Samuel Lanane F/T or 1099

Bishop, California
Animator at Sony Computer Entertainment America - San Diego


<

Summary

I worked at SCEA in San Diego on Cinematics for Uncharted: Drakes Deception. Prior to that, I worked on three titles at Pendulum Studios. All titles were under very strict deadlines and required working very quickly while still producing good results

Education

Bachelors Degree in at University of Colorado Denver

Experience

Animator at Sony Computer Entertainment America - San Diego

Oct 2011 - Jan 2012
Job Duties: Animation (Character) - Advanced, Animation (Object) - Advanced Software: MAYA - Advanced Summary:Adjusted motion capture for body animation. Hand-key finger animation and some full-body hand-key.

Animator at Sony Computer Entertainment America - San Diego

Jul 2011 - Sep 2011
Job Duties: Animation (Character) - Advanced, Animation (Object) - Advanced, Motion Capture - Advanced Software: MAYA - Advanced Summary:Worked as a body animator for Uncharted 3: Drakes Deception. Edited and adjusted body mocap in Maya, and hand-keyed finger and prop animation.

Animator at Pendulum Studios

Apr 2011 - May 2011
Job Duties: Animation (Character) - Advanced, Animation (Object) - Advanced, Animation (Facial) - Advanced, Motion Capture - Advanced Software: Motion Builder - Advanced, MAYA - Advanced Summary:Animated characters using motion capture as a base for body. Heavily edited and animated on top of motion capture. Hand-keyed facial performance and prop animation.

Animator at Pendulum Studios

Mar 2011 - Apr 2011
Job Duties: Animation (Character) - Advanced, Animation (Object) - Advanced, Animation (Facial) - Advanced, Motion Capture - Advanced Software: MAYA - Advanced, Motion Builder - Advanced Summary:Animated characters using Mocap for body base and facial timing. Hand-keyed facial performance and character hands. Assisted in corrective animation for simulation, as well as hair sim.

Animator at Pendulum Studios

Jun 2010 - Mar 2011
Job Duties: Animation (Character) - Advanced, Animation (Object) - Advanced, Animation (Facial) - Advanced, Motion Capture - Advanced Software: Motion Builder - Advanced, MAYA - Advanced Summary:Animated body and facial using mocap and hand-key for Cinematics.

Student Animator at University of Colorado Denver

Jan 2009 - May 2010
Job Duties: Animation (Character) - Advanced, Animation (Facial) - Advanced, Modeling (Objects / Worlds / Environments) - Advanced, Squash & Stretch - Advanced, Motion Capture - Advanced Software: MAYA - Advanced, Motion Builder - Advanced Summary:I worked as an animation focused generalist on an animated short as part of my senior year in the University of Colorado Denver 3D Animation BFA program. The production emulated the environment that would be seen in a small studio.

Student at University of Colorado Denver

Sep 2006 - May 2010
Job Duties: Animation (Character) - Advanced, Animation (Object) - Advanced, Rigging (Character) - Intermediate, Modeling (Character) - Intermediate, Character Design - Junior, 2D Art / Graphic Design - Junior Software: Motion Builder - Advanced, MAYA - Advanced, ZBrush - Intermediate, Mudbox - Intermediate, Photoshop - Intermediate Summary:Trained as a generalist for game and film.

Software and Technologies

MAYA (Advanced), Motion Builder (Advanced), Photoshop (Intermediate), ZBrush (Intermediate), Mudbox (Intermediate)