SideFX - Toronto, Canada
Tags: Software / Tools / Technology, Engineer / Programmer, Designing, developing and optimizing features of t, Ensuring a high level of quality and performance i, Debugging and fixing product deficiencies (bugs)., Supporting multiple hardware platforms., Unreal Engine 4, C++, Tool Development, Computer Science, Games Pipelines and workflows
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Learn existing tools and workflows in Houdini, Identify, develop, test, document and deploy tools, Explore and prototype experimental workflows and s, Houdini, Unity or Unreal, Production, Game Industry
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Provide creative solutions to help delivering a be, Work very closely with our KineFX software develop, Houdini, Animation (Character), mocap, Rigging skills
Tags: Software / Tools / Technology, Engineer / Programmer, Research & Development, Python, Computer Science, Networking and Asynchronous Programming, Modern C++ programming
Tags: Software / Tools / Technology, Engineer / Programmer, Designing, developing, optimizing and maintaining , Contributing to other features of the Company’s 2D, Python, VEX, C++ programming, Maya Plugin, Software Architecture, Computer Science degree
Department of Art and Design Central Michigan University - Mt. Pleasant, Michigan
Tags: Education / Instruction, Art / Animation / Graphic Design, Toon Boom Harmony
School of Design and Creative Technologies - Austin, Texas
Tags: Education / Instruction, Professor / Instructor / Teacher, creative coding
Visual Purple - Boise,
Tags: Video Games / Entertainment Software, Game Design, Unreal Engine 4, C++
DreamWorks Animation - Glendale, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Lead and work on tool and software development., Python, HTML, JavaScript, Adobe Suite, MAYA, C/C++
Endnight Games - Vancouver, Canada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Character Animation, 3D Animation, Unity, Autodesk Maya
FuseFX - Los Angeles, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Rigging (Character), Rigging (Props), MAYA
Demiurge Studios - Cambridge, Massachusetts
Tags: Video Games / Entertainment Software, Producer / Project Manager, Managing a team, Jira, MS Excel, Video game Industry, Agile/Scrum Processes
Tags: Video Games / Entertainment Software, Web Designer / Interactive Designer, Photoshop, Illustrator, Sketch, Adobe XD, Figma
Tags: Video Games / Entertainment Software, Web Designer / Interactive Designer, Photoshop, Unreal, Unity, Illustrator, Sketch, Figma
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Hiring, Schedule Creation / Pipeline Mgmt, Mentor artists, Max, MAYA, Unity or Unreal
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Character), 3D Modeling, Texturing, Modeling (High Poly), Painter, ZBrush, MAYA, Mari , Vray, Redshift, Designer
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Unreal Development, Unreal, Scripting
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, FX lead, Houdini, MAYA
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Senior Visual Effects, Houdini, MAYA
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Leading Team, Visual Effects, FX Supervisor, Houdini, MAYA
Madison Square Garden Entertainment - Burbank & New York City,
Tags: Software / Tools / Technology, Engineer / Programmer, Machine Learning, Python, C/C++
Tags: Software / Tools / Technology, Engineer / Programmer, Content Creation Imaging Pipelines, Python, MATLAB, C++
Tags: Animation & VFX / Television / Film, Network / System Admin / IT, At least 5 years of cloud computing experience – a, 3-5 years related work experience with Azure and A
Tags: Software / Tools / Technology, Engineer / Programmer, Game development pipelines, Game development methodologies, C#, C++
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Develop visual communication designs, from concept, InDesign, Keynote, Adobe Photoshop
Tags: Software / Tools / Technology, Engineer / Programmer, Software Engineering, C#, Unity Game Engine, GLSL/HLSL, CG/ShaderLab
Tags: Software / Tools / Technology, Engineer / Programmer, VFX pipelines, Development Workflows, Real time technologies
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Develop visual communication designs, from concept, InDesign, Photoshop
Tags: Software / Tools / Technology, Engineer / Programmer, content creation imaging pipelines for capture and, CUDA, Python, C++, 3D Math, 2D Image Processing
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Implement art assets into game engine in a manner , Creating 3d animations either directly game engine
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work closely with Immersive Creative Director and , Unreal, Cinema 4D
Tags: Animation & VFX / Television / Film, Producer / Project Manager, Accountability for talent development relationship, Project Management, Creative Immersive Production
Meshcapade GmbH - Tübingen, Germany
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, See description and details, See description
QUANTIC DREAM - PARIS, France
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Design user interfaces, wireframes, prototypes and, ensure technical integration of in-game 2D/3D inte, Actively participate in graphics research, Adobe Creative Suite, Unity, Unreal Engine
Lunarch Studios - Remote studio based in Toronto, Canada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Special FX / Particle Systems, Animation (FX), Cinematics, 3D Art, UI / Front End / HUD, Animation (Character), Lighting, Art Direction, Unreal, 3D-animation/modelling
Emily Carr University of Art + Design - Vancouver, Canada
Tags: Education / Instruction, Professor / Instructor / Teacher, Film Experience
Tags: Education / Instruction, Art / Animation / Graphic Design, Graphic Design, Web and Mobile Communications
Tags: Multimedia / Web Design / Services, Web Designer / Interactive Designer, Story Boarding, InDesign, Photoshop
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Develop visual communication designs, from rough s, InDesign, Keynote, Adobe Photoshop
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 3D Modeling, visual mockups of styling and layout, 2 motion graphics, Adobe Creative Suite, scaleform, flash action script 3, AAA UX Development
Tags: Video Games / Entertainment Software, Engineer / Programmer, Internal tools development, Multithreaded Programming, C++, GUI/HMI development, Perforce, SVN, CVS, Proficiency in Qt, Python/LUA
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Creating animation tools, Validate and test rigs, Provide technical support to animators, develop tools to improve the animators, training the animators, creating documentation on the tools developed, Python, MEL, MAYA, Motion Builder, C++
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 3D , character conceptualization, technical charts conceptualization, Characters, environments, sets, Painter, Photoshop
Tags: Video Games / Entertainment Software, Engineer / Programmer, PC Engine optimization, C, C++, Direct3D 11 or 12, GPU Programming, 3D Engine
Tags: Video Games / Entertainment Software, Game Design, Game Design
Tags: Video Games / Entertainment Software, Engineer / Programmer, GPU Programming, OpenGL or Direct 3D or GNM, Rendering techniques, Console development, Computer shaders, Advanced versions of OpenG L (4.3 or 4.4), Experience with PS4 and Xbox one platforms, C, C++
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, define and deliver aesthetic vision for the game, create environment art and assets, modeling, sculpting and texturing, Photoshop, MAYA
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Low Poly, High Poly), Characters conceptualization, texture and shaders, Photoshop, ZBrush, MAYA, 3D , Photorealistic
Lightstorm Entertainment is an American production company founded in 1990 by filmmaker James Cameron and producer Lawrence Kasanoff. Its productions include Cameron's films Terminator 2: Judgment ...