Jonathan Stauder F/T
Midvale, Utah
Senior Layout Artist at Avalanche Software
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Summary
Game director and cinematic designer with 10 years of experience across 30 shipped games. Focused on encouraging cross discipline collaboration in order to iterate quickly, efficiently, and deliver compelling interactive narratives.
Education
Masters Degree
in
Animation
at
Savannah College of Art and Design
Bachelors Degree
in
Animation and Interactive Multimedia
at
The College of New Jersey
Experience
Senior Layout Artist at Avalanche Software
Apr 2019 - Present
Job Duties: Animation Direction - Expert, Previsualization - Expert, Camera Animation - Expert, Voice Director - Expert, Animation (Camera) - Expert, Motion Capture Direction - Expert, Writing / Dialog / Story Development - Expert, Game Designer - Expert, Performance Capture - Advanced, Microsoft Excel - Advanced, Animation (Character) - Advanced
Software: Telltale Tool - Expert, Adobe Premiere Pro - Expert, Autodesk Maya - Advanced, Unreal Engine 4 - Advanced, Adobe Photoshop - Advanced, Adobe After Effects - Advanced, Unity - Intermediate
Summary:Working on an Unannounced Game
Advanced Senior Cinematic Artist at ArenaNet, Inc.
Nov 2018 - Apr 2019
Job Duties: Animation Direction - Expert, Previsualization - Expert, Studio - Expert, Camera Animation - Expert, Voice Director - Expert, Animation (Camera) - Expert, Motion Capture Direction - Expert, Writing / Dialog / Story Development - Expert, Game Designer - Expert, Performance Capture - Advanced, Microsoft Excel - Advanced, Animation (Character) - Advanced
Software: Telltale Tool - Expert, Adobe Premiere Pro - Expert, Autodesk Maya - Advanced, Unreal Engine 4 - Advanced, Adobe Photoshop - Advanced, Adobe After Effects - Advanced, Unity - Intermediate
Summary:
Unannounced Game [Cancelled]
- Developed cinematic tools and workflows in advance of leading a new cinematics team
- Created hiring criteria for new department role: Cinematic Designer
Creative Lead/Supervising Game Director at Telltale Games
Jun 2017 - Sep 2018
Job Duties: Animation Direction - Expert, Previsualization - Expert, Studio - Expert, Camera Animation - Expert, Voice Director - Expert, Animation (Camera) - Expert, Motion Capture Direction - Expert, Writing / Dialog / Story Development - Expert, Game Design Direction - Expert, Game Designer - Expert, Animation (Character) - Advanced, Performance Capture - Advanced, Microsoft Excel - Advanced
Software: Telltale Tool - Expert, Adobe Premiere Pro - Expert, Autodesk Maya - Advanced, Adobe Photoshop - Advanced, Unity - Intermediate
Projects: Stranger Things, Unannounced Game 2018, Minecraft Story Mode Season Two (Released)
Summary:
Stranger Things [Canceled]
Unannounced Game 2018 [Canceled]
Minecraft Story Mode: Season Two
- Led a multidisciplinary team of 40-50 individuals on-site plus an additional 10-20 external developers
- Developed storyboards, prototypes, and visual targets for approval from studio leadership and license holders in order to communicate a vision and style for the franchise
- Collaborated with the writing and design teams to develop the narrative, including writing outlines, designing scenes, and pitching adjustments to keep production within scope
- Owned the interactivity and presentation of navigation and action gameplay
- Owned final edit of game script
- Managed a pool of game directors to ensure consistency of design and visual presentation across games and assisted in career development
- Directed voice actors and performance capture sessions
