Game economy designer - Paris
Description
As a Game economy designer for our Paris studio, your responsibility is to
understand how a game works as a service for its customers and how the
customers behave in it, identifying and developing the purchase drivers in the
game economy context, and providing constant data-driven recommendation on
design, tuning and pricing in order to improve game financial performance.
To do this, pre-release, you re able to design the virtual products a game will
offer, define metrics that allow you to individually measure their impact in a
given title, and work closely with the development team to see those design
refined and metrics implemented.
Once he game is launched, you re able to analyze the collected data and report
which are the performing/underperforming aspects of the game economic model,
why, and provide solutions to Gameloft management.
Your day to day duties include:
- Defining the virtual products and their statistics
with the development team, and understanding how each of them contributes to
the game dynamics.
- Identifying the potential sale drivers for the
different product categories in the game economy, defining the key points of
exposure for those drivers.
- Balancing the needs for those virtual products, their
relation, life cycle, and their streams of availability.
- Managing pricing as to create specific price point
roles, implement selling strategies for higher price points.
- Regularly provide user feedback and stat/price point
tuning to development team based on play-testing, both during game development
and post-release.
- Analyze the evolution of the metrics you defined to
spot both monetization bottlenecks and facilitators, then report suggestions
for the game design or strategy accordingly.
This is a position requiring a mix of strong economy and marketing knowledge
with passion for analytical game design and the emerging free-to-play business
model.
This Job is no longer active!