Isa Alsup F/T or 1099

Granada Hills, California
VFX Supervisor / Compositor / CG Supervisor at Alsup VFX


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Summary

Enthusiastic and skilled VFX Supervisor, CG Supervisor, Compositor and CG Generalist. Versed in NUKE, MAYA, Creative Cloud... Production Management (Shotgun, Docs) and VFX-CG production leadership. I have worked and supervised digital film and tv cg-vfx projects since 1983. I have had a role on roughly 50 films and hundreds of television shows. My work is seen daily around the globe. Flexible, imaginative, resourceful, enterprising, go-getter, tolerant, patient, cool-headed, managerial, artistic, technical, supportive, leader, team-player, industrious, versatile, energetic, knowledgeable, reader, thinker, eager, ready, self-educating, rapid learner, structured, time-manager, supervisor, hard-worker....

Education

Some College in at College of the Canyons

Some College in at Los Angeles City College

Some College in at American River College

Experience

Compositor at Rock Paper Scissors

Sep 2016 - Oct 2016
Job Duties: Cleaner - Expert, VFX Compositor - Expert, Motion Graphics - Advanced, Rotoscoping - Advanced, 2D Tracking - Advanced, Paint Clean Up - Intermediate, Video Editing - Intermediate, QA/Testing/Debugging - , Lead Artist - Software: Foundry NukeX - Expert, Adobe After Effects CC - Expert, Nuke Studio - Junior Projects: The young Pope (Released) Summary:finishing compositor - tracking, color correction, updating assets, adjusting integration, clean-up, preview editing

Stereoscopic Compositor at Greenhouse Media

Apr 2016 - Present
Job Duties: After Effects - Expert, Instructor - Advanced, Motion Graphics - Advanced Software: Adobe After Effects - Expert, Adobe Photoshop CC - Intermediate Projects: Teenage Mutant Ninja Turtles 2; Titles (Released), Dr Strange : Trailer titles (Released), Guardians of the Galaxy 2 : Trailer titles (Released) Summary:Worked on trailers and main titles for various shows, compositing and stereoscopic compositing.

Compositor at Loyalkaspar

Feb 2016 - Present
Job Duties: Motion Graphics Artist - Expert, After Effects - Expert, 2D Compositor - Expert, provides guidance, instruction, and documentation - Expert, Motion Graphics - Advanced, Javascript - Intermediate, QA/Testing/Debugging - , Asset Management - , managing CG teams - Software: Adobe After Effects - Expert, Adobe Photoshop CC - Intermediate, Adobe Premiere Pro CC - Intermediate, Adobe Illustrator - Junior, Adobe InDesign CC - Novice Projects: ENEWS / graphics package (Released), GETTV / graphics package (Released), NFLN / graphics package (Released), SUPERBOWL VI / graphics package (Released), SPECTRUM - LA DODGERS / graphics package (Released) Summary:Graphics package final compositing, quality control, package toolkit design and preparation, scripting, rendering, production tracking

Compositor at Prologue Films

Dec 2015 - Feb 2016
Job Duties: Tracking - Expert, Foundry Nuke Compositing - Expert, 2D Tracking - Advanced, Motion Graphics - Advanced, Green Screen Keying - Advanced, Python - Intermediate, 3D Tracking - Intermediate, Painting - Software: Foundry NukeX - Expert Projects: Zoolander 2 (Released) Summary:Keying and integrating motion graphics into visual effects shots for the feature film, Zoolander 2

Compositor at Prologue Films

Dec 2015 - Feb 2016
Job Duties: Foundry Nuke Compositing - Expert, Motion Graphics - Advanced, Green Screen Keying - Advanced, 2D Tracking - Advanced, Python - Intermediate, 3D Tracking - Intermediate, Painting - Software: Foundry NukeX - Expert Projects: Zoolander 2 (Released), Zoolander 2 (Released) Summary:Keying and integrating motion graphics into visual effects shots for the feature film, Zoolander 2

VFX Supervisor / compositor at The Ether

Nov 2015 - Dec 2015
Job Duties: Bidding / Breakdowns - Expert, Strategic Partnerships / Planning - Expert, Cleaner - Expert, After Effects - Expert, VFX Compositor - Expert, Rotoscoping - Advanced, 2D Tracking - Advanced, Motion Graphics - Advanced, Paint Clean Up & Bg Prep - Intermediate, 3D Tracking - Intermediate, Lead Artist - , Asset Management - , Painting - , content delivery - Software: Adobe After Effects CC - Expert Projects: Flaked (Released) Summary:Assisted in breakdown and bidding shots for each episode, vfx compositing shots to remove crew reflections and rigging from live action plates.

VFX Supervisor / compositor at The Ether

Nov 2015 - Dec 2015
Job Duties: Strategic Partnerships / Planning - Expert, Cleaner - Expert, Bidding / Breakdowns - Expert, After Effects - Expert, VFX Compositor - Expert, Rotoscoping - Advanced, 2D Tracking - Advanced, Motion Graphics - Advanced, Paint Clean Up & Bg Prep - Intermediate, 3D Tracking - Intermediate, Lead Artist - Software: Adobe After Effects CC - Expert Projects: Flaked (Released) Summary:Assisted in breakdown and bidding shots for each episode, vfx compositing shots to remove crew reflections and rigging from live action plates.

