MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Engineer / Programmer, · Work closely with the department manager to ensu, · Lead backlog prioritization exercises, sprint pl, · Utilize agile methodologies to run team workstre, · Plan with a clear understanding of project visio, · Know and understand the tech stack and work with, · Manage technical specifications and documentatio, · Proactively identify potential project risks, an, · Serve as the key point of contact for cross-func, · Experience running highly organized agile method, · Experience using Atlassian tools such as JIRA an, · Understanding of audio editing and processing te
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Working closely with leadership in post-production, Ideal candidates have an appetite for problem solv, Interest in being a part of an ambitious, innovati, Artists will excel who enjoy the nexus of technolo, Compositing team will be stitching shots based on , • Nuke expertise, with adaptability across other p, • Previous experience stitching for large resoluti, • Software agnosticism a plus, with some levels of
Tags: Animation & VFX / Television / Film, Production Technician, • Develop and maintain key customer and vendor rel, • Identify, develop and implement production techn, • Present new and inventive technical solutions to, • Initiate and maintain projects, communicating bu, • Develop, document and implement key testing, qua, • Work to plan and implement workflow designs to k, o Specific focuses on live and theatrical automati, • Expertise in manufacturing processes including 3
Animatrik Film Design - Burnaby , Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Motion Tracking, Animation (Character), Faceware, MAYA, Shotgun
Wilder World - Carmel Valley, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Conceptual Design, technical art, 3D Technology, Game Development Experience, 3D Pipelines, AAA video games , ZBrush, Cinema 4D, MAYA, Unreal Engine, Substance Painter, 3DS Max.
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, AAA games on multiple platforms, Develop tools, blueprints and scripts to optimize , Topography, Open world, Unreal Engine
Intrepid Studios - San Diego, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 2D Art / Graphic Design, Environments , Photoshop, Houdini, ZBrush, World Machine, 3D Studio Max, MAYA, Substance
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Create engaging and appealing environment textures, Unreal, ZBrush, MAYA, Substance Painter, Substance Designer
Intrepid Creative - San Rafael, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Project Tracking, Art Direction, Production Supervisor, Previous VFX pipelines experience in a production , Collaborate with multidisciplinary team of artists, Creative Lead, Concepting, Adobe Creative Suite, Perforce, Unreal Engine 4, Substance Designer/Painter
Tags: Animation & VFX / Television / Film, Production Technician, QA/Testing/Debugging , technical and creative problem solving , Collaborate with multidisciplinary team of artists, Unreal Engine Operator/Engineer, Knowledge of modeling, lighting, texturing/shading, Blueprinting, Perforce, Blender 3D, Unreal Engine 4, Touch Designer, Maya/Max, Substance Designer/Painter, Media Servers, Pixarra
FuseFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Special FX / Particle Systems, Animation (FX), Particle and fluid simulations, Simulated effects, Houdini, FumeFX, Krakatoa, Thinking particles, Vray, 3ds Max, Mantra, pflow, Python/VEX
Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Deck Nine Games - Westminster, Colorado
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Art Director, Narrative Design, Production, Art Direction, Game Development Experience, 3D Modeling, UE4
Amazon Studios - Culver City, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Visual Development, Concept Art, Design (Concept & Production), Optimizing art pipeline, Art Direction, Photoshop, Unreal Engine, 3D production softwares, 3D Painting
University of Central Florida - Orlando, Florida
Tags: Education / Instruction, Art / Animation / Graphic Design, Toon Boom, Autodesk Maya, Adobe Creative Cloud
Spree3D - Incline Village, Nevada
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Python, Unreal Engine 4, blueprints
Tags: Software / Tools / Technology, Engineer / Programmer, Tools, mesh, Python, MAYA, 3ds Max, C++, 3d geometry
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, material creation, Sculpting Textures, Implementation, ZBrush, MAYA, Substance Painter, Substance Designer, PBR
Drexel University - Philadelphia, Pennsylvania
Tags: OTHER, Art / Animation / Graphic Design, Digital Media, Visiting Assistant/Associate
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, Modeling (High and Low poly) , Worldbuilding, Sculpting, Materials, ZBrush, MAYA, Substance Painter, Substance Designer, Game Editor
