Oxide Games - Timonium, Maryland
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Planning, 3D Art, Mentoring, Documentation, Outsource Management, Scheduling & task assignment, Asset review, Photoshop, ZBrush, Mudbox, 3D Studio Max, MAYA, Substance Painter
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Shader Writer / Creation, Texture Artist, UV layout, technical guidance, Asset Integration , Tools, Substance, ZBrush, MAYA, 3ds Max, 3D Modeling, Substance Painter, Shaders, Substance Designer, PBR, photogrammetry
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Mentoring, Tools & Utilities, technical guidance, Asset review, Photoshop, Houdini, HLSL, Mudbox, MAYA, 3ds Max, Substance Painter, Substance Designer, Max Script
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Pipeline / Scheduling / Asset Mgmt, Mentoring, Documentation, Team Management, technical guidance, Asset Integration , Asset review, 3D Production Pipeline, Supervises the outsource production pipeline , Photoshop, ZBrush, 3D Studio Max, MAYA, 3D Technology, Substance Painter, Substance Designer
Monolith Productions - Kirkland, Washington
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing 3D, Substance Painter, Substance Designer
Ubisoft Group - Montreal, Canada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Shader Writer / Creation, Profiling, 3D Art, Optimizing art pipeline, Tool Development, performance optimization, Benchmarking, Python, Houdini, C#, 3D Studio Max, MAYA, C++, Substance Painter, Substance Designer, Unreal 4 / Unity / Crytek
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modelling, animation, texturing, lighting and rend, Photoshop, 3ds Max, Substance Designer, console game development
SIE PlayStation Visual Arts - San Diego, California
Tags: Video Games / Entertainment Software, Game Design, ZBrush, Worldbuilding, MAYA, AAA PC or Console, 3D Art, photorealistic rendering techniques, PBR, Substance, 3D Production Pipeline