VFX Supervisor / compositor at The Ether

Nov 2015 - Dec 2015
Job Duties: Strategic Partnerships / Planning - Expert, Cleaner - Expert, Bidding / Breakdowns - Expert, VFX Compositor - Expert, Rotoscoping - Advanced, 2D Tracking - Advanced, Motion Graphics - Advanced, Paint Clean Up & Bg Prep - Intermediate, 3D Tracking - Intermediate, Lead Artist - Software: Adobe After Effects CC - Expert Projects: Flaked (Released) Summary:Assisted in breakdown and bidding shots for each episode, vfx compositing shots to remove crew reflections and rigging from live action plates.

VFX Supervisor / compositor at The Ether

Nov 2015 - Dec 2015
Job Duties: Strategic Partnerships / Planning - Expert, Cleaner - Expert, Bidding / Breakdowns - Expert, VFX Compositor - Expert, Rotoscoping - Advanced, 2D Tracking - Advanced, Motion Graphics - Advanced, Paint Clean Up & Bg Prep - Intermediate, 3D Tracking - Intermediate, Lead Artist - Software: Adobe After Effects CC - Expert Projects: Flaked (Released) Summary:Assisted in breakdown and bidding shots for each episode, vfx compositing shots to remove crew reflections and rigging from live action plates.

VFX Supervisor / compositor at The Ether

Nov 2015 - Dec 2015
Job Duties: Strategic Partnerships / Planning - Expert, Cleaner - Expert, Bidding / Breakdowns - Expert, VFX Compositor - Expert, Rotoscoping - Advanced, 2D Tracking - Advanced, Motion Graphics - Advanced, Paint Clean Up & Bg Prep - Intermediate, 3D Tracking - Intermediate, Lead Artist - Software: Adobe After Effects CC - Expert Projects: Flaked (Released) Summary:Assisted in breakdown and bidding shots for each episode, vfx compositing shots to remove crew reflections and rigging from live action plates.

NUKE Mentor at Steve Wright Digital FX

Aug 2015 - Present
Job Duties: Strategic Partnerships / Planning - Expert, Tracking - Expert, provides guidance, instruction, and documentation - Expert, Instructor - Advanced, Instructor / Professor / Teacher - Intermediate, Python - Intermediate, QA/Testing/Debugging - Software: The Foundry NukeX - Expert Projects: NUKE 2D Compositing Course Mentor, NUKE3D Compositing Course Mentor, NUKE VFX Compositing Course Mentor Summary:SWDFX provides individual and group instruction, online and on-site.

Stereoscopic Compositor at Wolf & Crow

Jun 2015 - Jul 2015
Job Duties: Nuke Stereoscopic - Expert, Foundry Nuke Compositing - Expert, Nuke Stereoscopic Depth Map Creation - Expert, Motion Graphics - Advanced, Rotoscoping - Advanced, 2D Tracking - Advanced, 3D Tracking - Intermediate, Paint Clean Up & Bg Prep - Intermediate, Asset Management - , Painting - Software: Foundry NukeX - Expert Projects: Pan (Released) Summary:Finishing compositor on 2D shots; color correction / repair; stereoscopic compositing; stereoscopic conversion

Compositor at Cinesite

Mar 2015 - May 2015
Job Duties: Foundry Nuke Compositing - Expert, Rotoscoping - Advanced, 2D Tracking - Advanced, 3D Tracking - Intermediate, Paint Clean Up & Bg Prep - Intermediate, Python - Intermediate, Painting - Software: Foundry NukeX - Expert Projects: Pride Prejudice and Zombies (Released), Witch Hunter (Released) Summary:PPZ: Worked on challenging crowd replication shots involving multiple overlapping on-location plates. Some shots also had cg characters to integrate into the crowds. Color correction, tracking, roto and paint. GH: Strobe artifact removal.

Compositor at Big Picture Group

Aug 2014 - Aug 2014
Job Duties: Keying - Expert, Compositing - Expert, Tracking - Expert, After Effects - Expert, Rotoscoping - Advanced, Motion Graphics - Advanced, Painting - , Lead Artist - Software: Adobe After Effects CC - Expert Projects: Shark Tank promo (Released) Summary:Keying and rotoscoping to shift fg elements behind actors and extras in live action crowd dance shot.

Sequence Supervisor at Prime Focus Vancouver

Dec 2013 - Jul 2014
Job Duties: Strategic Partnerships / Planning - Expert, Tracking - Expert, provides guidance, instruction, and documentation - Expert, 3D Lighting/Compositing - Advanced, vfx supervisor - Advanced, Instructor / Professor / Teacher - Intermediate, Python - Intermediate, Nuke - , Lead Artist - , QA/Testing/Debugging - , managing CG teams - , CG Supervisor - , The CG Supervisor works closely with the VFX Super - , Asset Management - Software: Adobe After Effects CS6 - Expert, MAYA - Expert, The Foundry Nuke - Advanced Projects: Sin City A Dame to Kill For (Released) Summary:Sequence VFX Supervisor for 300+ shots. Pre-post on 400+, finaled 200+. Supervised crew of 3 leads, 2 lead trainees, 18 artists, 2 coordiators, a producer,production manager. Position combined COMPOSITING SUPERVISOR and LIGHTING SUPERVISOR with additional duties. Direct oversight over roughly 400 shots for lighting and compositing. Lighting in VRAY/Maya and Compositing in NUKE. Specified shot needs for roto, paint, match-model. Worked with Tracking, Layout, Animation, Paint, Roto and PreComp supervisors. Reported to VFX Supervisor, India. Shots involved regrading/relighting work in comp and integration of green screen footage with CG sets, matte paintings and effects. Full CG and projection mapping used to give depth to shots. Highly stylized look. Developed NUKE template for compositing to streamline work, allow better collaboration, and make conversion to stereo easier. Developed QC standards and work-flow, shotgun documentation standards for shots. Developed Shotgun pages for better tracking of shots and sequences. Assisted in refinement and testing of NUKE QC toolset.

