Summary of Position:
Irrational Games, the team that created the original BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, BioShock Infinite.
We are looking for level designers who can hit the ground running. We expect you to conceive and execute level ideas that shock, immerse, amaze and create an experience that blows gamers’ minds. No applicants will be considered who aren’t able to demonstrate they’ve got the skills to build industry-changing levels.
You will be responsible for conceiving, documenting and tuning a number of different levels. Additionally, you will be required to work with our design tools to implement game mechanics or parameters. This position requires you to coordinate with artists and programmers to create levels that are second to none in the industry.
You must be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and levels. We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.
Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.
Required Experience and Skills:
This position requires a high degree of creativity. You will be required to work with the team to form a “vision” of your levels and use that vision to inform your design decisions.
An important part of the role is communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.
Above all we are looking for somebody with enthusiasm, passion and the desire to create levels that are going to amaze gamers.