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Gameloft - Montreal

Montreal, Quebec - Canada
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Game economy designer - Paris

Description

As a Game economy designer for our Paris studio, your responsibility is to understand how a game works as a service for its customers and how the customers behave in it, identifying and developing the purchase drivers in the game economy context, and providing constant data-driven recommendation on design, tuning and pricing in order to improve game financial performance.

To do this, pre-release, you re able to design the virtual products a game will offer, define metrics that allow you to individually measure their impact in a given title, and work closely with the development team to see those design refined and metrics implemented.

Once he game is launched, you re able to analyze the collected data and report which are the performing/underperforming aspects of the game economic model, why, and provide solutions to Gameloft management.

Your day to day duties include:

- Defining the virtual products and their statistics with the development team, and understanding how each of them contributes to the game dynamics.
- Identifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers.
- Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability.
- Managing pricing as to create specific price point roles, implement selling strategies for higher price points.
- Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release.
- Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators, then report suggestions for the game design or strategy accordingly.

This is a position requiring a mix of strong economy and marketing knowledge with passion for analytical game design and the emerging free-to-play business model.


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