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Carbonated

Los Angeles, California - United States
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Generalist Software Engineer

Description

WHO WE ARE

We are Carbonated and making mobile video games is our jam.  We’re based in a small but awesome town in West LA that’s only a 15 minute walk to the beach if you’re so inclined.  Our founders are veterans who’ve honed their craft over decades of industry experience including senior leadership roles at EA, Sony, Zynga & Blizzard. Currently we’re hard at work on Racing Rivals -- a high-risk/high-reward game for mid- to hardcore gamers.  Check it out and you’ll get a feel for the type of games we like to make.

We’re looking for other driven and talented folks who love building games as much as we do.



WHO YOU ARE

Above all else, making games is your jam.  You love all the pieces of game programming:  graphics, networking, physics, simulation, UI, ... the seemingly endless list goes on.  New languages?  Bring it.  New engines?  Sounds grand!  New devices, GPUs, and CPUs?  Can’t wait!  

Suffice it to say, we’re looking for a generalist Client-Side Engineer who is passionate about making games and pushing the ever-changing technical boundaries of mobile games.  You’re not content with the “same old” and love to tackle new and (let’s face it) complex challenges in this space.

Is that you?  It is?  Well then, we’d like to hear from you.



WHAT YOU’LL DO

  • Design & develop client game features and systems

  • Maintain, implement, test and debug code

  • Monitor, tune and optimize performance

  • Help improve the team's technical knowledge and capabilities



WHAT’S REQUIRED

  • 2+ years professional software development experience

  • Strong math skills with emphasis on 3D math

  • Strong knowledge of C#

  • Experience with Obj-C and/or Swift, and Java

  • Ability and drive to contribute and advance all aspects of a game

  • Experience with object-oriented design & implementation

  • Able to break-down complex objectives into specific tasks

  • Proficient in Agile/Scrum development



EXTRA CREDIT

  • Experience developing games in Unity, Unreal, Lumberyard

  • You’re at your best when working with others. You’re not afraid to speak up, take critique, or push for something you passionately believe in

  • Car game experience a massive bonus, car enthusiast a major plus

  • You like working on small teams that work fast and iterate often

  • You like bikes, dogs and/or kids

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