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Within the last three months
CGFX Dept. Supervisor
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Flexible, imaginative, resourceful, enterprising, go-getter, tolerant, patient, cool-headed, managerial, artistic, technical, supportive, leader, team-player, industrious, versatile, energetic, knowledgeable, reader, thinker, eager, ready, self-educating, rapid learner, structured, time-manager, supervisor, hard-worker....
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negotiable
Any / Open
Immediately
United States
College of the Canyons
Los Angeles City College
American River College
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| Adobe Creative Suite - Since: 2000 |
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| F/X - Production Supervisor |
Advanced |
| AfterEffects - Since: 2000 |
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| Compositing / Keying |
Expert |
| Object Tracking |
Expert |
| Compositing / Keying |
Expert |
| Animation (Character) |
Intermediate |
| C++ - Since: 1989 |
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| Scripting / Programming |
Expert |
| Tools Creation |
Intermediate |
| Programming / Scripting |
Intermediate |
| Combustion - Since: 1997 |
|
| Compositing / Keying |
Expert |
| Composer - Since: 1989 |
|
| Compositing / Keying |
Expert |
| Tools Creation |
Intermediate |
| Compositing / Lighting / Image Processing |
Expert |
| Corel Paint - Since: 1994 |
|
| Texturing / 2D / Painting |
Expert |
| CSH - Since: 1989 |
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| Scripting / Programming |
Expert |
| Dynamation - Since: 1989 |
|
| Special FX / Particle Systems |
Advanced |
| Houdini - Since: 1996 |
|
| Special FX / Particle Systems |
Advanced |
| Matador - Since: 1993 |
|
| Compositing / Keying |
Expert |
| Texturing / 2D / Painting |
Expert |
| Compositing / Keying |
Expert |
| Texturing / 2D / Painting |
Expert |
| MAYA - Since: 1999 |
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| F/X - Production Supervisor |
Advanced |
| Animation (FX) |
Advanced |
| 3D Graphics / Rendering |
Expert |
| Shaders |
Expert |
| MS Office - Since: 1994 |
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| Production Manager |
Expert |
| F/X - Production Supervisor |
Expert |
| MS Project - Since: 1994 |
|
| F/X - Production Supervisor |
Expert |
| Manage Project |
Expert |
| Scheduling |
Expert |
| OTHER - Since: 1989 |
|
| Manage Project |
Expert |
| Compositing / Keying |
Expert |
| Texturing / 2D / Painting |
Expert |
| Artist (Computer 2D) |
Expert |
| Scripting / Programming |
Expert |
| Bids / Breakdowns |
Expert |
| Oversee Creative Department |
Intermediate |
| F/X - Production Supervisor |
Advanced |
| Staffing |
Intermediate |
| Manage Project |
Expert |
| Pipeline/Asset Management |
Expert |
| Renderman - Since: 1996 |
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| Shaders |
Advanced |
| SGI IRIX - Since: 1989 |
|
| Compositing / Keying |
Expert |
| Shell - Since: 1989 |
|
| Shaders |
Advanced |
| Unix Shell Script - Since: 1989 |
|
| Tools Creation |
Intermediate |
| Programming / Scripting |
Intermediate |
| Scripting / Programming |
Expert |
| Wavefront - Since: 1989 |
|
| Compositing / Keying |
Expert |
| 3D Graphics / Rendering |
Expert |
| Programming / Scripting |
Intermediate |
| LIGHTING |
Expert |
| 3D Graphics / Rendering |
Expert |
| Animation (Object) |
Expert |
| Animation (FX) |
Expert |
| Windows - Since: 1994 |
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| Oversee Creative Department |
Intermediate |
|
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| 3D Graphics / Rendering |
|
| MAYA |
Expert |
1999 |
| Wavefront |
Expert |
1989 |
| Animation (Character) |
|
| AfterEffects |
Expert |