VFX Training Dept Curriculum Consultant at Prime Focus World

Dec 2013 - Jun 2014
Job Duties: Strategic Partnerships / Planning - Expert, Tracking - Expert, provides guidance, instruction, and documentation - Expert, Instructor / Professor / Teacher - Intermediate, Python - Intermediate, Manage / Train Staff - Intermediate, Nuke - Software: MAYA - Expert, The Foundry Nuke - Advanced Projects: Basic Compositing Curriculum (Released), Keying Curriculum (Released), Advanced Compositing Curriculum Outline (Released), CG Curriculum Outline (Released) Summary:Developed detailed curriculum for keying and basic compositing, summary curriculum for CG and other disciplines.

PreComp Supervisor at Prime Focus Vancouver

Oct 2013 - Dec 2013
Job Duties: Strategic Partnerships / Planning - Expert, Supervising - Expert, Tracking - Expert, provides guidance, instruction, and documentation - Expert, Compositing - Advanced, Instructor / Professor / Teacher - Intermediate, Python - Intermediate, Nuke - , Lead Artist - , Painting - , managing CG teams - , QA/Testing/Debugging - , Asset Management - Software: The Foundry Nuke - Advanced Projects: Sin City A Dame to Kill For (Released) Summary:Trained and supervised compositors in the art of keying green screen plates. Taught ICE and CLEAN keying methods. Developed NUKE keying templates. Supervised 1250+ plates.

Stereographer / Stereo Compositor at Pixeldust Studios

May 2012 - Jun 2012
Job Duties: Strategic Partnerships / Planning - Expert, Tracking - Expert, After Effects - Expert, provides guidance, instruction, and documentation - Expert, Stereoscopic Compositing - Advanced, 3D Stereographer - Intermediate, QA/Testing/Debugging - , Lead Artist - , managing CG teams - , content delivery - Software: Adobe Creative Suite - Advanced Projects: National Geographic ALIEN DEEP (Released) Summary:Plan and develop stereographic solutions to migrate cg/vfx shots for NATIONAL GEOGRAPHIC episode ALIEN DEEP. Managed stereographic cameras in MAYA, VUE and AFTER EFFECTS. Some shots were rendered stereographic, some were converted and some were hybrid. Had to design effects for stereographic transitions and explosions. Composited final shots in stereo.

VFX Supervisor / Producer at Alsup Vfx

Jan 2012 - Present
Job Duties: Strategic Partnerships / Planning - Expert, 3d generalist - Expert, Lead compositor - Expert, Tracking - Expert, After Effects - Expert, 3D Animator - Advanced, 3D Layout - Advanced, Stereoscopic Compositing - Advanced, 3D Lighting - Advanced, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, vfx supervisor - Advanced, Look Development - Advanced, Python - Intermediate, Rigging - Intermediate, VFX Producer - Intermediate, UVs - , modeling - , content delivery - , Texturing - , Image Processing - , QA/Testing/Debugging - , Lead Artist - , Rendering - , Asset Management - Software: MAYA - Expert, Adobe Creative Suite - Advanced, Poser - Intermediate Projects: American Mustang (Released), Love Orchard (Released), freelance Summary:

Compositor-Designer / Lead at Digital Kitchen

Aug 2011 - Aug 2013
Job Duties: Lead compositor - Expert, Tracking - Expert, After Effects - Expert, Mocha Pro - Intermediate, Python - Intermediate, Nuke - , Painting - , Lead Artist - Software: MAYA - Expert, Foundry NukeX - Advanced, Adobe Creative Suite - Advanced Projects: ATT UVERSE Campaign refresh #1 (Released), ATT UVERSE Campaign refresh #2 (Released), ATT UVERSE Campaign refresh #3 (Released), ATT UVERSE Campaign refresh #4 (Released), ATT UVERSE Campaign Christmas (Released), LAX Terminal Visitors Campaign (Released) Summary:Senior compositor / Clean-up compositor : re-worked NUKE scripts to clean-up and update. Developed NUKE python scripts and gizmos to semi-automate process. Developed a "clean-script" standardization. Worked in AFTER EFFECTS and MAYA also. Oversaw work of other artists to update NUKE scripts for numerous commercial clients

Designer-Compositor-TD-Supervisor at yU+Co

Mar 2011 - Oct 2013
Job Duties: Strategic Partnerships / Planning - Expert, Lead compositor - Expert, Tracking - Expert, 3d generalist - Expert, After Effects - Expert, provides guidance, instruction, and documentation - Expert, 3D Animator - Advanced, 3D Layout - Advanced, Stereoscopic Compositing - Advanced, 3D Lighting - Advanced, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Look Development - Advanced, Python - Intermediate, Mocha Pro - Intermediate, Arnold - Junior, vfx - , Texture - , Image Processing - , managing CG teams - , Nuke - , Texturing - , Painting - , QA/Testing/Debugging - , Rendering - Software: MAYA - Expert, Foundry NukeX - Advanced, Adobe Creative Suite - Advanced Projects: Robocop (Released), EPIC (Released), OZ The Great and Powerful (Released), Life of PI (Released), GLEE (Released), Dolphin Tale (Released), CONAN (Released), Green Lantern (Released), Pirates of Caribbean On Stranger Tides (Released), Wings of Life (Released), Puffins spot (Released), Defiance title (Released), Walking Dead title (Released), STARZ network campaign (Released), TOYOTA POS campaigns '11, '12, '13 (Released), MAGIC 2014 cinematics (Released) Summary:Working with crack design team producing vfx shots and motion graphics for 3D-stereographic titles and vfx sequences on A-list features and commercials, Game Cinematics..

