Within the last year
Studio Artist / Modeling Lead
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I was raised in Orlando, Fl. and joined the Marine Corps right out of high school at age 17. I was always an artistic person and after serving in the Marine Corps Engineering program, I graduated from Full Sail University with honors as the class Valedictorian and Advanced Achiever Award. I am now currently an Instructor Assistant at Full Sail University and the Modeling Lead on Burning Dog Entertainment's upcoming MMO/Sandbox, Origins of Malu due to release by January 2013.
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25000
Any / Open
Jan 2013
United States
Full Sail University Bachelors Degree
Apopka High School High School Diploma
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| General Experience: Animation & VFX / Television / Film - Art / Animation / Graphic Design and Video Games / Entertainment Software - Art / Animation / Graphic Design |
| General Software: Final Cut Pro (Intermediate), 3D Coat (Intermediate), Sculptris (Intermediate), Crazy Bump (Intermediate), Photoshop (Junior), Photoshop (Junior), MAYA (Junior), MAYA (Junior), Python (Junior), Alchemy (Junior), ZBrush (Junior), ZBrush (Junior), Nuke (Junior), MEL Script (Junior), MEL Script (Junior), MEL Script (Junior), MEL Script (Junior), Photoshop (Novice), ZBrush (Novice) |
| MAYA - Since: 2010 |
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| Sets & Props |
Junior |
| Mapping |
Junior |
| Photoshop - Since: 2010 |
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| Sets & Props |
Junior |
| Mapping |
Junior |
| ZBrush - Since: 2010 |
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| Sets & Props |
Junior |
| Mapping |
Junior |
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Mapping |
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| ZBrush |
Junior |
2010 |
| MAYA |
Junior |
2010 |
| Photoshop |
Junior |
2010 |
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Sets & Props |
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| ZBrush |
Novice |
2010 |
| MAYA |
Junior |
2010 |
| Photoshop |
Novice |
2010 |
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Full Sail University, Winter Park, Florida |
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| (Animation & VFX / Television / Film) |
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Finals Department Character Modeling Intern
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08/2011-04/2012
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Finals Department
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| Finals Department Character Modeling Intern Job Duties:
Mapping , Rigging (Facial), Texturing 3D, Sets & Props,
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Software Used: ZBrush, MAYA, Photoshop, MEL Script
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| Summary: Create assets for instructors and students to utilize for education and tools to develop students talents for demo reel production while participating in self-challenging exercises and critiquing students work throughout the end of their education. |
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Studio Artist
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Software Used: MEL Script
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| Summary: Specialized Lab Aid in charge of education in the Fine Arts department courses at Full Sail University |
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Mountainwheel Games, |
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| (Animation & VFX / Television / Film) |
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Character Artist
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10/2011-01/2012
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Dead Man Zand(Unannounced, PC) - 1st Person, 3rd Person, ACTION, ADVENTURE
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| Character Artist Job Duties:
Modeling (Character), Rigging (Character), Texture Mapping, Modeling (Low Poly), Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting,
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Software Used: ZBrush, MAYA, Photoshop
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| Summary: Character Artist in charge of modeling, mapping, texturing, and preparing 3D characters for rigging and animation with in the video game using correct topology for proper deformation and optimized quality for quick rendering. |
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Burning Dog Entertainment , |
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| (None) |
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Modeling Lead
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Origins of Malu
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| Modeling Lead Job Duties:
Conceptual Artist, Modeling (Character), Modeling (Low Poly), Modeling (Objects / Worlds / Environments) , Project Management, Texturing / 2D / Painting,
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Software Used: MEL Script
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| Summary: Modeling high priority assets and maintaining coordination within the modeling department. |
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