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Industrial Light & Magic

San Francisco, California - United States
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Creature Technical Director

Description

Creature TDs are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

* Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations.

* Hero-creature enveloping using a combination of commercial software packages and proprietary tools.

* Run flesh-volume simulations.

* Wrangle creature rigging issues for artists in other disciplines.

* Basic proficiency in another discipline: modeling, viewpaint, TD, or animation.

* Mentor entry level artists.

* Script utilities/tools/plug-ins in various software packages.

* Create dynamic simulations in packages such as Maya/XSI.

* Wrangle creature pipeline issues for artists in other disciplines.

* MOCAP data re-targeting in XSI/Maya.

* Act as wrangler for a creature and/or a specific technique used across multiple creatures.

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