Joshua Ballze F/T

El Monte, California
Art Department at Associated Television International

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Summary

Industry artist based out of Hollywood California. I have been working in the industry for over a decade in various fields from Visual FX, Art Department, Set Design, Fabrication, Makeup FX, and product design as well as blister molding and structure design for various toy companies.

Education

Bachelors Degree in at Art Institute of Cal LA

High School Diploma in Art and Design at Ryman Program for Young Artists

Experience

Photo Retouch Artist at JAKKS Pacific

Sep 2017 - Present
Job Duties: Photo Retouching - Advanced, Color correction - Advanced, Digital Photograhy - Intermediate, Photography: use of Film and Digital Canon SLR - Intermediate, Adobe Creative Suite - Software: Photoshop - Advanced Projects: Star Wars Solo Retouch (Released), Incredibles 2 Retouch (Released), Disney Princesses Retouch (Released), Frozen 2 Photography and Retouch (Released), Godzilla KOTM Retouch (Released) Summary:Photoshop work and Photography manipulation for JAKKS Pacific utilizing their hardware and software to create various images for product sales website , advertisement, sales and other departments under the supervision of the Department Manager. Other specialized skills include color correction, red eye reduction, digital painting, creating mask paths for product teams, and other skills sets as they are needed from each department.

Art Department at Associated Television International

Nov 2015 - May 2018
Job Duties: Character Design - Advanced, Conceptual Design - Advanced, Design Layout - Advanced, Pipeline / Scheduling / Asset Mgmt - Intermediate, Adobe Creative Suite - Software: Photoshop - Advanced Projects: Masters of Illusion CW (Released), Hollywood Christmas Parade (Released), This Just In-Emmy Nom (Released), Race to Erase MS (Released) Summary:Worked in the art department on Set Design, Fabrication, Makeup FX, Set Assembly, Graphic Design, and other tasks as they were requested while on set working personally with the Directors, Art Director, and Producers in video village and other departments.

Art Department at FonCo

Sep 2014 - Aug 2016
Job Duties: Character Design - Advanced, Conceptual Design - Advanced, Design Layout - Advanced, Props/Set Design - Advanced, Adobe Creative Suite - Software: Photoshop - Advanced Projects: Katy Perry Superbowl Promo 2016 (Released), Pee Wee's Holiday-Netflix (Released), Krewella Vegas Promo (Released) Summary:

Concept art/Creature Fabrication at VGP Effects

Jul 2013 - Feb 2015
Job Duties: Character Design - Advanced, Conceptual Design - Advanced, Design Layout - Advanced, Pipeline / Scheduling / Asset Mgmt - Intermediate, Writing / Dialog / Story Development - Intermediate, Video Editing / Capture / Processing - Intermediate, Adobe Creative Suite - Software: Photoshop - Advanced, Final Cut Pro - Advanced Projects: The Taking-Bryan Singer (Released), VHS Viral (Released), Rocket Jump-Commerical (Released), Havenhurst-Netflix (Released), The Painting Summary:Joined as a conceptual artist for a feature film, was then hired on as an on set makeup artist as well as a blood technician. I would then move forward into creature fabrication developing mechanics and puppeting techniques for additional projects ranging from creature heads to full bodied monsters. Various skills included advanced machine fabrication (Grinders, Band Saws, Sanders, Pipe Cutters, adhesives) as well as painting techniques (Foam latex, alcohol palettes, Pax) and application and removal. Concept art includes advanced sketching techniques and illustration (Photoshop).

