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PlayStation Studios

, - United States
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Senior Technical Artist

Description

Be a part of the most exciting and innovative computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, PlayStation®2, PlayStation®3, and the PlayStation Portable (PSP™) computer entertainment systems.

Based in Foster City, California, SCEA serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Sony PlayStation: Senior Technical Artist
Santa Monica, California

Join the God of War team!

The Technical Artist works as a bridge between the art and programming staff. Individuals in this role are generalists, excellent communicators, with strong problem solving skills, and with a respect for aesthetics. Candidates can be from an art, design, mathematics, engineering or science background; however they must demonstrate a comfort level in working with both art and science. Working with programming/technical staff, the Senior Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.

Technical Artists will be expected to understand how game play and architecture issues can affect content creation and successfully develop workflows to compensate for such limitations on artistic content.

Responsibilities:
• Researching and developing new art tools, processes, and technologies for production of real-time game artwork.
• Designing, implementing and maintaining art production paths using both off-the-shelf and proprietary software.
• Authoring, maintaining and customizing scripts for production team.
• Troubleshoot problems in pipeline and for individuals on an as-needed basis.
• Creating proof-of-concept files for game art, effects, and animations.
• Creating training files, examples, text and tutorials and assisting art staff in learning new technologies and processes.
• Testing and evaluating new internal and off the shelf software tools and technologies for real-time artwork development.
• Reviewing current and emerging technologies and technical developments for incorporation into the game engine.

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