Eduardo GraƱa F/T or 1099

Buenos Aires, Argentina
Technical Director at Catmandu


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Summary

I'm a Technical Director with experience both as a Rigger and as a Pipeline TD. I usually work in animation productions, but i also have experience in VFX productions.

Education

Bachelors Degree in at Universidad de Buenos Aires

Still Attending in at Conservatorio de la Ciudad de Buenos Aires

Experience

Technical Director at Wow Studio

Sep 2013 - Nov 2013
Job Duties: Scripting / Programming - Advanced, Rigging (Character) - Advanced, Tools / API - Intermediate, Pipeline / Scheduling / Asset Mgmt - Intermediate Software: MEL - Advanced, Autodesk Maya - Advanced, Python - Intermediate, Windows - Intermediate, PyQT - Intermediate, The Foundry Nuke - Junior Projects: FOX Pilotos por la seguridad 2 (Released), Zupcat Football Game (Released) Summary:Worked as Pipeline TD and rigger for both projects.

Technical Director at La Sociedad Post

Nov 2012 - Aug 2013
Job Duties: Scripting / Programming - Advanced, Rigging (Character) - Advanced, nCloth Simulation - Intermediate, Tools / API - Intermediate, Pipeline / Scheduling / Asset Mgmt - Intermediate Software: MEL - Advanced, Autodesk Maya - Advanced, Python - Intermediate, Windows - Intermediate, PyQT - Intermediate, The Foundry Nuke - Junior Projects: YPF Ases al Volante (Released), Bolivar, El Hombre de las Dificultades (Released), YPF Ases al Volante (Released), Bolivar, El Hombre de las Dificultades (Released) Summary:Worked on the studio pipeline, and creted tools both for maya and nuke. Also worked as Rigger and did some FX involving nCloth simulation.

Technical Director at Catmandu

Oct 2010 - Oct 2012
Job Duties: Scripting / Programming - Advanced, Tools / API - Intermediate, Rigging (Facial) - Intermediate, Pipeline / Scheduling / Asset Mgmt - Intermediate Software: MEL - Advanced, Autodesk Maya - Advanced, arnold render - Intermediate, Python - Intermediate, Windows - Intermediate, PyQT - Junior, MAYA - Novice Projects: Metegol (Foosball) Movie Summary:I work as a td responsible for pipeline and tools, providing tools and workflows for all departments.

Technical Director at wowstudio

Mar 2010 - Oct 2010
Job Duties: Rigging (Character) - Advanced, Rigging (Cloth / Hair / Fur) - Intermediate Software: MEL - Advanced, MAYA - Advanced, Mental Ray - Intermediate, Python - Intermediate, Windows - Intermediate, PyQT - Junior Summary:In charge of character rigging

Creature Technichal director at Weta Digital

May 2009 - Dec 2009
Job Duties: Dynamic Simulation - Intermediate, Scripting / Programming - Intermediate, Rigging (Cloth / Hair / Fur) - Junior Software: MEL - Intermediate, MAYA - Intermediate, PyQT - Junior, Python - Junior, Linux - Novice Summary:Dynamic simulations for cloth and hair

Technichal Director at eduardoGrana.com.ar

Feb 2009 - Present
Job Duties: Scripting / Programming - Advanced, Rigging (Skeletal ) - Advanced, Rigging (Cloth / Hair / Fur) - Intermediate, Pipeline / Scheduling / Asset Mgmt - Intermediate Software: MEL - Advanced, MAYA - Advanced, Mental Ray - Intermediate, Windows - Intermediate, Python - Intermediate, PyQT - Junior Summary:I do Character Rigging, Pipeline Tools, some particle VFX and some rendering.

Technical Director at illusion studios

Aug 2005 - May 2009
Job Duties: Pipeline / Scheduling / Asset Mgmt - Intermediate, Dynamic Simulation - Intermediate, Rigging (Character) - Intermediate, Tools / API's / Plug-In's - Junior Software: MEL - Intermediate, MAYA - Intermediate, Windows - Intermediate, Mental Ray - Intermediate, Python - Junior, Summary:Designed and implemented Pipeline, Workflows and rigs for feature animation in 5 animation films. Design and Implemented scene assembly, lighting and rendering and compositing workflow for feature animation. Help in the design and implementetion of a small render farm. Designed and implemented maya based tools in mel, python and C++ to help improve productivity in other areas.

3d artist at Non Stop Digital

Apr 2004 - Jul 2005
Job Duties: 2D Art / Graphic Design Software: Windows - Intermediate, Mental Ray, , MAYA Summary:Desing Model Animate shade render and composite Idents for Disney's Jetix Channel

Software and Technologies

MAYA (Advanced), MEL (Advanced), Autodesk Maya (Advanced), Python (Intermediate), Windows (Intermediate), Mental Ray (Intermediate), PyQT (Intermediate), arnold render (Intermediate), The Foundry Nuke (Junior), Linux (Novice)

Style or Genre (if applicable)

Trailer, Animation (3D), Feature Film, Television

Platforms

Post Production, Production