Technical Animator: Pipeline
Creates, develops and refines all technical
aspects of the Maya animation production pipeline. This entails
developing and supporting procedures and tools to allow for a streamlined and
efficient animation pipeline consisting of character rigging, character
animation, simulation, props, layout, cameras, plates, geometry conversions,
and general shot asset management. Candidate is accountable for meeting
schedules and show deadlines, participates in dailies, rounds and team reviews
of work in progress. Interacts with production, supervisors and team/ peers in
order to problem solve and share information related to show/ assigned tasks.
Must be able to decipher as well as follow through on work in progress,
dailies, briefings/ notes and feedback. Successful candidates should be able to
work efficiently as part of a team or independently to determine the various
applicable software platforms including LINUX,UNIX, Maya, shell and Python
scripting language. Strong knowledge of 3D programming. 2-5+ years production
experience, feature film experience highly desirable.
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