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Blackbird Interactive

Vancouver, British Columbia - Canada
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Level/ Campaign Designer

Description

Blackbird Interactive is looking for a Level/Campaign Designer to work with a campaign team responsible for a large campaign on a large scale strategy game.


Responsibilities

  • To conceive, prototype, implement and iterate on campaign style mission content such as level layout, narrative delivery, scripted sequences, objective implementation, tutorial/help systems, and tuning
  • Prioritize features for the campaign team ranging from small scale things such as scripting functions to large scale features like save game or UI flow
  • Collaborate with artists and audio designers on ways to communicate and enhance the aesthetic implementation of the levels you manage and oversee
  • Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches it's goals successfully
  • Distribute, tune and teach mechanics over the life of the campaign
  • Communicate intention, vision and design to a wide range of other disciplines

Requirements
  • A minimum of 3 years of mission and level design, a role on a shipped product
  • Shipped at least one product ideally one a strategy type game
  • Self direction and a proven ability to thrive in a highly dynamic and technical environment
  • Strong inter-disciplinary collaboration skills, including verbal and written skills
  • Experience with and understanding of scripting languages and tools

Pluses
  • Experience developing or playing games featuring procedurally generated content
  • An innovators heart, keen to create brand new things that haven't been done before
  • A love of building high quality, rich level experiences
  • Experience playing classic and modern RTS games such as Starcraft, Company of Heroes, Command and Conquer, Dawn of War and Homeworld as well as MOBA's like League of Legends
  • Demonstrated passion for entertainment products / media (i.e. comics, movies, novels, etc.)
  • Unity 3D Experience
  • Knowledge of narrative and cinematic storytelling theory
  • Experience in the pre-production stage of a large scale shipped project

Compensation
  • Competitive salary
  • Extended Health & Dental benefits
  • Generous vacation and sick day allowances
  • Other studio programs related to maintaining the health and well being of our staff

At Blackbird, we're all about being true to our roots. We started small in our CEO's garage, and even though we're expanding, our desire is to stick to that foundation of creativity, community, and collaboration. Our team has proved that great ideas can come from any position in any discipline, so it's important to us to make sure every voice is heard.
 
Work/life balance is extremely important to us, and we've demonstrated that over the years by severely limiting over-time requirements. We want people to be happy about coming to work every day, and to that end we offer lots of opportunities for growth and development--whether it's lunch and learns, team events, or our generous vacation days, paid holiday closure and flexible schedules. We also try to provide every opportunity possible for our employees to spearhead R&D initiatives through our BlackOps program. In short, don't expect to feel like a cog in a machine working for BBI. 
 
Must be eligible and available for Full Time & On-site work in Vancouver, BC.
 
Please send a cover letter with your resume and application. If applying for an artistic role, please provide a link to your portfolio and/or demo reel.

Blackbird Interactive is committed to diversity and building and sustaining a diverse and inclusive workforce. As an equal opportunity employer we encourage applications from all qualified individuals. BBI does not discriminate against applicants based on genders, races, national and ethnic origins, religions, ages, sexual orientation, marital and family status, and/or mental or physical disabilities.

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