- Owned music planning documentation and collaborated with composers to develop score
- Collaborated with engineering to transition tools from proprietary Telltale engine to Unity
Game Director at Telltale Games
May 2014 - May 2017
Job Duties: Animation Direction - Expert, Previsualization - Expert, Studio - Expert, Camera Animation - Expert, Voice Director - Expert, Animation (Camera) - Expert, Motion Capture Direction - Expert, Writing / Dialog / Story Development - Expert, Game Design Direction - Expert, Game Designer - Expert, Animation (Character) - Advanced, Performance Capture - Advanced, Microsoft Excel - Advanced
Software: Telltale Tool - Expert, Adobe Premiere Pro - Expert, Autodesk Maya - Advanced, Unreal Engine 4 - Advanced, Adobe Photoshop - Advanced, Adobe After Effects - Advanced, Unity - Intermediate
Projects: Minecraft Story Mode: Season Two - Episode One “Hero in Residence” (Released), Marvel’s Guardians of the Galaxy - Episode One “Tangled Up in Blue” (Released), Batman: The Telltale Series - Episode Two “Children of Arkham” (Released), Minecraft Story Mode - Episode Five “Order Up!” (Released), Minecraft Story Mode - Episode Three “The Last Place You Look” (Released), Tales from the Borderlands - Episode Two “Atlas Mugged” (Released)
Summary:
Minecraft Story Mode: Season Two - Episode One “Hero in Residence”
Marvel’s Guardians of the Galaxy - Episode One “Tangled Up in Blue”
Batman: The Telltale Series - Episode Two “Children of Arkham”
Minecraft Story Mode - Episode Five “Order Up!”
Minecraft Story Mode - Episode Three “The Last Place You Look”
Tales from the Borderlands - Episode Two “Atlas Mugged”
- Developed a vision for the game and communicated the story and design needs to each department
- Designed, implemented, and tuned gameplay including branching dialogue, action scenes, and navigation sequences
- Directed cutscenes and gameplay sequences via ongoing feedback sessions with narrative and cinematic designers
- Met with studio executives and senior leadership to share our progress and obtain feedback
- Communicated with producers about the state of the game to allow for staffing adjustments and prioritization of assignments
Cinematic Lead/Senior Cinematic Designer at Telltale Games
May 2013 - Sep 2018
Job Duties: Previsualization - Expert, Studio - Expert, Camera Animation - Expert, Animation (Camera) - Expert, Game Designer - Expert, Adobe Premiere Pro - Expert, Animation (Character) - Advanced, Microsoft Excel - Advanced, Editor - Advanced, Unity - Intermediate
Software: Telltale Tool - Expert
Projects: Tales from the Borderlands (Released), The Walking Dead: Season 2 (Released), The Wolf Among Us (Released), The Walking Dead: 400 Days (Released), Game of Thrones: A Telltale Games Series (Released), Minecraft: Story Mode A Telltale Games Series (Released), Minecraft: Story Mode Season Two A Telltale Series (Released), Batman: The Telltale Series (Released), Batman: The Enemy Within (Released), Marvel’s Guardians of the Galaxy The Telltale Series (Released), The Walking Dead : Michonne A Telltale Mini Series (Released)
Summary:Contributed cinematic and narrative design to over 30 episodic games including installments of The Wolf Among Us, Tales from the Borderlands, The Walking Dead: Season Two/Three/400 Days/Michonne, Game of Thrones: A Telltale Series, Batman: The Telltale Series, Minecraft Story Mode Season One/Two, Marvel's Guardians of the Galaxy: The Telltale Series, and Batman: The Enemy Within.
Continued to contribute cinematic work to projects between directing assignments.