Promotional Media/Public Speaker/Director at Comikaze Expo

May 2011 - Oct 2014
Job Duties: Character Design - Advanced, Conceptual Design - Advanced, Design Layout - Advanced, Pipeline / Scheduling / Asset Mgmt - Intermediate, Writing / Dialog / Story Development - Intermediate, Video Editing / Capture / Processing - Intermediate Software: Photoshop - Advanced, Final Cut Pro - Advanced Summary:Worked personally with Comikaze CEO Regina Carpinelli and the creative staff to produce promotional art and illustrations for venue as well as on site fabrication of movie props and display pieces. Along with this I worked on public presentations as Public Speaker and Presenter with hired talent (Morgan Fairchild, Elvira). Storyboarded, and directed promotional shorts starring additional talent (Lisa Foiles, Alisa Reyes). Was Curator and lead director in creating the Elvira Macabre Museum and was an on screen personality for SyFy Channels "Fangasm". Have also worked on public art and promotions for Stan Lee via Comikaze Expo.

Concept Artist at 2 Headed Monster/9K9 Media

Sep 2005 - Oct 2005
Job Duties: Conceptual Design - Novice, Modeling (Objects / Worlds / Environments) - Novice, Character Design - Novice, 2D Art / Graphic Design - Novice, Adobe Creative Suite - Software: , Photoshop Summary:9K9 is a visual FX company who have worked on various franchises & clients such as ESPN, MATTEL, NISSAN, FOX, and countles others. I was brought on as conceptual artist to work on their independent films and other licenses such as BRATZ as concept artist where I visualized sets, characters, costumes, props, matte paintings as well as various other tasks.

Structure Design/Product Design at Jackks Pacific

Sep 2005 - Mar 2011
Job Duties: Character Design - Advanced, 2D Art / Graphic Design - Advanced, Conceptual Design - Intermediate, Logo Design / Visual Identity - Junior, Manage / Train Staff - Junior Software: Illustrator (v.10 to CS5) - Advanced, Photoshop Summary:Worked on coutless franchises such as WWE, POKEMON, DISNEY, XPV, MXS, FLY WHEELZ and also developed conceptual art for Marketing Pitches such as VOLTRON and THUNDERCATS. All which I've worked on personally. Oversaw various projects from concept to finish while utilizing both digital and traditional skills to develop various projects. Also oversaw inter-department and co-worker relationships as well as good relations with various art directors. Kept up Machine Shop and utilized various machine tools and power tools to execute desired projects.

Concept Artist at Naked Sky Entertainment

Nov 2004 - Dec 2004
Job Duties: Conceptual Design - Advanced, Character Design - Advanced, 2D Art / Graphic Design - Advanced, Adobe Creative Suite - Summary:Naked Sky Entertainments has done games and FX for various companies and franchises such as Star Trek D.A.C. and Roboblitz, which is the title I myself worked on as concept artist. This title for the XBOX 360 went on to win various awards and praise such as the Game Tap Indie award, Grand prize for the ECD Systems Indie Game showcase as well as "Best Digital download" title for Play Magazine (Feb 2006, pg.69)

Art Director, Assistant Director at AEM Entertainment

Oct 2002 - Oct 2016
Job Duties: 2D Art / Graphic Design - Novice, Blue/Green Screen - Novice, Character Design - Novice, Pipeline / Scheduling / Asset Mgmt - Novice, Script Submissions / Reviews - Novice, Animatics - Novice Software: Quicktime - Advanced, Illustrator (v.10 to CS5) - Advanced, DVD Studio Pro - Intermediate, Adobe After Effects - Intermediate, Photoshop, Final Cut Pro Summary:I have and continue to work with AEM on independent films and theatrical performances and have headed their conceptual art department, make-up department and costume department. I have also worked as the Art Director, Camera Assistant, Stunt Choreographer, Set Dresser, promotional art designer, and Assistant Director and Director positions.

Software and Technologies

Photoshop (Advanced), Final Cut Pro (Advanced), Quicktime (Advanced), Illustrator (v.10 to CS5) (Advanced), DVD Studio Pro (Intermediate), Adobe After Effects (Intermediate), Adobe Creative Suite

Style or Genre (if applicable)

Music Video, Visual FX, Other

Platforms

Post Production, Production