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PlayStation Studios

, - United States
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Senior Artist / Environment Artist

Description

Be a part of the most exciting and innovative computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, PlayStation®2, PlayStation®3, and the PlayStation Portable (PSP™) computer entertainment systems.

Based in Foster City, California, SCEA serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Sony PlayStation: Senior Artist / Environment Artist
Santa Monica, California

Join the God of War team!

• Assist other Environment Artists when help is requested. This includes, but is not limited to; assisting with modeling, textures, lighting, effects, optimization, time management, art and design problems, technical issues, etc.
• Work within the set standard for all art asset creation within the production path. Must possess excellent comprehension and working knowledge of the environment production pipeline.
• Carry out the specified art style determined by the Art Director and Lead Environment Artist(s). Communicate any major problem areas, expectations, or desired modifications to the Lead Environment Artist as well as collaborating on the creation of techniques for environments in the game. Work with the Art Director and Lead Environment Artist to accomplish visual consistency and quality.
• Be capable of maintaining gameplay sheets provided by the Lead Environment Artist(s). This may include rework, critiquing and changing areas due to design or technical concerns.
• Work with Art Director, Designers, Programmers and Concept Artists, from early concept stages to completion of levels. This includes working with Lead Environment Artists and Designers to maintain and generate gameplay sheets, modeling, texturing, and lighting of final art in these levels, communicating to Leads when support is necessary to meet these goals.
• Assist in the successful creation of environment models, pack/layout UV mapping coordinates and paint texture maps. Ensure that all of this is achieved and in accordance with the approved concept art.
• Must possess working knowledge of game engines and art tools. Keep abreast of any changes and improvements made to the game engine and production pipeline during development.

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