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Mr. Geoffrey Rollins  
Montreal, Quebec Canada
View Personal Summary » Within the last week
Lead Game Designer
NDi Media
Des. Sal.: 55000
Des. Wrk Status: Full-time / Onsite
Available: Immediately
Work Auth.: United States, European Union, Canada
Education:
University of Montreal
Masters Degree 

Skill By Software Skill Level Software By Skill Skill Level Used Since
Work Experience
NDi MediaMontreal, Quebec - Canada
(Video Games / Entertainment Software)
Game Designer
05/2007-Present 
Game Design(PC, MacOS, Web / Internet, Plug-n-Play (Embedded Game Console )) - 3rd Person, ACTION, ADVENTURE, Casual Games, Children, Educational / Exploration, FAMILY, Website - Shipped, Shipped, Shipped, Shipped
Game Designer Job Duties:  Character Design, Design Document Prep, Manage Team, Online Game Design, Competitive Market Analysis, Creative Direction, QA/Testing/Debugging , Web Design / Logic Layout
Software Used: 
Summary:  Lead Game Designer - Mama Mirabelle website and games: http://pbskids.org/mamamirabelle/mama_world.html Lead Game Designer - Treasure Hunters (coming soon): http://www.scholastic.com/treasurehunters/ Game Designer - Ultimate Space (coming soon): http://www.scholastic.com/ultimatespace/ Game Designer - All NDi Property games.  


Babel MediaMontreal, Quebec - Canada
(Video Games / Entertainment Software)
Quality Assurance Coordinator
01/2006-09/2007 
Functionality Testing(XBOX 360, XBOX Live, DS, PS2, XBOX, PC) - 3rd Person, ACTION, ADVENTURE, SPORTS
Quality Assurance Coordinator Job Duties:  Black Box Testing, Bug Reporting, Develop / Implement Test Plans, Manage / Train Staff, Logging / Tracking / Regressing Errors
Software Used: 
Summary:  Quality Assurance Coordinator - Responsible for coordinating test plans, and fulfilling a daily quota of found/regressed bugs. - Responsible for overseeing several projects concurrently, each with a shifting team of 5-20 testers. - Responsible for daily reports to the developer, and communication between the Project Manager and the testing leads. - Responsible for giving developers feedback on whether their game will be enjoyed by their target market, whether the most recent build is ready to be a submission candidate, etc. -Responsible for budgeting time and workload on each project.  


OTHGAMESMontreal, Quebec - Canada
(Video Games / Entertainment Software)
Lead Writer
11/2005-11/2005 
Design(PSP, DS, PC, Mobile) - 3rd Person, ACTION, RPG - Suspended
Lead Writer Job Duties:  Writing / Dialog / Story Development, Game Design, Character Design, Story Boarding, Creative Direction,
Software Used: 
Summary:  - Devised the concept, history and physics of the “universe” in which Shards of Order takes place.
- Wrote plot, dialogue, and scripted events for actual game levels. Created fully annotated descriptions and directions for cinematic sequences.
- Wrote, organized and edited game pitch documents.
- Worked closely with the art team to turn character or race concepts into visual concepts and game sprites.
- Have experience documenting progress, graphing plot diversions and following modern game design documentation protocols.
- Helped devise several disparate game concepts, two of which were pitched and one (Shard of Order) which was developed to the “working alpha” stage.
- Was the primary creator of the story concept for the Trafalgar and Shards of Order game projects.