2000 |
| Animation (FX) |
|
| Wavefront |
Expert |
1989 |
| MAYA |
Expert |
1999 |
| Animation (Object) |
|
| Wavefront |
Expert |
1989 |
| Artist (Computer 2D) |
|
| OTHER |
Expert |
1989 |
| Bids / Breakdowns |
|
| OTHER |
Expert |
1999 |
| Compositing / Keying |
|
| AfterEffects |
Expert |
2000 |
| Matador |
Intermediate |
1993 |
| SGI IRIX |
Advanced |
1989 |
| Combustion |
Novice |
1997 |
| Wavefront |
Expert |
1989 |
| Composer |
Expert |
1989 |
| OTHER |
Junior |
1989 |
| Composer |
Expert |
1989 |
| F/X - Production Supervisor |
|
| MS Office |
Expert |
1994 |
| MS Project |
Intermediate |
1994 |
| MAYA |
Advanced |
1999 |
| OTHER |
Intermediate |
2001 |
| Adobe Creative Suite |
Expert |
2000 |
| LIGHTING |
|
| Wavefront |
Expert |
1989 |
| Manage Project |
|
| MS Project |
Intermediate |
1994 |
| OTHER |
Expert |
1989 |
| Object Tracking |
|
| AfterEffects |
Expert |
2000 |
| Oversee Creative Department |
|
| Windows |
Advanced |
1994 |
| OTHER |
Expert |
1999 |
| Pipeline/Asset Management |
|
| OTHER |
Expert |
2007 |
| Production Manager |
|
| MS Office |
Expert |
1994 |
| Programming / Scripting |
|
| C++ |
Intermediate |
1989 |
| Unix Shell Script |
Expert |
1989 |
| Wavefront |
Expert |
1989 |
| Scheduling |
|
| MS Project |
Expert |
1995 |
| Scripting / Programming |
|
| C++ |
Intermediate |
1989 |
| Unix Shell Script |
Expert |
1989 |
| CSH |
Expert |
1989 |
| OTHER |
Intermediate |
1994 |
| Shaders |
|
| MAYA |
Expert |
1999 |
| Renderman |
Novice |
1996 |
| Shell |
Expert |
1989 |
| Special FX / Particle Systems |
|
| Houdini |
Novice |
1996 |
| Dynamation |
Intermediate |
1989 |
| Staffing |
|
| OTHER |
Expert |
2007 |
| Texturing / 2D / Painting |
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| Corel Paint |
Advanced |
1994 |
| Matador |
Intermediate |
1993 |
| OTHER |
Expert |
1989 |
| Tools Creation |
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| C++ |
Intermediate |
1989 |
| Unix Shell Script |
Expert |
1989 |
| Composer |
Expert |
1989 |
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Flight 33 , Sherman Oaks, California |
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| (Animation & VFX / Television / Film) |
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VFX Supervisor-Producer
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09/2007-05/2009
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CGFX Department / House of the Future
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| VFX Supervisor-Producer Job Duties:
Oversee Creative Department, F/X - Production Supervisor, Manage Project, Pipeline / Scheduling / Asset Mgmt, Bidding / Breakdowns, Staffing / Recruiting,
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Software Used: OTHER, Adobe Creative Suite, Windows, MAYA
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| Summary: In September 2007 I began work at Flight 33 with the mandate to build and manage a CGFX department to produce the visual effects and computer graphic animation for the company's HD cable television epsiodic series. Within six weeks I took the CGFX department from an empty room to a staff of 12 with our first episode of THE UNIVERSE in the can. Over the next 19 months I lead the team, which peaked in December 2008 with five simultaneous projects in the works. At this time I managed 2 CG supervisors, 2 comp supervisors, an artistic crew of 30 and 2 coordinators. I interfaced daily with the cgfx staff, post-production department supervisors and editors, show writer-directors, producers and the executive producers. At peak production we were delivering about 20 shots a day. I vfx supervised and produced CGFX for 30 episodes of the UNIVERSE, 12 episodes of SCITREK, 7 episodes of SEVEN DEADLY SINS, the special FIRST APOCALYPSE, and 6 episodes of LIFE AFTER PEOPLE.