Tags: Animation & VFX / Television / Film, Sales / Marketing, • Expertly deliver the Sphere vision and product p, • Design a variety of tours targeted to various co, • Continually evolve our tour script, flow, and me, • Demonstrate knowledge and passion for immersive , • Grow and manage a small but mighty demo team to , • Develop product marketing materials as needed to, • Improve demo request process, talent/tour tracki, • Support the onboarding of creative teams and ext, • Demonstrate technical interest, aptitude, and go, • Relevant industry knowledge (Film, Technology, I, • Proficient in Mac and Microsoft Office
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Perform image sensor and lens metrology, Develop image sensor and optical correction algori, Develop image statistics and QC analysis algorithm, Image compression debug and analysis, Design and develop de-mosaicking algorithms, Analyze image sensor colorimetry and develop optim, Optimize algorithms for GPU and FPGA platforms, Develop filtering, sampling and stabilization algo, Analyze and determine system standards and test pr, Experience with filtering, sampling, scaling and s, Experience with image sensor processing algorithms, Experience with optical correction algorithms, Experience in multi-camera array stitching, Broad grounding in image quality fundamentals and , Solid experience in image processing and computer , Experience with image and video quality analysis, Experience in GPU acceleration, Experience with OpenCV and similar modern computer
Streamline Media Group - Las Vegas , Nevada
Tags: Video Games / Entertainment Software, Engineer / Programmer, Architecture / System Design, Scripting / Programming, Pipeline / Scheduling / Asset Mgmt, Multithreaded Programming, GAME ENGINE, Multiplayer Design, game optimization, performance profiling skills, architecture and system design ability, C, Visual C++, Unreal, Perforce, 3D Studio Max, MAYA, C++
Tags: Video Games / Entertainment Software, Engineer / Programmer, Gameplay / Logic / FX, Multithreaded Programming, Network / On-line / Peer-to-peer, GAME ENGINE, Multiplayer Design, Tools / API, TCR/TRC, C, Unreal, Perforce, Multithreaded Programming, C++, Game Programming, game optimization, Console development, multiplayer game development
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Character Design, Modeling (Character), Modeling (Low Poly), Texturing 3D, 3D Art, Modeling (High Poly), Lighting, 3ds Max/Maya, Photoshop, Unreal, ZBrush, MAYA, creature anatomy, Anatomy (Human) , Substance Painter, PBR, hard surface animation
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Image Processing, Texturing / 2D / Painting, 2D Art / Graphic Design, 2D Animation, Animation, drawing and painting, Lighting, ZBrush, Adobe Photoshop, MAYA, 3DS, Blender, Unity / Unreal
Tags: Video Games / Entertainment Software, Producer / Project Manager, Project Management, Pipeline / Scheduling / Asset Mgmt, Agile/Scrum Processes, CSM, Confluence, MS Office Suite, PMP, Atlassian Jira, Production
Cosm - Los Angeles, California
Tags: OTHER, Art / Animation / Graphic Design, Adobe Creative Suite, Web/Mobile, 2D/Graphic Design, UI/UX Design, InVision, eCommerce, Video streaming, Figma, esports
Tags: OTHER, Art / Animation / Graphic Design, Adobe Creative Suite, Graphic Design, Ui Ux Design Principles, Management, 2D/Graphic Design, UI/UX, InVision, Figma
South Park Studios - Los Angeles, California
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Image Processing, Disk Resource Management, Pipeline / Scheduling / Asset Mgmt, Render Management, Tools / API, Scripting, vfx pipeline, Python, Nuke, Hiero, Shotgrid, ffmpeg
Lightstorm Entertainment - Manhattan Beach, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Graphics / Rendering, Compositing, Diagnose rendering issues, Nuke, MAYA, Motion Builder
Playco - Mountain View, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, Self Start, Game Designer, developing algorithms, Software Engineer, self-motivated, Android, HTML5, JAVA Script, Computer Science, SVN/Git, Mac IOS
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Environment, concept, anatomy, Concept Art
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Concept Art, 3D Concept Art, 2d concept art, Painting, 3D Studio Max, MAYA, anatomy
Synthesis AI - SAN FRANCISCO, California
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Create and maintain VFX/game studio oriented geome, Oversee and maintain python code library used for
TRICK 3D - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Modeling, 3D Art, Character Texturing, Environment Lighting, Environments , Unreal Engine 4 Sequencer and Intergration, Premiere, Photoshop, 3D Studio Max, Vray, After Effects, Unreal Engine, Substance Painter, Maya Autodesk
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, 3D Art, Modeling (High Poly), Houdini, ZBrush, MAYA, Shotgrid, substance suite