Digital FX Supervisor at GEON Studios

Jul 2010 - Feb 2011
Job Duties: 3D Graphics / Rendering - Expert, Strategic Partnerships / Planning - Expert, Compositing - Expert, Tracking - Expert, After Effects - Expert, Hard Surface Modeling - Advanced, vfx supervisor - Advanced, Python - Intermediate, Texturing - , Conceptual Design - , Nuke - , Lead Artist - , QA/Testing/Debugging - , Rendering - , Asset Management - , modeling - , Texture - , content delivery - , managing CG teams - , CG Supervisor - , The CG Supervisor works closely with the VFX Super - Software: MAYA - Expert, Foundry NukeX - Advanced, Adobe Creative Suite - Advanced, Shake - Novice Projects: Pirates of the Caribbean On Stranger Tides (Released), Chronicles of Narnia, Prince Caspian (Released), Priest (Released), Gulliver's Travels (Released), The Darkest Hour (Released), Kalki (TV) (Released), Yeti (Trailer) (Released) Summary:Responsible for technical and artistic supervision of studio's DFX team serving international film and TV effects production. NUKE, SHAKE, AFTER EFFECTS, MAYA, MAYA FLUIDS. Supervised CG, Compositing, Tracking, Roto, PreVis, Paint department heads. Client-facing : worked directly with film directors and supervisors. Artist training and mentoring program. Supervisor mentoring.

3D Maya Stereographic Artist at TATA VCL

Jun 2010 - Jun 2010
Job Duties: 3D Graphics / Rendering - Expert, Compositing - Expert, Tracking - Expert, Hard Surface Modeling - Advanced, Texturing - , Lead Artist - , QA/Testing/Debugging - , Rendering - , Texture - Software: MAYA - Expert, Adobe Creative Suite - Advanced Summary:Using client supplied MAYA camera motion, modeled assets for final to construct a virtual stereographic scene of the moon. Techniques used included photometrics, projection mapping, and Mental Ray render. Wrote all shaders and adapted scene for stereographic production. Test composite in NUKE of render passes (final comp by client)

NUKE Instructor at Reliance MediaWorks

Feb 2010 - Mar 2010
Job Duties: Tracking - Expert, provides guidance, instruction, and documentation - Expert, - Advanced, Instructor / Professor / Teacher - Intermediate Projects: NUKE (Released) Summary:Worked two weeks as a NUKE software instructor, teaching NUKE 6 to After Effects users making transition. Approximately 65 students, 10 days full time instruction.

VFX-CG supervisor, compositor, 3d artist at Alsup VFX

May 2009 - Aug 2010
Job Duties: 3D Graphics / Rendering - Expert, Strategic Partnerships / Planning - Expert, Compositing - Expert, Tracking - Expert, Hard Surface Modeling - Advanced, Rigging - Intermediate, Video Editing / Capture / Processing - Junior, Vray - Novice, QA/Testing/Debugging - , Rendering - , The CG Supervisor works closely with the VFX Super - , modeling - , Texture - , content delivery - , Animation - , Lead Artist - , Texturing - Software: MAYA - Expert, Adobe Creative Suite - Advanced Summary:FX-CG "gun for hire": specialties in cg-vfx supervision, AFTER EFFECTS / NUKE compositing, MAYA lighting, MAYA shaders, MAYA shot layout. Over 300 credits including 48 films.

VFX Supervisor-Producer at Flight 33

Sep 2007 - May 2009
Job Duties: Pipeline / Scheduling / Asset Mgmt - Expert, Bidding / Breakdowns - Expert, Strategic Partnerships / Planning - Expert, Manage / Train Staff - Expert, After Effects - Expert, Tracking - Expert, provides guidance, instruction, and documentation - Expert, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Look Development - Advanced, F/X - Production Supervisor - Advanced, Instructor / Professor / Teacher - Intermediate, Staffing / Recruiting - Intermediate, Conceptual Design - , Image Processing - , Texturing - , Pipeline - , Lead Artist - , QA/Testing/Debugging - , Asset Management - , CG Supervisor - , The CG Supervisor works closely with the VFX Super - , UVs - , modeling - , Texture - , content delivery - , managing CG teams - , Rendering - Software: Adobe Creative Suite - Expert, MacOS - Advanced, Windows - Advanced, MAYA - Advanced, MEL - Intermediate, Photoshop - Intermediate, Mudbox - Novice, ZBrush - Novice, Adobe After Effects, Microsoft Office, Summary:In September 2007 I began work at Flight 33 with the mandate to build and manage a CGFX department to produce the visual effects and computer graphic animation for the company's HD cable television epsiodic series. Within six weeks I took the CGFX department from an empty room to a staff of 12 with our first episode of THE UNIVERSE in the can. Over the next 19 months I lead the team, which peaked in December 2008 with five simultaneous projects in the works. At this time I managed 2 CG supervisors, 2 comp supervisors, an artistic crew of 30 and 2 coordinators. I interfaced daily with the cgfx staff, post-production department supervisors and editors, show writer-directors, producers and the executive producers. At peak production we were delivering about 20 shots a day. I vfx supervised and produced CGFX for 30 episodes of the UNIVERSE, 12 episodes of SCITREK, 7 episodes of SEVEN DEADLY SINS, the special FIRST APOCALYPSE, and 6 episodes of LIFE AFTER PEOPLE. In addition to planning and procuring to meet the department's technology needs, I handled department and episodic CGFX budgeting, hiring and CGFX labor management, workflow and pipeline development and adjustment (to meet constantly changing needs), developed low-cost yet effective collaboration solutions, established CGFX policies and procedures, developed quality control-approval pipeline and mentored and trained supervisors and artists. Creatively, I met with director-writers-producers to discuss key story points to be visualized and worked with them and my staff supervisors to design cost-effective and visually impactful solutions. I provided artistic leadership to supervisors and staff artists through individual guidance and instruction, group instruction and personal hands-on examples and involvement in daily production. I conveyed artistic objectives of executives to the staff and through a series of email letters worked to raise staff awareness in issues of artistic quality and professional efficiency.