In addition to planning and procuring to meet the department's technology needs, I handled department and episodic CGFX budgeting, hiring and CGFX labor management, workflow and pipeline development and adjustment (to meet constantly changing needs), developed low-cost yet effective collaboration solutions, established CGFX policies and procedures, developed quality control-approval pipeline and mentored and trained supervisors and artists.
Creatively, I met with director-writers-producers to discuss key story points to be visualized and worked with them and my staff supervisors to design cost-effective and visually impactful solutions. I provided artistic leadership to supervisors and staff artists through individual guidance and instruction, group instruction and personal hands-on examples and involvement in daily production. I conveyed artistic objectives of executives to the staff and through a series of email letters worked to raise staff awareness in issues of artistic quality and professional efficiency.
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Isa Alsup Digital FX, Santa Clarita, California |
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| (Animation & VFX / Television / Film) |
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Independent VFX / Motion Graphic Artist
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01/2007-09/2007
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| Independent VFX / Motion Graphic Artist Job Duties:
Animation (Character), Animation (FX), 2D Art / Graphic Design, Special FX / Particle Systems, Production Design, Rigging (Character), Rigging (Mechanical), Texturing / 2D / Painting
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Software Used:
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| Summary: Produced (executive and hands on) graphics for North Mission Road (8 episodes), Cinderella II DVD, Scooby Doo DVD, John from Cincinnati. |
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B1Media, Studio City, California |
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| (Animation & VFX / Television / Film) |
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DVD 3D Game Designer/Animator
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04/2007-05/2007
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Scooby Doo Chill Out Game(DVD) - Shipped
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| DVD 3D Game Designer/Animator Job Duties:
Animation (Character), Animation (Object), 2D Art / Graphic Design, Modeling (Objects / Worlds / Environments) , Modeling (High Poly), Texturing / 2D / Painting
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Software Used:
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| Summary: Designed and produced 3D game as subcontractor. Analyzed film, selected reference source clips. 3D modeling, texture preperation, shaders, lighting, animation effects and rendering. 2D character rigs and animation and fx compositing. |
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DVD 3D Game Designer/Animator
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06/2007-07/2007
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Cinderella II DVD
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| DVD 3D Game Designer/Animator Job Duties:
3D Graphics / Rendering, Animation (Character), Animation (FX), Compositing / Lighting / Image Processing, Shader Writer / Creation,
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Software Used: AfterEffects, MAYA
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| Summary: Designed and produced 3D game as subcontractor. Analyzed film, selected reference source clips. 3D modeling, texture preperation, shaders, lighting, animation effects and rendering. 2D character rigs and animation and fx compositing. |
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Technicolor Interactive Art & Animation, Burbank, California |
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| (Video Games / Entertainment Software) |
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VFX Compositor
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04/2007-04/2007
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Daddy Day Camp(Post Production - Film (Animation)) - Feature Film - Shipped
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| VFX Compositor Job Duties:
Compositing / Lighting / Image Processing, Object Placement / Triggers / Tracking,
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Software Used: AfterEffects
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| Summary: Repair of damaged footage, mostly large gate hairs over principal actors; wardrobe alteration, etc. |
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VFX Compositor
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04/2007-04/2007
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Blade Runner 25th Anniversary(Post Production - Film (Animation)) - Feature Film - Shipped
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| VFX Compositor Job Duties:
Compositing / Lighting / Image Processing,
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Software Used: AfterEffects
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| Summary: VFX shot clean-up and restoration. One goal was to make shot better than original. Heavy rotoscope work. |
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Compositor
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06/2007-06/2007
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Simpsons, the Movie(Post Production - Film (Animation)) - Feature Film - Shipped
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| Compositor Job Duties:
Compositing / Lighting / Image Processing,
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Software Used: AfterEffects
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| Summary: Shot repair and animation corrections |
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RezIllusion, Hollywood, California |
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| (Animation & VFX / Television / Film) |
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Compositor
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11/2006-01/2007
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Hills Have Eyes 2
