Lunarch Studios - Remote studio based in Toronto, - Canada


About Lunarch Studios

Lunarch is a small (<10 people, but growing significantly in 2021) Canadian game developer founded in 2013 by a group of math olympiad champions, professional poker players, and MIT PhD students. We develop cutting-edge, intelligent games that leverage technology to create novel and deep experiences for smart players. Our products are ambitious, one-of-a-kind titles that define new genres and innovate in multiple directions at once. Their creation demands exceptional intelligence, creativity, and hard work.

We're the developers behind Prismata—a multiplayer strategy game that blends elements of RTS, deckbuilders, and board games. Our upcoming title (“Project Sophia”) is similarly innovative and aims to bring large-scale multiplayer gameplay to the 3D puzzle genre (Portal, The Witness, Zelda, etc.) by incorporating elements of MMOs, escape rooms, and battle royale games. We're developing it in Unreal Engine for PC and consoles.

Lunarch is more like a tech startup than a traditional game studio. We're in a competitive space that rewards quickness and demands high-quality work that meets all requirements on the first try. Ideal candidates are exceptionally intelligent, knowledgeable about games, and highly productive. We love people who have excelled in competitions (math/programming contests, puzzlehunts, science fairs, infosec CTF, competitive gaming, poker, etc.), people with heroic academic accomplishments (awards, publications, etc.), or people with proven track records or killer portfolios (shipped games or jaw-dropping work in art/animation/audio/UI/design/etc.).

The benefits of Lunarch include an excellent work culture and high-tier compensation (aiming to be competitive with tech startups), but most importantly, you’ll contribute to ambitious titles that aim to make meaningful advances to the state of the art. We operate in an ideal mid-budget space: we’re sufficiently well-funded to hire the best people, do high-quality work, and promote our titles widely, but we’re not constrained by the AAA need to stick with low-risk designs for mass-market audiences. You will make an impact here.

Lunarch has been operating virtually since 2016 and all positions will continue to be remote for the foreseeable future. Relocation will NOT be necessary and candidates from all countries are encouraged to apply.

Contact: careers@lunarchstudios.com

Full Time Jobs:

Mar 11
Art Director or Lead Artist

Lunarch Studios - Remote studio based in Toronto, Canada

Jan 20
Software Eng. or Game Developer (Senior or higher)

Lunarch Studios - Remote studio based in Toronto, Canada