Randy Little F/T or 1099

Los Angeles, California
Comp Supervisor at Snoot FX

<

Summary

http://imdb.com/name/nm2325729/ This is the best way to see my current and past projects for features. I will try to keep my advertising work updated here as time allows.

Education

Bachelors Degree in at Rochester Institute of Technology

Experience

compositing Technical Director at Sony Pictures Imageworks

Feb 2011 - Apr 2011
Job Duties: Log Color - Expert, Camera Placement / Tracking - Advanced, 2D Tracking - Advanced, Technical Direction - Advanced, - Advanced Software: - Advanced, Boujou - Intermediate Summary:Compositor for Green lantern, Composited CG body of Hal Character with Hal real head. Composited all CG elements including all body passes and CG backgrounds. Also work on CG construct shots where we created the and composited the energy constructs created by the Green Lanterns.

Comp supervisor at Snoot

Nov 2008 - Jan 2009
Job Duties: Compositing Schedule Creation / Pipeline Mgmt 2D Tracking Software: Digital Fusion - Advanced, Shake, Summary:Lead staff of paint/roto and jr. compers to deliver shots for the feature length movie Bunraku.

Senior compositor at Look FX

Mar 2008 - Mar 2008
Job Duties: Compositing Software: Nuke - Expert, , Shake Summary:Comp my shots on Speed Racer and assist Junior and mid level artist in the completion of the shots for our portion of the feature.

Colorist at Local Hero Post

Feb 2008 - Feb 2008
Job Duties: Coloring / Correction Summary:Color Session 1 of the show in Scratch in 6 days (6 episodes)

Compositor at Ring of Fire

Feb 2008 - Mar 2008
Job Duties: Software: , Shake, Boujou Summary:Composite 117 3d HD plates in a 320 frame "Powers of 10" style animation starting from out in space into a street level view in one continuous animation. While this was a tricking comp in terms of color and textures, the 3d teams did an amazing job of making sure I got what I need and asked for so we could pass on on 320 frames into the rest of the 1 min spot.

Compositor at Ring of Fire

Feb 2008 - Mar 2008
Job Duties: Software: , Boujou Summary:In Between rendering for Chesapeake Energy I would track scenes in Boujou for the 3d dept for the Tran Air conditioner spot being produced at the same time as the Chesapeake Energy spot.

Lead Compositor at Ring of Fire

Jan 2008 - Feb 2008
Job Duties: Compositing Matte Painting Tracker / Matchmover Software: , Shake Summary:Not the most glamorous gig but as will all jobs important to the people trying to get there movie done. My team of 4 who worked mostly autonomously accept for my gentle nudges to HURRY UP. I did matte paintings for other artist as well as managing the shots and when they would be finished as well as my own shots. The shots where for the most part very straight forward comps. You know the kind where they used a mannequin in a shot then tell you that it supposed to get hit by the car and smash threw the window in but all in 2d so it matches the next shot that is a practicle of a stunt man going through the windshield. We delivered on time and with little request for revisions.

Compositor at Logan

Dec 2007 - Jan 2008
Job Duties: 2D Art / Graphic Design Compositing Software: Adobe After Effects - Advanced, Shake, Summary:Cinematics for the Game Metal Gear 4. I manage up to 4 artist for my portion of the job. I can not say more at this time.

Colorist / Visual effects Supervisor at Rogue Post

Dec 2007 - Dec 2007
Job Duties: Coloring / Correction Summary:I was the Colorist for this feature. All shots in this movie where graded by me. I also supervised all the Visual effects for the movie.

Senior Compositor at The Gingerbread Man

Nov 2007 - Dec 2007
Job Duties: Compositing Coloring / Correction Software: , Shake Summary:Compositor on the first full HD music video shot in Austrailia. I was contacted by The Gingerbread Man because of my experience in working with complex green/blue screen material.

Compositor at yU+co

Feb 2007 - Feb 2007
Job Duties: Compositing Texturing / 2D / Painting 2D Art / Graphic Design Software: Photoshop - Expert, Shake, Summary:Composite hand painted 2d elements on to a live action shot moving in 3d space with the use of spline warpers and transforms. I also supervised the creation of the elements.

Compositor at Eight VFX

Feb 2007 - Feb 2007
Job Duties: Compositing Software: Adobe After Effects - Advanced, Flame / Inferno - Advanced, Summary:Supervise roto artist in support of my portion of the spot. My direct responsibility was to recreate Vera Wang from elements of other frames and hand painted elements to fix previous patch work by other other artist that had not gone as planned. This involved Cloth and necklace that had to move in a natural organic fashion with her body movements.

VFX supervisor / Lead Compositor at Digital Kitchen

Feb 2007 - Apr 2007
Job Duties: Compositing Software: Adobe After Effects - Advanced, Shake, Summary:Attend Telecine Session to assure proper transfer or film for visual effects elements. Create work flow and manage compositors for successful completion of the project. Over see additional shots for elements as needed.

Compositor at Rez Illusion

Dec 2006 - Jan 2007
Job Duties: Compositing 2D Tracking 2D Art / Graphic Design Software: Photoshop - Expert, Adobe After Effects - Advanced, Shake, Boujou, Summary:Shake Artist, Boujou tracker. I did most of the tracking for the other compositors in my group as well as compositor my own shots for this feature. Pretty straight forward compositing. You know the kind. "Well we forgot to shoot the element that goes on that. Can you just make that element for us from still images, but its needs to look like its a live action shot."

