Environment Texture Artist

Description

· Develop textures for in-game environments including color maps, normal maps, speck masks, height maps, AO maps, detail maps and transparency maps · Work with the graphics programmers to support the development of new shaders and looks · Follow the established style set forward by the provided concept art and maintain visual consistency · Collaborate with the tools team in order to communicate needs, generate tool requests and initiate support designed to facilitate the artists’ workflow · Create simple as well as complex shaders · Collaborate with 3D modelers and game designers to create levels · UV map textures to polygonal surfaces

Requirements

· Great traditional drawing/painting skills · A strong understanding of UV layout and texturing for games · Proficient at texturing surface details and material effects on a wide variety of subject matter. * Excellent eye for filling in missing detail from concept art, and extracting key features from real world reference. * Comfortable with minimal direction and be flexible with realistic rendering styles. * Experience with shader networks * Strong Maya skills * Ability to sculpt and paint highly detailed 3D and 2D images * Ability to troubleshoot and adapt to new technologies/software quickly * Obsessive attention to detail

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