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| Compositor Job Duties:
Animation (Character), Animation (FX), Special FX / Particle Systems,
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Software Used:
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| Summary: 3D Character animation, complex wire removal/shot repair, visual FX compositing |
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AceFx, Burbank, California |
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| (Animation & VFX / Television / Film) |
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CGVFX Supervisor & Managing Partner ; Compositor &. Maya TD
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11/1998-01/2007
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All Projects
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| CGVFX Supervisor & Managing Partner ; Compositor &. Maya TD Job Duties:
Animation (Character), Animation (Object), Compositing / Lighting / Image Processing, Lighting, 2D Tracking, Blue/Green Screen, Camera Placement / Tracking, Technical Direction
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Software Used:
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| Summary: As founding partner of AceFx Digital, worked hands-on at all levels of production on 3D and 2D projects, doing visual effects, motion graphics, and titles for B feature films, episodic TV, network promo, and indy films. 3D Tasks involved general layout; keyframe animation; character set-up and animation; deformation animation; dynamic fx design and animation; lighting and shader writing. Comp tasks involved motion graphics design; fx design; chroma keying; 3D integration; tracking; matte painting; rough comps; final comps. Managerial tasks included bidding, scheduling, contracting, job tracking, client services, accounting, etc. |
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Atomix, Los Angeles, California |
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| (None) |
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CG Supervisor & Producer
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07/1998-10/1998
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Cessna Citation Rollout(SGI Irix) - TV Production - Completed
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| CG Supervisor & Producer Job Duties:
Production Manager, Animation (FX), Compositing / Lighting / Image Processing, Animation (Object), Schedule Creation / Pipeline Mgmt,
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Software Used: MS Office, MS Project, Composer, Wavefront
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| Summary: Planned, managed and supervised a team of artists to build the graphics for the video presentation. Animation platforms included Maya, Wavefront, Houdini and Composer. |
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Sr. Animator
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06/1996-03/1997
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Alaska(SGI Irix) - Shipped
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| Sr. Animator Job Duties:
3D Graphics / Rendering, Shader Writer / Creation, Texturing / 2D / Painting, Lighting,
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Software Used: Matador, Renderman, Wavefront, Shell
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| Summary: Developed animation methodology; animated shots; texture; light; RENDERMAN shader. Wrangled rendering and composited shots. |
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Lead Technical Director
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08/1997-03/1998
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The Greatest Places(SGI Irix) - Shipped
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| Lead Technical Director Job Duties:
Manage Project, 3D Graphics / Rendering, Compositing / Lighting / Image Processing, Texturing / 2D / Painting, Special FX / Particle Systems, Scripting / Programming,
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Software Used: MS Project, C++, Matador, Combustion, Composer, CSH, Houdini, Wavefront
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| Summary: Lead team of artists to produce two minute opening animation for this feature film. |
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Alsup Creative Enterprises, Los Angeles, California |
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| (None) |
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Software architect and programmer
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01/1992-09/1997
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Ace CompMate(SGI Irix) - 2D / 3D Graphics Software - Shipped
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| Software architect and programmer Job Duties:
Programming / Scripting, Tools / API's / Plug-In's,
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Software Used: C++, Composer, Wavefront, Unix Shell Script
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| Summary: Designed, developed and authored software plug-ins for use with Wavefront Composer. |
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CG Supervisor & Producer
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04/1994-11/1996
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Bass Yager & Associates(SGI Irix) - TV Production - Shipped
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| CG Supervisor & Producer Job Duties:
3D Graphics / Rendering, Compositing / Lighting / Image Processing, Texturing / 2D / Painting, F/X - Production Supervisor,
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Software Used: Corel Paint, MS Office, MS Project, Composer, Wavefront
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| Summary: During this association, produced several broadcast motion graphics projects for Saul Bass. Functioned as animator - compositor - producer. |
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Warner Digital, Burbank, California |
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| (Animation & VFX / Television / Film) |
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Shot Lead and Compositor
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04/1997-06/1997
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Batman and Robin(SGI Irix) - Feature Film - Shipped
