Lost Boys Interactive - Madison, Wisconsin
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Sets & Props, ZBrush, 3D Studio Max, Unreal Engine 4, Autodesk Maya 2016
SideFX - Toronto, Canada
Tags: Software / Tools / Technology, Engineer / Programmer, Designing, developing and optimizing features of t, Ensuring a high level of quality and performance i, Debugging and fixing product deficiencies (bugs)., Supporting multiple hardware platforms., Unreal Engine 4, C++, Tool Development, Computer Science, Games Pipelines and workflows
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Learn existing tools and workflows in Houdini, Identify, develop, test, document and deploy tools, Explore and prototype experimental workflows and s, Houdini, Unity or Unreal, Production, Game Industry
Tags: Software / Tools / Technology, Engineer / Programmer, Research & Development, Python, Computer Science, Networking and Asynchronous Programming, Modern C++ programming
DreamWorks Animation - Glendale, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Lead and work on tool and software development., Python, HTML, JavaScript, Adobe Suite, MAYA, C/C++
FuseFX - Los Angeles, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Unreal Development, Unreal, Scripting
Madison Square Garden Entertainment - Burbank & New York City,
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Implement art assets into game engine in a manner , Creating 3d animations either directly game engine
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Manage the integration of software tools to automa, Python
Virtual Heroes - Raleigh, North Carolina
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, blueprints, Unreal Engine 4, real-time 3D
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, modeling, Animating, Unreal Engine 4, 3d Artist
QUANTIC DREAM - PARIS, France
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Design user interfaces, wireframes, prototypes and, ensure technical integration of in-game 2D/3D inte, Actively participate in graphics research, Adobe Creative Suite, Unity, Unreal Engine
Lunarch Studios - Remote studio based in Toronto, Canada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Special FX / Particle Systems, Animation (FX), Cinematics, 3D Art, UI / Front End / HUD, Animation (Character), Lighting, Art Direction, Unreal, 3D-animation/modelling
Tags: Video Games / Entertainment Software, Engineer / Programmer, Internal tools development, Multithreaded Programming, C++, GUI/HMI development, Perforce, SVN, CVS, Proficiency in Qt, Python/LUA
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Creating animation tools, Validate and test rigs, Provide technical support to animators, develop tools to improve the animators, training the animators, creating documentation on the tools developed, Python, MEL, MAYA, Motion Builder, C++
Tags: Video Games / Entertainment Software, Producer / Project Manager, Project Management, compile project progress information, Monitor challenges inherent to project progress, Jira, Hansoft, MS Excel, Project management software
Tags: Video Games / Entertainment Software, Engineer / Programmer, Managing, mentoring and training, Implementing a pipeline of data, Supporting and improving the development process, Writing robust code, Leading/reviewing the quality of the product code, C#, Unity 2D/3D engine, Android/IOS
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 3D Art, 3D Character Animation, Keyframe Animation, MAYA
Tags: Video Games / Entertainment Software, Engineer / Programmer, Improvement and extension of animation engine, respond to production issues, ensure technological watch, stay informed of the evolutions, C, PowerPC, x86, C++
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation Direction, MAYA, Motion Capture, Director of Animation
Tags: Video Games / Entertainment Software, Engineer / Programmer, extension of AI, ensuring the implementation and monitoring in prod, C, C++
Brass Lion Entertainment - New York, New York
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Clean up and accentuate mocap animation, key-framed animation, MAYA, Unreal Engine 4
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Staffing / Recruiting, 3D Animation, Team Management, Animation (mocap), 3D Animation Pipeline, 3D Studio Max, MAYA
Milford Animation Studios - Stockholm, Sweden
Tags: Animation & VFX / Television / Film, Technical Director, Scripting / Programming, Rigging (Facial), Rigging (Character), SideFX Houdini, MAYA, MAYA API, MGear, C++ programming, MEL/Python, Strong understanding of anatomy and movement
DigitalFish, Inc. - San Mateo, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Asset & Pipeline Management, C/C++/Python/JavaScript, PyQT or PySide
Tags: Software / Tools / Technology, Engineer / Programmer, Studio Pipeline Tools / Application Support, Tools / API, Asset & Pipeline Management, Debugging, Unreal, MAYA, Python/C++
Ferly - Vancouver, Finland
Tags: Animation & VFX / Television / Film, Producer / Project Manager, Internal Producer, Strategic Partnerships / Planning, Budgeting, Schedule Creation / Pipeline Mgmt, Production Manager, Asset Management, Toon Boom Harmony, Shotgun
LEGO System A/S - Billund, Denmark
Tags: Animation & VFX / Television / Film, Technical Director, Image Processing, Manage / Train Staff, Scripting / Programming, Pipeline / Scheduling / Asset Mgmt, Testing / QA / Debugging, Studio Pipeline Tools / Application Support, Tools / API, Pipeline Improvements, Python, Nuke, PyQT, MAYA, Unreal Engine, Vray for Maya, Substance, deep understanding of the C++ language, USD
DNABLOCK - Los Angeles, California
Tags: Software / Tools / Technology, Engineer / Programmer, Gameplay / Logic / FX, 3D Graphics / Rendering, Realtime Programming, Shader Writer / Creation, Math / Physics / Algorithms, Scripting / Programming, R & D / New Technology, UI / Front End / HUD, GAME ENGINE, Unreal, Optimizing, Scripting Languages, Gameplay Programming, C++, Develop plugins, Unreal Blueprint, Game UI design
FuseFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Leadership, Houdini, ZBrush, Nuke, syntheyes, MAYA, Mari , Vray, 3d Equalizer, clarisse
FuseFX - New York , New York
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3DS Max or Maya
Illumination Mac Guff - Paris, France
Tags: Animation & VFX / Television / Film, Engineer / Programmer, 3D Graphics / Rendering, C++14/C++11
Lawrence Livermore National Laboratory - Livermore, California
Tags: OTHER, Art / Animation / Graphic Design, Unreal, Unity