Compositor at Technicolor Interactive Art & Animation

Jun 2007 - Jun 2007
Job Duties: Compositing - Expert, Tracking - Expert, After Effects - Expert Software: Adobe After Effects - Expert Summary:Shot repair and animation corrections

DVD 3D Game Designer/Animator at B1Media

Jun 2007 - Jul 2007
Job Duties: Compositing - Expert, Strategic Partnerships / Planning - Expert, 3D Graphics / Rendering - Expert, Shader Writer / Creation - Expert, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Look Development - Advanced, Animation (FX) - Advanced, Animation (Character) - Intermediate, QA/Testing/Debugging - , Rendering - , modeling - , Texture - , Texturing - , Lead Artist - Software: MAYA - Expert, Adobe After Effects - Expert Summary:Designed and produced 3D game as subcontractor. Analyzed film, selected reference source clips. 3D modeling, texture preperation, shaders, lighting, animation effects and rendering. 2D character rigs and animation and fx compositing.

VFX Compositor at Technicolor Interactive Art & Animation

May 2007 - May 2007
Job Duties: Compositing - Expert, Tracking - Expert, After Effects - Expert, Painting - , Lead Artist - Software: Adobe After Effects - Expert Summary:Shot repair and roto.

VFX Compositor at Technicolor Interactive Art & Animation

Apr 2007 - Apr 2007
Job Duties: Compositing - Expert, Tracking - Expert, Painting - , Lead Artist - Software: Adobe After Effects - Expert Summary:VFX shot clean-up and restoration. One goal was to make shot better than original. Heavy rotoscope work.

VFX Compositor at Technicolor Interactive Art & Animation

Apr 2007 - Apr 2007
Job Duties: Compositing - Expert, Object Placement / Triggers / Tracking - Expert, Tracking - Expert, After Effects - Expert, The CG Supervisor works closely with the VFX Super - , Lead Artist - Software: Adobe After Effects - Expert, Photoshop - Intermediate, Summary:Repair of damaged footage, mostly large gate hairs over principal actors; wardrobe alteration, etc.

VFX Compositor at Technicolor Interactive Art & Animation

Apr 2007 - Apr 2007
Job Duties: Compositing - Expert, Tracking - Expert, After Effects - Expert, Lead Artist - Software: Adobe After Effects - Expert, Summary:VFX design and compositing

DVD 3D Game Designer/Animator at B1Media

Apr 2007 - May 2007
Job Duties: Strategic Partnerships / Planning - Expert, After Effects - Expert, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Look Development - Advanced, Conceptual Design - , QA/Testing/Debugging - , Asset Management - , Rendering - , Texturing - , Animation - , CG Supervisor - , modeling - , Texture - , 2D Art / Graphic Design 2D Art / Graphic Design Animation (Character) Modeling (High Poly) Animation (Object) Modeling (Objects / Worlds / Environments) Modeling (Objects / Worlds / Environments) Software: Illustrator (v.10 to CS5) - Intermediate, Photoshop - Intermediate, Final Cut Pro - Junior, , Adobe After Effects, MAYA Summary:Designed and produced 3D game as subcontractor. Analyzed film, selected reference source clips. 3D modeling, texture preperation, shaders, lighting, animation effects and rendering. 2D character rigs and animation and fx compositing.

Independent VFX / Motion Graphic Artist at Alsup VFX

Jan 2007 - Sep 2007
Job Duties: Tracking - Expert, After Effects - Expert, Look Development - Advanced, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Rigging - Intermediate, 2D Art / Graphic Design - , Conceptual Design - , Special FX / Particle Systems - , Animation (FX) - , Animation - , Texturing - , QA/Testing/Debugging - , Animation (Character) - , Rigging (Character) - , Image Processing - , Production Design - , Texture - , UVs - , modeling - , Rendering - Software: PhotoPaint - Advanced, MacOS - Advanced, DVD Studio Pro - Advanced, Microsoft Excel - Advanced, Corel Draw - Intermediate, Photoshop - Intermediate, QuickBooks - Intermediate, Illustrator (v.10 to CS5) - Intermediate, Final Cut Pro - Junior, Mental Ray - Junior, Adobe After Effects, Microsoft Office, MAYA, Windows, Corel Paint Summary:Produced (executive and hands on) graphics for North Mission Road (8 episodes), Cinderella II DVD, Scooby Doo DVD, John from Cincinnati.

