Character Artist

Description

* This digital sculptor will be responsible for making million poly models game ready, and support highest-res characters for renderings * This individual will create clean, deformable and efficient models, extract normal maps from high-res versions and sculpt morph targets for use within a Maya/ZBrush pipeline

Requirements

* Prior professional experience with normal map extraction of human models for next-gen games * An advanced knowledge of human anatomy is required for this role * This position is best suited for modelers who prefer to sculpt and paint texture for their models as well * Candidates should be able to work with minimal input and be comfortable working in a team environment * Candidates could expect to take an offsite test Please submit reels and portfolios must include examples of professional work, turntables of high-res & low-res polygon models, and a breakdown of your specific contribution to the submitted material, along with a resume featuring references

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