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Ubisoft - Montreal

Montreal, Quebec - Canada
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Senior Animator

Description

Purpose of Position:

The individual will animate the 3D models (characters, animals, etc,) that will ultimately become part of the animated scenes of a game.



Missions:

The main and routine tasks of the 3D Animator are to:

-Become familiar with game design documents so as to know the list of characters and their actions (personalities and movements)

-Rely on the references and directions of the artistic director – animation to understand the quality standards expected in terms of fluidity, uniformity, accuracy, etc.

-Learn, from the technical director – animation, about the methods used to install the tools and their functions, the nomenclature of the project files, the methods used to update the data in the engine, etc.

-Design the animation systems by breaking down the actions

-Interact with programmers and the TD – animation to understand the technical feasibility of these intentions

-Create the initial poses using the right software

-Segment the key poses within the animation system and enhance the speed of execution of the movements based on the initial pose

-Fix any movement discontinuities to ensure that the animation is consistent

-Save the files in Perforce and export these files into the engine

-Verify the quality of the animations integrated into the game and, when necessary, ensure that the modifications and\or additions to the engine, game, or software are carried out

-Correct the animation bugs (e.g.: the weight perception issues entered into the database by testers)

-Carry out all related tasks



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