VFX supervisor / compositor at Alsup VFX

Jan 2007 - Present
Job Duties: 3D Computer Animation - Expert, Keying - Expert, Strategic Partnerships / Planning - Expert, Compositing - Expert, Tracking - Expert, 2D Tracking - Expert, After Effects - Expert, provides guidance, instruction, and documentation - Expert, Rotoscoping - Advanced, Graphic Designer - Advanced, Motion Graphics - Advanced, Look Development - Advanced, 3D Tracking - Advanced, Web Design - Advanced, Texturing / 2D / Painting - Intermediate, Python - Intermediate, Producer - Intermediate, Mocha Pro - Intermediate, Paint Clean Up - Intermediate, Web Development - Junior, Lead Artist - , Painting - , Texturing - , Ftrack - , UVs - , Asset Management - , vfx - , QA/Testing/Debugging - , content delivery - Software: The Foundry NukeX - Expert, Adobe After Effects CC - Expert, Shotgun - Advanced, Autodesk Maya - Advanced, Photoshop - Intermediate, Adobe Illustrator - Junior, Blender 3D - Junior, Cinema 4D - Junior Projects: VFX: John From Cincinnati (episode) (Released), VFX / GFX : North Mission Road (56 episodes) (Released), Virtual Reality : Alcoa (Released), Main Titles : Bill Nye Saves the World (Released), 3D Stereoscopic : American Mustang, Main Titles (Released), VFX : JIA (short) (Released), VFX: Love Orchard (feature) (Released), Web Developer-Designer : FXEcademy Summary:Alsup VFX provides film, broadcast and internet clients visual effects, motion graphics and general digital design services.

Compositor at RezIllusion

Nov 2006 - Jan 2007
Job Duties: Tracking - Expert, After Effects - Expert, Hard Surface Modeling - Advanced, Rigging - Intermediate, Texturing - , Painting - , modeling - , Texture - , Special FX / Particle Systems Animation (Character) Animation (FX) Software: Photoshop - Intermediate, , Adobe After Effects, MAYA Summary:3D Character animation, complex wire removal/shot repair, visual FX compositing

CGVFX Supervisor & Managing Partner ; Compositor &. Maya TD at AceFx

Nov 1998 - Jan 2007
Job Duties: Strategic Partnerships / Planning - Expert, Tracking - Expert, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Rigging - Intermediate, Conceptual Design - , Pipeline - , Animation - , Lead Artist - , Texturing - , Image Processing - , QA/Testing/Debugging - , Asset Management - , Rendering - , CG Supervisor - , UVs - , modeling - , Texture - , content delivery - , managing CG teams - , Technical Direction 2D Tracking Animation (Character) Camera Placement / Tracking Lighting Animation (Object) Compositing Software: Quicktime - Expert, X-Windows - Advanced, AWK - Advanced, Bash - Advanced, Bourne - Advanced, MacOS - Advanced, DVD Studio Pro - Advanced, Linux - Advanced, Unix - Advanced, Sun / Solaris - Advanced, Microsoft Word - Advanced, Microsoft Excel - Advanced, CGI Scripting - Advanced, PhotoPaint - Advanced, Ultimatte - Intermediate, Postscript - Intermediate, JavaScript - Intermediate, NFS - Intermediate, Make - Intermediate, HTML - Intermediate, MEL - Intermediate, C - Intermediate, Illustrator (v.10 to CS5) - Intermediate, Photoshop - Intermediate, Corel Draw - Intermediate, Microsoft Outlook - Intermediate, WAV - Intermediate, Win32 - Intermediate, Studio's Proprietary Software - Intermediate, QuickBooks - Intermediate, Win2K - Intermediate, FTP - Intermediate, Final Cut Pro - Junior, Mental Ray - Junior, Fractal Painter - Novice, DreamWeaver - Novice, Perl - Novice, MySQL - Novice, Shake - Novice, Renderman, , MAYA, C++, Adobe After Effects, Matador, Corel Paint, Microsoft Office, MS Project, Unix Shell Script, Windows, SGI IRIX, Wavefront Summary:As founding partner of AceFx Digital, worked hands-on at all levels of production on 3D and 2D projects, doing visual effects, motion graphics, and titles for B feature films, episodic TV, network promo, and indy films. 3D Tasks involved general layout; keyframe animation; character set-up and animation; deformation animation; dynamic fx design and animation; lighting and shader writing. Comp tasks involved motion graphics design; fx design; chroma keying; 3D integration; tracking; matte painting; rough comps; final comps. Managerial tasks included bidding, scheduling, contracting, job tracking, client services, accounting, etc.

CG Supervisor & Producer at Atomix

Jul 1998 - Oct 1998
Job Duties: Production Manager - Expert, Animation (Object) - Expert, Animation (FX) - Expert, Strategic Partnerships / Planning - Expert, Schedule Creation / Pipeline Mgmt - Expert, Compositing - Expert, provides guidance, instruction, and documentation - Expert, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Look Development - Advanced, Conceptual Design - , Texturing - , Lead Artist - , Image Processing - , QA/Testing/Debugging - , Asset Management - , Rendering - , CG Supervisor - , The CG Supervisor works closely with the VFX Super - , modeling - , content delivery - , managing CG teams - Software: Microsoft Office - Expert, MS Project - Expert, Wavefront - Expert, Composer - Expert Summary:Planned, managed and supervised a team of artists to build the graphics for the video presentation. Animation platforms included Maya, Wavefront, Houdini and Composer.

