Kyle Havrilesko F/T or 1099
Winter Park , Florida
Studio Artist / Modeling Lead at Burning Dog Entertainment
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Summary
I was raised in Orlando, Fl. and joined the Marine Corps right out of high school at age 17. I was always an artistic person and after serving in the Marine Corps Engineering program, I graduated from Full Sail University with honors as the class Valedictorian and Advanced Achiever Award. I am now currently an Instructor Assistant at Full Sail University and the Modeling Lead on Burning Dog Entertainment's upcoming MMO/Sandbox, Origins of Malu due to release by 2015.
Education
Bachelors Degree
in
at
Full Sail University
High School Diploma
in
at
Apopka High School
Experience
Studio Artist at Full Sail University
Apr 2012 - Present
Job Duties: Concept Designs - Junior
Software: MEL - Junior
Summary:Specialized Lab Aid in charge of education in the Fine Arts department courses at Full Sail University
Modeling Lead at Burning Dog Entertainment
Feb 2012 - Present
Job Duties: Modeling (Objects / Worlds / Environments) - Intermediate, Texturing / 2D / Painting - Intermediate, Modeling (Character) - Intermediate, Project Management - Intermediate, Modeling (Low Poly) - Intermediate, Concept Art - Intermediate, Concept Designs - Junior
Software: MEL - Junior
Summary:Modeling high priority assets and maintaining coordination within the modeling department.
Character Artist at Mountainwheel Games
Oct 2011 - Jan 2012
Job Duties: Modeling (Objects / Worlds / Environments) - Junior, Texturing / 2D / Painting - Junior, Modeling (Character) - Junior, Rigging (Character) - Junior, Texture Mapping - Junior, Modeling (Low Poly) - Junior
Software: Photoshop - Junior, MAYA - Junior, ZBrush - Junior
Summary:Character Artist in charge of modeling, mapping, texturing, and preparing 3D characters for rigging and animation with in the video game using correct topology for proper deformation and optimized quality for quick rendering.
Finals Department Character Modeling Intern at Full Sail University
Aug 2011 - Apr 2012
Job Duties: Mapping - Junior, Rigging (Facial) - Junior, Sets & Props - Junior, Texturing 3D - Junior, Concept Designs - Junior
Software: Photoshop - Junior, MAYA - Junior, ZBrush - Junior, MEL - Junior
Summary:Create assets for instructors and students to utilize for education and tools to develop students talents for demo reel production while participating in self-challenging exercises and critiquing students work throughout the end of their education.
Software and Technologies
Final Cut Pro (Intermediate), Sculptris (Intermediate), Crazy Bump (Intermediate), Photoshop (Junior), MAYA (Junior), Python (Junior), Alchemy (Junior), ZBrush (Junior), Nuke (Junior), MEL (Junior)