Systems Designer
Description
Skydance Interactive is seeking a skilled and enthusiastic Systems Designer to work on our unannounced VR title. Our ideal candidate is a self-motivated team player that is passionate about working in VR. You will be responsible for iterating and implementing game design systems while working in a close knit team of designers, artist and programmers.
Skills we look for:
Experience designing and scripting enemy AI and complex combat systems
Ability to work hand-in-hand with level designers to intricately interweave mechanics and layout
Create and maintain easy to follow design documentation
Prototype and showcase gameplay systems and features to enhance gameplay experiences
Coordinate with all disciplines to implement the best use of systems during the gameplay
Collaborate with designers, engineers, artists and animation to implement and tune all gameplay systems
Build and tune mechanics and systems to provide tools to play the game in various, compelling ways.
Experience with scripting in visual languages
Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them
Experience with game engines and tools, such as Unity or Unreal
VR experience or passionate about working in a VR studio
College degree or equivalent professional work/experience.
Avid gamer
3+ years experience in the games industry
Minimum of 2 professional titles shipped (AAA a plus)
Pluses:
Experience with UE4 behavior tree is a plus
Experience with UE4 blueprint
Experience with object-oriented programming, and/or javascript
Please link portfolio, if available
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