Description
Position: Surfacing/Texture Artist
Reports to : Lead Surfacing/Texture Artist
Position Description and Responsibilities:
- To
help establish and/or create the look and feel of characters, props and
environments during visual development, pre-production, and production
with direction from the Lead Texture Artist, CG Supervisor, Art
Director;
- To achieve texture files for feature film production
as well as other projects in development per established guidelines and
timelines;
- To partner with Lead Texture Artist and Surfacing
team (CG Supervisor and Technical Team, if required) to help ensure
aethetic goals are met in the most efficient manner;
- To revise, edit and modify work as indicated by the Lead Texture Artist and/or Art Director;
- To
work collaboratively with other departments to support their needs as
determined by the Team Lead, Art Director/CG Supervisor;
- To ensure that surfacing files, per aesthetic requirements and technical specs, are complete and ready for lighting;
- To ensure file management and archiving of art work is maintained throughout the course of production;
- To spot, flag, and communicate creative and technical issues as they arise via sharing knowledge with team members;
- To assist troubleshooting initiatives on creative and technical issues as they arise;
- To
maintain awareness of the broader show needs as they relate to the
Surfacing Department (schedule, complexity of setups, etc.) ;
- To assist with character grooms/fur needs as required;
- To provide creative input where appropriate;
- To work collaboratively with other departments such as Technology, VFX, Lighting/Composite;
- To
work in other asset/shot departments such as Modeling, Stereo,
Lighting/Compositing, and assist with studio milestones and targets as
considered appropriate via skill set and deemed necessary by production;
- To
maintain awareness of the broader show needs as they relate to the
Surfacing Department (schedule, complexity of setups, etc.) .
- To
work in adherence to budget and schedule constraints while maintaining
the show’s overall look and mood via organising and self-managing
timelines to ensure texture/surface assigments are completed and
submitted on time.
Required Skills and Experience:
-Minimum 5 years of high-end production experience; feature film experience an asset
-Strong painting skills and artistic eye for detail
-Detail oriented and the ability to understand the complexity of a 3D pipeline
-Familiarity with Renderman would be an asset
-Familiarity with Polygonal texturing using image maps
-Strong uv-ing skills is a must
-Familiarity with construction of shaders and utilities
-Experience with hair systems would be an asset
-Ability to debug complex shader networks would be an asset
-Strong photoshop and 3D painting knowledge
-Experience with mudbox or zbrush
-Some experience with mel /python scripting would be an asset
-Ability to take initiative and solve problems independently as well as within a team environment
-Track record as a team player
Salary Yearly: min. $65,000 max. $85,000 for 40.0 hours per week - Based on experience
Benefits: Medical Benefits, Dental Benefits, Life Insurance Benefits, Group Insurance Benefits, Vision Care Benefit, Other Benefits