Kyle Havrilesko F/T or 1099

Winter Park , Florida
Studio Artist / Modeling Lead at Burning Dog Entertainment


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Summary

I was raised in Orlando, Fl. and joined the Marine Corps right out of high school at age 17. I was always an artistic person and after serving in the Marine Corps Engineering program, I graduated from Full Sail University with honors as the class Valedictorian and Advanced Achiever Award. I am now currently an Instructor Assistant at Full Sail University and the Modeling Lead on Burning Dog Entertainment's upcoming MMO/Sandbox, Origins of Malu due to release by 2015.

Education

Bachelors Degree in at Full Sail University

High School Diploma in at Apopka High School

Experience

Studio Artist at Full Sail University

Apr 2012 - Present
Job Duties: Concept Designs - Junior Software: MEL - Junior Summary:Specialized Lab Aid in charge of education in the Fine Arts department courses at Full Sail University

Modeling Lead at Burning Dog Entertainment

Feb 2012 - Present
Job Duties: Modeling (Objects / Worlds / Environments) - Intermediate, Texturing / 2D / Painting - Intermediate, Modeling (Character) - Intermediate, Project Management - Intermediate, Modeling (Low Poly) - Intermediate, Concept Art - Intermediate, Concept Designs - Junior Software: MEL - Junior Summary:Modeling high priority assets and maintaining coordination within the modeling department.

Character Artist at Mountainwheel Games

Oct 2011 - Jan 2012
Job Duties: Modeling (Objects / Worlds / Environments) - Junior, Texturing / 2D / Painting - Junior, Modeling (Character) - Junior, Rigging (Character) - Junior, Texture Mapping - Junior, Modeling (Low Poly) - Junior Software: Photoshop - Junior, MAYA - Junior, ZBrush - Junior Summary:Character Artist in charge of modeling, mapping, texturing, and preparing 3D characters for rigging and animation with in the video game using correct topology for proper deformation and optimized quality for quick rendering.

Finals Department Character Modeling Intern at Full Sail University

Aug 2011 - Apr 2012
Job Duties: Mapping - Junior, Rigging (Facial) - Junior, Sets & Props - Junior, Texturing 3D - Junior, Concept Designs - Junior Software: Photoshop - Junior, MAYA - Junior, ZBrush - Junior, MEL - Junior Summary:Create assets for instructors and students to utilize for education and tools to develop students talents for demo reel production while participating in self-challenging exercises and critiquing students work throughout the end of their education.

Software and Technologies

Final Cut Pro (Intermediate), Sculptris (Intermediate), Crazy Bump (Intermediate), Photoshop (Junior), MAYA (Junior), Python (Junior), Alchemy (Junior), ZBrush (Junior), Nuke (Junior), MEL (Junior)