Lead Technical Director at Atomix

Aug 1997 - Mar 1998
Job Duties: Compositing - Expert, Scripting / Programming - Expert, Texturing / 2D / Painting - Expert, 3D Graphics / Rendering - Expert, Manage / Train Staff - Expert, Special FX / Particle Systems - Advanced, Look Development - Advanced, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Rigging - Intermediate, Image Processing - , QA/Testing/Debugging - , Rendering - , CG Supervisor - , vfx - , modeling - , Texture - , Lead Artist - Software: Wavefront - Expert, CSH - Expert, Composer - Expert, C++ - Intermediate, MS Project - Intermediate, Matador - Intermediate, Houdini - Novice, Combustion - Novice Summary:Lead team of artists to produce two minute opening animation for this feature film.

Shot Lead and Compositor at Warner Digital

Apr 1997 - Jun 1997
Job Duties: Compositing - Expert, Strategic Partnerships / Planning - Expert, Manage / Train Staff - Expert, Tracking - Expert, Image Processing - , Lead Artist - Software: Composer - Expert, Matador - Advanced Summary:Responsible for pulling together work from various 3d artists and 3d supervisor, dynamics artist, and roto matte painters --coordinated work of the assigned artists and composited results.

Compositor at Sony Pictures Imageworks

Feb 1997 - Jun 1997
Job Duties: Compositing - Expert, Tracking - Expert, Lead Artist - , Painting - , Image Processing - Software: Composer - Expert Summary:Responsible for compositing shots and supervising roto artists assigned to the shots.

Sr. Animator at Atomix

Jun 1996 - Mar 1997
Job Duties: Lighting - Expert, Texturing / 2D / Painting - Expert, 3D Graphics / Rendering - Expert, Shader Writer / Creation - Advanced, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Look Development - Advanced, Image Processing - , Conceptual Design - , QA/Testing/Debugging - , Rendering - , modeling - , Texture - , managing CG teams - , Texturing - , Animation - , Lead Artist - Software: Shell - Expert, Wavefront - Expert, Matador - Advanced, Renderman - Novice Summary:Developed animation methodology; animated shots; texture; light; RENDERMAN shader. Wrangled rendering and composited shots.

CG Supervisor at RGA/LA

Nov 1994 - Jul 1995
Job Duties: Compositing - Expert, Texturing / 2D / Painting - Expert, Manage / Train Staff - Expert, Scripting / Programming - Expert, Strategic Partnerships / Planning - Expert, Tracking - Expert, provides guidance, instruction, and documentation - Expert, Look Development - Advanced, Image Processing - , Conceptual Design - , Texturing - , Pipeline - , Lead Artist - , QA/Testing/Debugging - , Asset Management - , managing CG teams - , CG Supervisor - , The CG Supervisor works closely with the VFX Super - , UVs - , modeling - , Texture - , content delivery - Software: Composer - Expert, CSH - Expert, Bourne - Advanced, SGI IRIX - Advanced, C++ - Intermediate, C - Intermediate, Studio's Proprietary Software - Intermediate, Elastic Reality - Junior, Worldcraft - Novice, Softimage - Novice, Matador, Summary:CG Supervisor MORTAL KOMBAT crew of 40- including hands on design of FX sequences, crew direction, motivation and scheduling;

CG Supervisor at RGA/LA

Aug 1994 - Nov 1994
Job Duties: Compositing - Expert, Strategic Partnerships / Planning - Expert, 3D Graphics / Rendering - Expert, Manage / Train Staff - Expert, Tracking - Expert, provides guidance, instruction, and documentation - Expert, Special FX / Particle Systems - Advanced, Look Development - Advanced, managing CG teams - , Rendering - , CG Supervisor - , The CG Supervisor works closely with the VFX Super - , modeling - , content delivery - , Conceptual Design - , Image Processing - , Texturing - , Lead Artist - , QA/Testing/Debugging - , Asset Management - Software: Wavefront - Expert, Composer - Expert, Dynamation - Intermediate Summary:CG supervised inside team of artists and worked with subcontractors. Lead work done in Wavefront, Composer, LightningFX, Dynamation, and Matador.

CG Supervisor & Producer at Alsup Creative Enterprises

Apr 1994 - Nov 1996
Job Duties: F/X - Production Supervisor - Expert, Strategic Partnerships / Planning - Expert, Texturing / 2D / Painting - Expert, 3D Graphics / Rendering - Expert, Compositing - Expert, Tracking - Expert, Look Development - Advanced, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Image Processing - , QA/Testing/Debugging - , Asset Management - , Texturing - , Lead Artist - , Conceptual Design - , Rendering - , CG Supervisor - , The CG Supervisor works closely with the VFX Super - , modeling - , Texture - , managing CG teams - Software: Microsoft Office - Expert, Composer - Expert, Wavefront - Expert, Corel Paint - Advanced, MS Project - Intermediate Summary:During this association, produced several broadcast motion graphics projects for Saul Bass. Functioned as animator - compositor - producer.

CG Supervisor at RGA/LA

Feb 1994 - Jun 1994
Job Duties: Compositing - Expert, Scripting / Programming - Expert, Strategic Partnerships / Planning - Expert, Manage / Train Staff - Expert, Tracking - Expert, provides guidance, instruction, and documentation - Expert, Look Development - Advanced, managing CG teams - , Rendering - , CG Supervisor - , The CG Supervisor works closely with the VFX Super - , modeling - , content delivery - , Conceptual Design - , Image Processing - , Texturing - , Lead Artist - , QA/Testing/Debugging - , Asset Management - Software: CSH - Expert, Composer - Expert, Matador - Advanced, C++ - Intermediate Summary:CG supervised the texturing, lighting, rendering and compositing of key sequences in the film.

