Geoffrey Rollins F/T

Montreal, Quebec
Creative Director at Ludocracy


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Summary

I am a game designer. I am a passionate and creative person with excellent people skills and a hunger to succeed in the gaming industry. I am a jack-of-all-trades kind of Designer, with most of my experience being in casual games and mobile titles. My specialty is coming up with new twists on classic game concepts. I always protect and improve the core vision of the project while dealing with any minor details and problems that arise. I have the experience and talent that you need.

Education

Masters Degree in at University of Montreal

Bachelors Degree in at McGill University

Experience

Creative Director at Ludocracy

Nov 2010 - Present
Job Duties: Adobe - Expert, Adobe Creative Suite - Advanced, Creative Director - Advanced, GameMaker - Novice, SketchUp - Novice, C++ - Novice, Schedule Creation / Pipeline Mgmt - , Game Designer - , Mobile platforms - , prototyping tools - , JavaScript - , Pipeline / Scheduling / Asset Mgmt - , Visual Studio - , Powerpoint - , Web Development Tools - , Asset Management - Software: Microsoft Office - Expert, Photoshop - Advanced, Notepad ++ - Advanced, DreamWeaver - Intermediate, XML - Intermediate Projects: Educational games & Kids' games (Released), Gladiators - board game (Released) Summary:I have worked as a freelance game designer since November 2010, while founding a board game company called Ludocracy. In that time I have helped pitch, document and develop dozens of games for the web and mobile devices. The best proof of my skill is that my clients keep calling me in for new projects, even after they hire in-house game designers.

Game Designer at LVL Studios

Jan 2010 - Nov 2010
Job Duties: Adobe - Expert, Creative Director - Advanced, Adobe Creative Suite - Advanced, Flash - Intermediate, GameMaker - Novice, 3D Studio Max - Novice, MAYA - Novice, Game Designer - , Mobile platforms - , prototyping tools - , Powerpoint - , Web Development Tools - , Asset Management - , Game Play / Balancing / Tuning Game Controls / Systems QA/Testing/Debugging Software: Microsoft Office - Expert, Photoshop - Advanced, DreamWeaver - Intermediate Projects: Telus health project Summary:I was the lead game designer on a Gmaes for Health project related to diabetes. My task was to make a game that was fun for children, encouraged them to use their blood-glucose monitors at the proper times, and sent the data to their doctors.

Game Designer at NDi Media

May 2007 - Jan 2010
Job Duties: Adobe - Expert, Adobe Creative Suite - Advanced, Flash - Intermediate, ActionScript - Novice, MAYA - Novice, Game Designer - , prototyping tools - , Online Game Design - , Asset Management - , Powerpoint - , Manage / Train Staff - , Character Design - , Web Design QA/Testing/Debugging Competitive Market Analysis Software: Microsoft Office - Expert, Microsoft Word - Expert, Microsoft Excel - Advanced, Visio - Advanced, MS Scheduler - Intermediate, Photoshop - Intermediate, Microsoft Outlook - Intermediate, MS Project - Junior, Illustrator (v.10 to CS5) - Novice Projects: Leaving Loki's Lockup (Released), Mama Mirabelle (Released), Earth Rangers (Released), American Greetings (Released), Mix Master (Released) Summary:At NDI, I was a game designer or the lead game designer on all of their projects. I worked directly with clients from major US companies such as PBS, Nickelodeon, American Greetings, National Geographic and more. I was responsible for initial game concepts, pitches, design documentation, character design, dialogue, user interface concepts and final testing.

Quality Assurance Coordinator at Babel Media

Jan 2006 - Sep 2007
Job Duties: Mobile platforms - , Logging / Tracking / Regressing Errors Black Box Testing Bug Reporting Manage / Train Staff Develop / Implement Test Plans Software: Microsoft Word - Expert, Windows - Expert, Microsoft Excel - Advanced, Microsoft Outlook - Intermediate, Summary:Quality Assurance Coordinator - Responsible for coordinating test plans, and fulfilling a daily quota of found/regressed bugs. - Responsible for overseeing several projects concurrently, each with a shifting team of 5-20 testers. - Responsible for daily reports to the developer, and communication between the Project Manager and the testing leads. - Responsible for giving developers feedback on whether their game will be enjoyed by their target market, whether the most recent build is ready to be a submission candidate, etc. -Responsible for budgeting time and workload on each project.

Lead Writer at OTHGAMES

Nov 2005 - Nov 2005
Job Duties: Adobe - Expert, Game Designer - , prototyping tools - , Powerpoint - , Character Design Writing / Dialog / Story Development Writing / Dialog / Story Development Creative Direction Story Boarding Story Boarding Game Design Software: Microsoft Word - Expert, Microsoft Office - Expert, Visio - Advanced, Microsoft Excel - Advanced, Microsoft Outlook - Intermediate, Summary:- Devised the concept, history and physics of the “universe” in which Shards of Order takes place.
- Wrote plot, dialogue, and scripted events for actual game levels. Created fully annotated descriptions and directions for cinematic sequences.
- Wrote, organized and edited game pitch documents.
- Worked closely with the art team to turn character or race concepts into visual concepts and game sprites.
- Have experience documenting progress, graphing plot diversions and following modern game design documentation protocols.
- Helped devise several disparate game concepts, two of which were pitched and one (Shard of Order) which was developed to the “working alpha” stage.
- Was the primary creator of the story concept for the Trafalgar and Shards of Order game projects.

Software and Technologies

Powerpoint (Expert), Windows (Expert), Microsoft Word (Expert), Microsoft Office (Expert), Adobe (Expert), Photoshop (Advanced), Visio (Advanced), Adobe Creative Suite (Advanced), Notepad ++ (Advanced), Microsoft Excel (Advanced), DreamWeaver (Intermediate), Flash (Intermediate), XML (Intermediate), MS Scheduler (Intermediate), TestTrack Pro (Intermediate), Microsoft Outlook (Intermediate), Mobile platforms (Intermediate), prototyping tools (Intermediate), MS Project (Junior), JavaScript (Junior), Unity (Junior), 3ds Max (Junior), 3D Studio Max (Novice), MAYA (Novice), C++ (Novice), Visual Studio (Novice), ActionScript (Novice), Sandbox 2.0 (Novice), GameMaker (Novice), SketchUp (Novice), Illustrator (v.10 to CS5) (Novice)

Style or Genre (if applicable)

SPORTS, Children, Futuristic, Sci-Fi