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Retro Studios

Austin, Texas - United States
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Senior Engine Programmer

Description

Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

DESCRIPTION OF DUTIES
  • Implement new core technologies necessary to realize the vision of our games.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions
  • Optimization of Engine and Game Systems to take full advantage of target hardware and architecture.
  • Research coding techniques and algorithms to keep current on technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.
  • Mentor junior or mid-level programmers as required.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS
  • Education: Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • Excellent C/C++ skills
  • Expertise in Physics, Animation, Memory or Audio systems
  • Experience working on content processing pipelines for game engines
  • Experience collaborating with engineers across multiple teams and features
  • Experience working independently and to be self-directed
  • Effective organization, time-management, analytical and problem-solving skills
  • Excellent communication skills with the ability to convey technical information, both verbal and written to a wide range of audiences
  • 7+ years of experience in game development and shipped multiple AAA games

PREFERRED SKILLS

  • Strong hardware and software architecture knowledge
  • Experience with optimizing network and file I/O performance
  • Experience with crash dumps and disassembly.
We are an equal opportunity employer of individuals with disabilities and protected veterans....valuing diversity…celebrating strengths.

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