Compositing Technical Director at RGA/LA

Mar 1993 - Jun 1993
Job Duties: Compositing - Expert, Scripting / Programming - Expert, Strategic Partnerships / Planning - Expert, Tracking - Expert, Conceptual Design - , Image Processing - , vfx - , modeling - , Lead Artist - , QA/Testing/Debugging - Software: SGI IRIX - Expert, CSH - Expert, Composer - Expert, C++ - Intermediate, Matador - Intermediate Summary:Composited key sequences and developed image processing tools and plug-ins

Software architect and programmer at Alsup Creative Enterprises

Jan 1992 - Sep 1997
Job Duties: Tools / API's / Plug-In's - Intermediate, Programming / Scripting - Intermediate, Image Processing - , Texturing - , QA/Testing/Debugging - , Rendering - , vfx - Software: Unix Shell Script - Expert, Composer - Expert, Wavefront - Expert, C++ - Intermediate Summary:Designed, developed and authored software plug-ins for use with Wavefront Composer.

3d Graphics Supervisor at The Post Group

Jan 1989 - Mar 1992
Job Duties: Bidding / Breakdowns - Expert, Scripting / Programming - Expert, Strategic Partnerships / Planning - Expert, Texturing / 2D / Painting - Expert, 3D Graphics / Rendering - Expert, Manage / Train Staff - Expert, Compositing - Expert, provides guidance, instruction, and documentation - Expert, Look Development - Advanced, Hard Surface Modeling - Advanced, Motion Graphics - Advanced, Rigging - Intermediate, Instructor / Professor / Teacher - Intermediate, Pipeline - , Animation - , Lead Artist - , QA/Testing/Debugging - , Asset Management - , Rendering - , CG Supervisor - , The CG Supervisor works closely with the VFX Super - , UVs - , modeling - , Texture - , Image Processing - , Modeling (Character) - , Texturing - , managing CG teams - , Conceptual Design - Software: Composer - Expert, Unix Shell Script - Expert, Wavefront - Expert, C++ - Intermediate Summary:Lead 3d animator; gave artistic and technical leadership to various 3d projects between 1983 and 1992. Mentored and trained new artists. Project bidding and conceptual design. Projects included: AIRWOLF, MAX HEADROOM, NIGHT RIDER, STAR TREK The Next Generaration, BACK TO THE FUTURE II

Art Director at Autographics Productions

Jan 1989 - Jan 1989
Job Duties: Bidding / Breakdowns - Expert, Strategic Partnerships / Planning - Expert, 2D Art / Graphic Design - Expert, provides guidance, instruction, and documentation - Expert, Look Development - Advanced, Instructor / Professor / Teacher - Intermediate, Conceptual Design - , Animation - , Lead Artist - Summary:First full time artist worldwide on first 'purchasable' production paint software: Aurora 100. Found solutions to animation challenges posed by clients and animated them using Aurora. Main projects included PRESS YOUR LUCK. Jan 1983 through Oct 1983. Company was purchased by The Post Group.

Software and Technologies

After Effects (Expert), MAYA (Expert), MS Project (Expert), Unix Shell Script (Expert), Shell (Expert), Quicktime (Expert), SGI IRIX (Expert), Wavefront (Expert), CSH (Expert), Nuke (Expert), Composer (Expert), OTHER (Expert), Adobe Creative Suite (Expert), Adobe After Effects (Expert), Microsoft Office (Expert), Adobe After Effects CS6 (Expert), Foundry NukeX (Expert), The Foundry NukeX (Expert), Adobe After Effects CC (Expert), Corel Paint (Advanced), Matador (Advanced), CGI Scripting (Advanced), PhotoPaint (Advanced), Unix (Advanced), Sun / Solaris (Advanced), MacOS (Advanced), Windows (Advanced), Linux (Advanced), AWK (Advanced), Bash (Advanced), Bourne (Advanced), X-Windows (Advanced), DVD Studio Pro (Advanced), Autodesk Maya (Advanced), modeling (Advanced), Shotgun (Advanced), Microsoft Excel (Advanced), Microsoft Word (Advanced), The Foundry Nuke (Advanced), Photoshop (Intermediate), Corel Draw (Intermediate), C++ (Intermediate), Python (Intermediate), HTML (Intermediate), C (Intermediate), Make (Intermediate), NFS (Intermediate), Postscript (Intermediate), Ultimatte (Intermediate), JavaScript (Intermediate), WAV (Intermediate), Win32 (Intermediate), FTP (Intermediate), Win2K (Intermediate), Dynamation (Intermediate), QuickBooks (Intermediate), Studio's Proprietary Software (Intermediate), MEL (Intermediate), Microsoft Outlook (Intermediate), Mocha Pro (Intermediate), Poser (Intermediate), Illustrator (v.10 to CS5) (Intermediate), Adobe Photoshop CC (Intermediate), Adobe Premiere Pro CC (Intermediate), UVs (Intermediate), Ftrack (Intermediate), Final Cut Pro (Junior), Cinema 4D (Junior), Elastic Reality (Junior), Mental Ray (Junior), Adobe Illustrator (Junior), Blender 3D (Junior), Arnold (Junior), Nuke Studio (Junior), Softimage (Novice), Renderman (Novice), DreamWeaver (Novice), Fractal Painter (Novice), Perl (Novice), Houdini (Novice), MySQL (Novice), ZBrush (Novice), Worldcraft (Novice), Shake (Novice), Combustion (Novice), Vray (Novice), Mudbox (Novice), Adobe InDesign CC (Novice)

Style or Genre (if applicable)

2D / 3D Graphics Software, Television

Platforms

SGI Irix