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Rigging, Technical Animator, Python, PyQT, MAYA
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • Collaborate closely with Engineering Lead to des, • Work closely with Software Operations, Systems, • Connect and integrate our applications with clou, • Collaborate closely with Productions and other d, • Communicate technical approaches and support pro, • Write technical documentation and clearly commun, • Work on multiple projects and prioritize tasks f, • Stay current on relevant technology and conduct , • Identify areas that require attention and work w, • Expertise in C# and the Unity game engine is req, • Expertise in shader languages is strongly prefer, • Experience optimizing low level 3d rendering is , • Domain knowledge in on-set/off-set film producti, • Extensive working knowledge of securely integrat, • Experience with various video codecs and streami
BRINK XR - San Francisco,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Low Poly), Modeling (High Poly), Cleanup Photogrammetry results, Realtime Photorealistic Environments, Houdini, ZBrush, Unity, Mari , Maya/Max, Substance Painter, Blender
Tags: Video Games / Entertainment Software, Producer / Project Manager, Staffing / Recruiting, Publisher Liason, Strategic Partnerships / Planning, Budgeting, Developer Relations / Studio Evaluations, Production Manager, Scheduling, HTML, Confluence, Google Documents, Asana, CSS3, Emails, Slack
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Collaborate closely with the Interactive Lead to d, Iterate on the integration of large-scale multipla, Explore new platform services such as matchmaking , Write technical documentation and clearly communic, Identify areas that require attention and work wit, Collaborate across teams to share gameplay and mul, Create solutions for scaling networked games throu, Work alongside our Venue Tech, Systems, and DevOps, Stay current on relevant technology and conduct ne, Expertise in C# and the Unity game engine, Familiarity with socket I/O and lower level protoc, Strong understanding of different networking model, Strong understanding of how to mitigate issues of
Tags: Animation & VFX / Television / Film, Administrative / Secretarial, · Excellent executive level presentation skills, · Relevant industry knowledge (Film, Technology, I, · Proficient in Mac and Microsoft Office, ·3-5 years of consumer electronics or Virtual Ente, · Developer relations experience helpful
Dark Slope Inc. - Toronto, Canada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Technical Artist, ZBrush, MAYA, Substance Painter, Substance Designer, Unreal Blueprint
Tags: Video Games / Entertainment Software, Producer / Project Manager, Technical Director, Python, MAYA, MEL Scripting, Unreal Blueprint, Unreal/C++
Darmstadt Graphics Group GmbH - Darmstadt, Germany
Tags: Software / Tools / Technology, Project Manager, Project Management, See Job Description, Microsoft Office Suite
SMU Guildhall - DALLAS, Texas
Tags: Education / Instruction, Professor / Instructor / Teacher, Unreal, Unity
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Must have experience with show control, axis tunin, Perform regular safety checks and maintenance, Develop SOPs and other documents, Support VIP tours, demonstrations and technical te, Reliably operate automation equipment for Sphere S, Work with internal departments on their project ne, Assist with all overhead and rigging work in Spher, 5+ years’ experience running TAIT navigator based , Basic knowledge of live event AV systems and commu, Working experience on safety checks and overhead r, Experience incorporating stage automation into liv
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • Design, develop, and implement customizations, t, • Integrate hardware and software components, • Observe team workflows to identify problems, bot, • Create and maintain documentation and tutorials , • Integrate input from other project team members , • Continually maintain code repositories with up-t, • Experience writing tools that improve user exper, • Working knowledge of Perforce version control, • Familiarity with digital content creation packag, • Familiarity with live production protocols is a
1518 Studios - ,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Project Lead / Multimedia artist, Internal Art Management, CG Artist, Managing large teams, CG Supervising, Strong and proven leadership, communication and pr, 3D Depth Artist, Team Lead, Training and developem, Lead, mentor, and expand a team of Previz artists , Adobe Creative Suite, ZBrush, Bodypaint3D, Blender 3D, Marmoset, Unreal 4 / Unity / Crytek , 3DS Max or Maya, •A thorough understanding of the VFX and CG pipeli, CG Software Packages
Virtual Heroes was founded in January 2004, and through the efforts of its impressive team of creative, technical, and artistic talent, Virtual Heroes quickly won recognition and awards by establis...