Camera Layout Artist at Rhythm & Hues Studios
May 2012 - Apr 2013
Job Duties: Previsualization - Expert, Camera Animation - Expert, Animation (Camera) - Expert, Stereo Layout - Intermediate
Software: Autodesk Maya - Expert, Linux - Advanced, Voodoo - Advanced
Projects: Seventh Son (Released), Into The Storm (Released), R.I.P.D. (Released), Django Unchained (Released), Percy Jackson: Sea of Monsters (Released)
Summary:
Seventh Son
Into The Storm
Percy Jackson: Sea of Monsters
RIPD
Django Unchained
- Created rough layouts for completely computer generated shots
- Enhanced/combined camera work from preexisting plates to build new shots
- Created pre-vis and post-vis
- Solved technical issues for character animators
Freelancer at Buddha Jones
Jan 2012 - Apr 2012
Job Duties: Adobe Premiere Pro - Expert, Writing / Dialog / Story Development - Advanced, Video Editing / Capture / Processing - Advanced, Story Boarding - Advanced, Camera Animation - Advanced, Animation (Character) - Intermediate, Animation (Facial) - Intermediate
Software: Final Draft - Advanced, Adobe After Effects - Advanced, MAYA - Advanced, Premiere - Advanced, Photoshop - Advanced
Summary:Created storyboards and pre-vis for military defense project pitches
Part-time Instructor at Villa Maria College of Buffalo
Jul 2011 - Oct 2011
Job Duties: Adobe Premiere Pro - Expert, Video Editing / Capture / Processing - Advanced, Writing / Dialog / Story Development - Advanced, Story Boarding - Advanced
Software: Premiere - Advanced, Photoshop - Advanced, Final Draft - Advanced, Adobe After Effects - Advanced
Projects: Pre-Production II: Animatics and Sounds
Summary:Taught the undergraduate course, Pre-Production II: Animatics and Sound. I instructed the class of fifteen students in a professional workflow for developing storyboards into polished animatics. Students were educated in the use of Photoshop and After Effects, as well as how to develop their skills as story artists.
Animator at Fisher-Price, Inc.
Jun 2010 - Dec 2011
Job Duties: Previsualization - Expert, Storyboard artist - Expert, Camera Animation - Expert, Animation (Character) - Expert, Writing / Dialog / Story Development - Expert, Adobe Premiere Pro - Expert
Software: Photoshop - Expert, MAYA - Expert, Final Draft - Advanced, Adobe After Effects - Advanced
Projects: Imaginext - Hassle with the Castle (Released), Imaginext Samurai - Half Staff (Released), Imaginext Dinosuars - Either Ore (Released), Little People Wheelies - Zig's Big Adventure (Released), Little People Zoo Talkers - See Who's at the Zoo (Released), Imaginext - Battle Arena (Released)
Summary:
- Created storyboards and animatics for six direct-to-video shorts
- Was primary shot creator for animation department
- Wrote scripts for two direct-to-video shorts
- Developed visual material to pitch Fisher-Price properties as television series
Vizlab Intern at Fisher-Price, Inc.
Sep 2009 - Dec 2009
Job Duties: Adobe Premiere Pro - Expert, Compute Animation - Advanced, Story Boarding - Advanced, Video Editing / Capture / Processing - Intermediate, Art Director - Junior
Software: Adobe After Effects - Advanced, MAYA - Advanced, Premiere - Advanced, Photoshop - Advanced
Summary:Responsibilities included storyboarding, directing, and editing in various capacities on 10 projects intended for Internet promotions and point-of-purchase displays. Additional responsibilities included pitching projects to clients for approval, attending department meetings, and implementing feedback in a timely manner in order to meet deadlines.
Software and Technologies
Photoshop (Expert), MAYA (Expert), Autodesk Maya (Expert), Adobe Premiere Pro (Expert), Studio (Expert), Telltale Tool (Expert), Premiere (Advanced), Unix (Advanced), MacOS (Advanced), Windows (Advanced), Linux (Advanced), Voodoo (Advanced), Final Draft (Advanced), Adobe Photoshop (Advanced), Adobe After Effects (Advanced), Microsoft Excel (Advanced), Microsoft Word (Advanced), Microsoft Office (Advanced), Unreal Engine 4 (Advanced), Final Cut Pro (Intermediate), SketchBook Pro (Intermediate), Unity (Intermediate), Flash (Junior), Shake (Junior), InDesign (Novice), PageMaker (Novice), Sound Forge (Novice), Pro Tools (Novice), Bodypaint3D (Novice), Source (Novice), Illustrator (v.10 to CS5) (Novice)