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Mavericks VFX

Toronto, Ontario - Canada
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Unreal Artist


Unreal Artist




  • Create, manage, and optimize 3D assets (organic, environments, hard surface, and more) in UE4 that meet the high performance requirements of VR applications for multiple projects simultaneously
  • Suggest and create tools and shaders in Unreal Engine to build a more efficient pipeline
  • Develop PBR Textures, clean object topology, UV’s and materials using Photoshop, Quixel Suite, Maya, Unreal Engine 4
  • Rework geometry and textures of existing assets
  • Integrate 3D assets (animation/content) into a master sequence and UE4
  • Set up and optimize lighting UE4





  • Minimum 4-years experience with Unreal Engine 4
  • Accomplished visual artist with credits on multiple titles
  • Working knowledge of the content creation tools and processes involved in real-time 3D asset production
  • Experience with 3D tools including 3DS MAX, MAYA, Autodesk 3D, Zbrush
  • Aptitude to create both hard surface and organic models with a high level of realism
  • Excellent Maya or similar 3D modeling software
  • Superior eye for lighting, color, composition and detail
  • Capable of working within memory and performance constraints while maintaining high visual quality
  • Ability to juggle multiple projects simultaneously
  • Remote work can be considered