|
|
Within the last week
Lead Game Designer
|
I am a game designer. I am a passionate and creative person with excellent people skills and a hunger to succeed in the gaming industry.
I have the experience and talent that you need.
|
55000
Full-time / Onsite
Immediately
United States, European Union, Canada
University of Montreal Masters Degree
|
NDi MediaMontreal, Quebec - Canada |
|
| (Video Games / Entertainment Software) |
|
Game Designer
|
05/2007-Present
|
|
|
Game Design(PC, MacOS, Web / Internet, Plug-n-Play (Embedded Game Console )) - 3rd Person, ACTION, ADVENTURE, Casual Games, Children, Educational / Exploration, FAMILY, Website - Shipped, Shipped, Shipped, Shipped
|
| Game Designer Job Duties:
Character Design, Design Document Prep, Manage Team, Online Game Design, Competitive Market Analysis, Creative Direction, QA/Testing/Debugging , Web Design / Logic Layout
|
|
Software Used:
|
| Summary: Lead Game Designer - Mama Mirabelle website and games: http://pbskids.org/mamamirabelle/mama_world.html
Lead Game Designer - Treasure Hunters (coming soon): http://www.scholastic.com/treasurehunters/
Game Designer - Ultimate Space (coming soon): http://www.scholastic.com/ultimatespace/
Game Designer - All NDi Property games. |
|
Babel MediaMontreal, Quebec - Canada |
|
| (Video Games / Entertainment Software) |
|
Quality Assurance Coordinator
|
01/2006-09/2007
|
|
|
Functionality Testing(XBOX 360, XBOX Live, DS, PS2, XBOX, PC) - 3rd Person, ACTION, ADVENTURE, SPORTS
|
| Quality Assurance Coordinator Job Duties:
Black Box Testing, Bug Reporting, Develop / Implement Test Plans, Manage / Train Staff, Logging / Tracking / Regressing Errors
|
|
Software Used:
|
| Summary: Quality Assurance Coordinator
- Responsible for coordinating test plans, and fulfilling a daily quota of found/regressed bugs.
- Responsible for overseeing several projects concurrently, each with a shifting team of 5-20 testers.
- Responsible for daily reports to the developer, and communication between the Project Manager and the testing leads.
- Responsible for giving developers feedback on whether their game will be enjoyed by their target market, whether the most recent build is ready to be a submission candidate, etc.
-Responsible for budgeting time and workload on each project. |
|
OTHGAMESMontreal, Quebec - Canada |
|
| (Video Games / Entertainment Software) |
|
Lead Writer
|
11/2005-11/2005
|
|
|
Design(PSP, DS, PC, Mobile) - 3rd Person, ACTION, RPG - Suspended
|
| Lead Writer Job Duties:
Writing / Dialog / Story Development, Game Design, Character Design, Story Boarding, Creative Direction,
|
|
Software Used:
|
Summary: - Devised the concept, history and physics of the “universe” in which Shards of Order takes place.
- Wrote plot, dialogue, and scripted events for actual game levels. Created fully annotated descriptions and directions for cinematic sequences.
- Wrote, organized and edited game pitch documents.
- Worked closely with the art team to turn character or race concepts into visual concepts and game sprites.
- Have experience documenting progress, graphing plot diversions and following modern game design documentation protocols.
- Helped devise several disparate game concepts, two of which were pitched and one (Shard of Order) which was developed to the “working alpha” stage.
- Was the primary creator of the story concept for the Trafalgar and Shards of Order game projects.
|
|
|
|
|