Character Artist
Description
* This digital sculptor will be responsible for making million poly models game ready, and support highest-res characters for renderings
* This individual will create clean, deformable and efficient models, extract normal maps from high-res versions and sculpt morph targets for use within a Maya/ZBrush pipeline
Requirements
* Prior professional experience with normal map extraction of human models for next-gen games
* An advanced knowledge of human anatomy is required for this role
* This position is best suited for modelers who prefer to sculpt and paint texture for their models as well
* Candidates should be able to work with minimal input and be comfortable working in a team environment
* Candidates could expect to take an offsite test
Please submit reels and portfolios must include examples of professional work, turntables of high-res & low-res polygon models, and a breakdown of your specific contribution to the submitted material, along with a resume featuring references
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