VFX Artist at Brand New School

Nov 2006 - Nov 2006
Job Duties: Clean-up Software: Flame / Inferno - Advanced, Summary:Beauty work. Through the use of different keying techniques and compositing clean up flaws in the footage for final flame composite. I thought it was a very cool stot and my friend was lead compositor on it and the need more hands so I jumped on board for the last push before delivery. I think its a pretty cool spot.

Compositor / colorist at Prologue

Jun 2006 - Jul 2006
Job Duties: Compositing Coloring / Correction Technical Direction Software: Adobe After Effects - Advanced, Shake, Summary:Pull keys, composite multiple layers, create film out ready plates. Work with eFilm to deliver film outs.

Compositor / colorist at Prologue

Jun 2006 - Jul 2006
Job Duties: Compositing Coloring / Correction Log Color Software: Adobe After Effects - Advanced, Shake, Summary:Final color conform and composite Main Titles Superman Returns.

Compositor / colorist at Eight VFX

May 2006 - May 2006
Job Duties: Conceptual Design Compositing Coloring / Correction Software: , Shake Summary:Color grade raw footage from camera HDD. Create light leaking effect for the over all look of final commericial.

VFX artist / Animator at BUA Studios

Apr 2006 - May 2006
Job Duties: Compositing Matte Painting Animation (Traditional) Software: Adobe After Effects - Advanced, Summary:Create form 2d still plates an animated title sequence for a Justin Bua Pilot project.

Compositor / colorist at Handmade Digital

Feb 2006 - Mar 2006
Job Duties: Compositing Coloring / Correction Log Color Summary:Fix any issues with other compositors work. Color grade all VFX shots to match Non VFX shots in a feature being finished with a traditional neg cut.

Lead compositor at Handmade Digital

Jan 2006 - Feb 2006
Job Duties: Compositing Coloring / Correction Technical Direction Log Color Summary:Lead Compositor for all digital effects. I handled all color and filmout including screenings of the filmouts.

Compositor at Green Diamamond Entertainment

Nov 2005 - Nov 2005
Job Duties: Compositing Matte Painting Software: , Shake Summary:Pull blue screen keys and make clean plates for the only VFX shots in the movie.

VFX Supervisor at Luminetik Animation Studio (N.Y.)

Jul 2005 - Present
Job Duties: Compositing Camera Placement / Tracking Clean-up Software: Adobe After Effects - Advanced, MAYA - Intermediate, Shake, Boujou, Summary:Supervise and advise 3d Camera moves. Composite 3d elements.

Junior compositor at CafeFX

Jul 2004 - Sep 2004
Job Duties: Compositing Rotoscoping Software: Digital Fusion - Advanced, Summary:Pull Green Screen keys and do Roto as need.

Junior compositor / Matte painter at Cobalt FX

Jan 2004 - Mar 2004
Job Duties: Compositing Rotoscoping Coloring / Correction Software: , Shake Summary:Rig and wire removal. Please pay special attention to the wire through the steam. I also did color corrections to the sky to help create a more moody dark look.

Digital Matte Painter at Cobalt FX

Sep 2003 - Jan 2004
Job Duties: Matte Painting Software: Photoshop - Expert, Summary:Create Clean plates for scenes where no clean plate was create. Please see my reel.

Studio Assistant at Tony Pettinato

Dec 1999 - Sep 2001
Job Duties: Cinematography Software: Photoshop - Expert, Adobe After Effects - Advanced, Summary:Assist Tony in on going projects for both print an television. On set VFX and Special effects via pyro techniques and other VFX and SFX techniques. Lots a dry ice.

Designer Animator at Z productions

Oct 1997 - Dec 1999
Job Duties: Software: Photoshop - Expert, Flash, , Illustrator (v.10 to CS5) Summary:Design the animation and effects in Flash for the Z productions website. This was in the cutting edge days for flash. I was hire because of my previous experience at Macromedia with Flash and Director creating animations for Trade shows to show off the capabilities of the entire suite of Macromedia tool at that time.

Studio Assistant at Bruton Stroube

Aug 1996 - Dec 1999
Job Duties: Software: Photoshop - Expert, Adobe After Effects - Advanced, , Form-Z, Illustrator (v.10 to CS5) Summary:assist in all aspects of the creation of commercial works for print and broadcast. From computer animation to grip to gaffer to actual principle photography on smaller shoots.

QA Engineer / Designer at Macromedia Inc.

Sep 1995 - Aug 1996
Job Duties: 2D Art / Graphic Design 3D Graphics / Rendering Trade Show / VIP Programs Training Program Implementation Summary:Test and regress software bugs in macromedia software. Including Macromedia Director, xRes, and Extreme 3d. Create Tutorials for present demos at trade shows such as Sebold and Macworld.

Graphics Assistant at Dick Voyles and ASSOC.

Aug 1990 - May 1991
Job Duties: Summary:Work with senior artist creating graphics for TV commercials using Quantel Paintbox.

Software and Technologies

Photoshop (Expert), Nuke (Expert), Fractal Painter (Advanced), Flame / Inferno (Advanced), Digital Fusion (Advanced), MacOS (Advanced), Windows (Advanced), Linux (Advanced), PFtrack (Advanced), Adobe After Effects (Advanced), MAYA (Intermediate), Boujou (Intermediate), Form-Z, Flash, Painter 3D, Ultimatte, Shake, Unix, Palm OS, Illustrator (v.10 to CS5)