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| Shot Lead and Compositor Job Duties:
Compositing / Lighting / Image Processing, Manage Project,
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Software Used: Matador, Composer
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| Summary: Responsible for pulling together work from various 3d artists and 3d supervisor, dynamics artist, and roto matte painters --coordinated work of the assigned artists and composited results. |
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Sony Pictures Imageworks, Culver City, California |
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| (Software / Tools / Technology) |
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Compositor
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02/1997-06/1997
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The Ghost and the Darkness(SGI Irix) - Feature Film - Shipped
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| Compositor Job Duties:
Compositing / Lighting / Image Processing,
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Software Used: Composer
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| Summary: Responsible for compositing shots and supervising roto artists assigned to the shots. |
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RGA/LA, Los Angeles, California |
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| (Advertising / Marketing / PR) |
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CG Supervisor
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11/1994-07/1995
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Mortal Kombat(Post Production) - Feature Film - Shipped
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| CG Supervisor Job Duties:
Manage Project, Compositing / Lighting / Image Processing, Texturing / 2D / Painting, Scripting / Programming,
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Software Used: OTHER, SGI IRIX, C++, Composer, CSH
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| Summary: CG Supervisor MORTAL KOMBAT crew of 40- including hands on design of FX sequences, crew direction, motivation and scheduling; |
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CG Supervisor
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08/1994-11/1994
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Immortal Beloved(SGI Irix) - Feature Film - Shipped
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| CG Supervisor Job Duties:
Manage Project, Special FX / Particle Systems, 3D Graphics / Rendering, Compositing / Lighting / Image Processing,
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Software Used: Composer, Dynamation, Wavefront
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| Summary: CG supervised inside team of artists and worked with subcontractors. Lead work done in Wavefront, Composer, LightningFX, Dynamation, and Matador. |
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CG Supervisor
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02/1994-06/1994
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The Shadow(SGI Irix) - Feature Film - Shipped
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| CG Supervisor Job Duties:
Manage Project, Compositing / Lighting / Image Processing, Scripting / Programming,
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Software Used: OTHER, C++, Matador, Composer, CSH
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| Summary: CG supervised the texturing, lighting, rendering and compositing of key sequences in the film. |
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Compositing Technical Director
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03/1993-06/1993
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Last Action Hero(SGI Irix) - Feature Film - Shipped
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| Compositing Technical Director Job Duties:
Compositing / Lighting / Image Processing, Scripting / Programming,
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Software Used: SGI IRIX, C++, Matador, Composer, CSH
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| Summary: Composited key sequences and developed image processing tools and plug-ins |
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The Post Group, Los Angeles, California |
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| (None) |
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3d Graphics Supervisor
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01/1989-03/1992
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Graphics
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| 3d Graphics Supervisor Job Duties:
3D Graphics / Rendering, Manage Project, Compositing / Lighting / Image Processing, Texturing / 2D / Painting, Bidding / Breakdowns, Scripting / Programming,
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Software Used: OTHER, C++, Composer, Wavefront, Unix Shell Script
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| Summary: Lead 3d animator; gave artistic and technical leadership to various 3d projects between 1983 and 1992. Mentored and trained new artists. Project bidding and conceptual design.
Projects included: AIRWOLF, MAX HEADROOM, NIGHT RIDER, STAR TREK The Next Generaration, BACK TO THE FUTURE II |
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Autographics Productions, Los Angeles, California |
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| (None) |
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Art Director
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01/1989-01/1989
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Graphics
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| Art Director Job Duties:
2D Art / Graphic Design, Bidding / Breakdowns,
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Software Used: OTHER
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| Summary: First full time artist worldwide on first 'purchasable' production paint software: Aurora 100. Found solutions to animation challenges posed by clients and animated them using Aurora. Main projects included PRESS YOUR LUCK. Jan 1983 through Oct 1983. Company was purchased by The Post Group. |
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