Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Game Design, MAYA, Blender
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, 3D Art, Modeling (High Poly), Houdini, ZBrush, MAYA, Shotgrid, substance suite
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Accounting / Finance, Be the functional expert, demonstrating ownership , Develop relationships with production, finance, an, Collaborate with Producers to quickly estimate and, Experience with Production accounting and budgetin, Must be able to work in a fast-paced production en, Advanced Excel skills
Intrepid Studios - San Diego, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, CI/CD Pipelines, test automation frameworks, Python, JavaScript, C#, Mocha, C++, GIT/Perforce, Node js, nUnit, angular/React/VueJS
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Set Dressing, Procedural Generation, Procedural texturing, Terrain Authoring, Terrain Generation, Procedural terrain, world building, World Machine, Studio, Substance Designer, Terrain authoring tools, Insta Terra, In-Game Editor
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, Modeling (High and Low poly) , Worldbuilding, Sculpting, Materials, ZBrush, MAYA, Substance Painter, Substance Designer, Game Editor
Tags: Video Games / Entertainment Software, Game Design, Photoshop, MAYA, 3d modeling and texturing, Illustrator, Level Composition & Layout, Environment Design
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, • Define and develop the “products” that we’ll sel, • Define customer requirements and benchmark the t, • Work with our engineering, design, operations, c, • Responsible for the commercial success of produc, • Act as general manager, owning the development a, • Work with customer knowledge, sales and marketin, • Work to develop aligned product roadmaps and wor, • Lead teams to align on technical design, commerc, • Product Manager roles at the Senior Manager or D, • Demonstrated domain knowledge in media, music, e, • Degree in a demanding undergraduate field (engin
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, • Define and develop the “products” that we’ll sel, • Define customer requirements and benchmark the t, • Work with our engineering, design, operations, c, • Responsible for the commercial success of produc, • Product Manager roles at the Senior Manager or D, • Act as general manager, owning the development a, • Work with customer knowledge, sales and marketin, • Work to develop aligned product roadmaps and wor, • Lead teams to align on technical design, commerc, • Demonstrated domain knowledge in media, music, e, • Degree in a demanding undergraduate field (engin
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, • Define and develop the “products” that we’ll sel, • Act as general manager, owning the development a, • Define customer requirements and benchmark the t, • Work with customer knowledge, sales and marketin, • Work with our engineering, design, operations, c, • Work to develop aligned product roadmaps and wor, • Responsible for the commercial success of produc, • Lead teams to align on technical design, commerc, • Demonstrated domain knowledge in media, music, e, • Deep interest in the intersection of technology
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Game Design, Axure, Sketch, Zeplin, Figma
BRINK XR - San Francisco,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Low Poly), Modeling (High Poly), Cleanup Photogrammetry results, Realtime Photorealistic Environments, Houdini, ZBrush, Unity, Mari , Maya/Max, Substance Painter, Blender
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Photography, photogrammetry, Houdini, ZBrush, MAYA, Blender, Reality Capture
Gallium Studios - Berkeley,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Art Director, Comp Design/Layout, 2D Art / Graphic Design, UI design , 3D Art, Concept Art, Animation, Training and Mentoring, Photoshop, Unity, MAYA, Zbrush (a plus), Blender, Substance Designer/Painter