Audio Director

Description

Audio Director

No Strings or Controllers Attached. Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.

We are developing interactive and creative content for Project Natal. If you would like to be part of our internal development team then please keep reading. We are developing a studio from the ground up, made up of some of the industry’s most creative, innovative, and technical minds.

MGS is looking for a talented, motivated and experienced Audio Director. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project. Qualified individuals are expected to communicate and collaborate well throughout a development team. Candidates will have a proven track record in audio design and management. Candidates are versed in #d Audio concepts, audio integration techniques, interactive music, as well as demonstrate experience with current console creation techniques. The Audio Director has a deep understanding of popular trends in music, SFX including Foley, vocal recording, and mixing.

RESPONSIBILITIES:
The Audio Director is responsible to design and implement game audio.
To create audio that conforms to the technical guidelines of the target platform
The Audio Director is responsible to seek feedback from his/her peers and leads.
Participate in meetings and reviews, as part of effective communication with the team.
The Audio Director is responsible to manage other Audio Designers.
Give appropriate feedback to improve the creative process in a collaborative environment and be a positive and creative force in the team.
Will capably and consistently meet project deadlines and milestones.

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