    • Why you are interested in working at Blizzard 
    • What games you are currently playing

This Job is no longer active!