Technical Animator

Description

Technical Animator

We’re looking at things a little differently…
Are you interested in being a part of the next evolution in game systems?
Are you looking for a challenge where your skills are really put to the test in a super creative environment?

No Strings or Controllers Attached! Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands or shake your hips, you and your friends can jump into the fun -- the only experience you need is life experience.
MGS is developing premiere interactive and creative content for Project Natal.

We’re looking for a talented, motivated and experienced Technical Animator.
This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation Natal project.

Qualified individuals are expected to communicate and collaborate well with our highly creative development team and processes. Candidates will have a proven track record in creating a broad range of top quality creature/character animation rigs, animation principles, and animation move trees for AAA games. Be well versed in programs like Softimage, MotionbBuilder, Maya, or equivalent program, as well as demonstrate experience with current console rigging and animation creation techniques

RESPONSIBILITIES:
The Technical Animator is responsible for carrying through the artistic vision of the project and applying their experience directly to the creation of character and creature animation rigs that are vital to the animation team and for the game animation systems. Additionally, the technical animator needs to be able to understand animation systems that drive gameplay.

Responsibilities include:
- To create animation rigs that conform to the technical guidelines of the target platform and engine
- Create animation state flows and motion trees for the target platform and engine
- Support the animation and character department
- The Technical Animator is responsible for seeking feedback from peers and leads.
- Participate in meetings as part of effective communication with the team.
- The Technical Animator is responsible for following direction from their Creative Director, Art Director and Associates.
- Provide unique solutions to improve the creative and animation process in a collaborative environment.
- Be a positive and creative force in the team.
- Will capably and consistently meet project deadlines and milestones set by project leads and Art Director.
- Build animation solutions that meet the needs of a Natal driven game
- Mentor other artists in best practices, processes, and procedures pertaining to production animation.

This Job is no longer active!