Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Synthesis AI - SAN FRANCISCO, California
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Researching and developing novel new real-time sha, Experience building PBR materials in multiple DCCs
Amazon Studios - Culver City, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Visual Development, Concept Art, Design (Concept & Production), Optimizing art pipeline, Art Direction, Photoshop, Unreal Engine, 3D production softwares, 3D Painting
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, material creation, Sculpting Textures, Implementation, ZBrush, MAYA, Substance Painter, Substance Designer, PBR
Streamline Media Group - Las Vegas , Nevada
Tags: Video Games / Entertainment Software, Web Designer / Interactive Designer, Adobe Creative Suite, JavaScript, Google Analytics, Tableau, wireframing, HTML/CSS, InVision, Prototyping, Expert in Figma (or Sketch) and Adobe CS
Tags: Video Games / Entertainment Software, Engineer / Programmer, Architecture / System Design, Scripting / Programming, Pipeline / Scheduling / Asset Mgmt, Multithreaded Programming, GAME ENGINE, Multiplayer Design, game optimization, performance profiling skills, architecture and system design ability, C, Visual C++, Unreal, Perforce, 3D Studio Max, MAYA, C++
Tags: Video Games / Entertainment Software, Producer / Project Manager, Pipeline / Scheduling / Asset Mgmt, Strategic Partnerships / Planning, Developer Relations / Studio Evaluations, Product Submission / Approval Process, Game Design, Schedule Creation / Pipeline Mgmt, Product Life Cycle Completetion, Asset Management, Creative Direction, Adobe Creative Suite, Powerpoint, Photoshop, Unreal, Microsoft Excel, Microsoft Word, Microsoft Outlook, MAYA
Tags: Video Games / Entertainment Software, Engineer / Programmer, Gameplay / Logic / FX, Multithreaded Programming, Network / On-line / Peer-to-peer, GAME ENGINE, Multiplayer Design, Tools / API, TCR/TRC, C, Unreal, Perforce, Multithreaded Programming, C++, Game Programming, game optimization, Console development, multiplayer game development
Tags: Video Games / Entertainment Software, Producer / Project Manager, Bidding / Breakdowns, Pipeline / Scheduling / Asset Mgmt, Developer Relations / Studio Evaluations, Game Design, Schedule Creation / Pipeline Mgmt, Product Life Cycle Completetion, Competitive Market Analysis, Asset Management, Creative Direction, Photoshop, Unreal, Microsoft Office, Microsoft Excel, Microsoft Word, Microsoft Outlook, MAYA, Windows
Tags: Video Games / Entertainment Software, Engineer / Programmer, Debuggers / Compilers, Architecture / System Design, Math / Physics / Algorithms, Multithreaded Programming, R & D / New Technology, GAME ENGINE, Animation Programming, C/C++, C# or .NET, CLI
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • Collaborate closely with Engineering Lead to des, • Work closely with Software Operations, Systems, • Connect and integrate our applications with clou, • Collaborate closely with Productions and other d, • Communicate technical approaches and support pro, • Write technical documentation and clearly commun, • Work on multiple projects and prioritize tasks f, • Stay current on relevant technology and conduct , • Identify areas that require attention and work w, • Expertise in C# and the Unity game engine is req, • Expertise in shader languages is strongly prefer, • Experience optimizing low level 3d rendering is , • Domain knowledge in on-set/off-set film producti, • Extensive working knowledge of securely integrat, • Experience with various video codecs and streami
BRINK XR - San Francisco,
Tags: Video Games / Entertainment Software, Engineer / Programmer, Shader Writer / Creation, Testing / QA / Debugging, R & D / New Technology, UI / Front End / HUD, Tools / API, Unity development, C#, Unity, Real-time rendering effects, VR / AR / SDKs
Dark Slope Inc. - Toronto, Canada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Technical Artist, ZBrush, MAYA, Substance Painter, Substance Designer, Unreal Blueprint
Deck Nine Games - Westminster, Colorado
Tags: Video Games / Entertainment Software, Engineer / Programmer, 3D Graphics Programming, Unreal 4
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • Design, develop, and implement customizations, t, • Integrate hardware and software components, • Observe team workflows to identify problems, bot, • Create and maintain documentation and tutorials , • Integrate input from other project team members , • Continually maintain code repositories with up-t, • Experience writing tools that improve user exper, • Working knowledge of Perforce version control, • Familiarity with digital content creation packag, • Familiarity with live production protocols is a
Wilder World - Carmel Valley, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Conceptual Design, technical art, 3D Technology, Game Development Experience, 3D Pipelines, AAA video games , ZBrush, Cinema 4D, MAYA, Unreal Engine, Substance Painter, 3DS Max.
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, AAA games on multiple platforms, Develop tools, blueprints and scripts to optimize , Topography, Open world, Unreal Engine
Intrepid Studios - San Diego, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, maintain a scalable multi-server solution on top o, optimizing network replication, reliability, and t, Create and document network systems, Profile, debug, and optimize networking code, build multi-server gameplay systems, optimizing applications for bandwidth and CPU usag, Linux, C++, Azure, Networking Protocols, Unreal Engine, AWS, Playfab, Experience with version control tools like Git., network optimization
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Character Design, Modeling (Character), Pipeline / Scheduling / Asset Mgmt, Python, MEL, Unreal, MAYA, Motion Builder
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 2D Art / Graphic Design, Environments , Photoshop, Houdini, ZBrush, World Machine, 3D Studio Max, MAYA, Substance
Intrepid Creative - San Rafael, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Project Tracking, Art Direction, Production Supervisor, Previous VFX pipelines experience in a production , Collaborate with multidisciplinary team of artists, Creative Lead, Concepting, Adobe Creative Suite, Perforce, Unreal Engine 4, Substance Designer/Painter
Tags: Animation & VFX / Television / Film, Production Technician, QA/Testing/Debugging , technical and creative problem solving , Collaborate with multidisciplinary team of artists, Unreal Engine Operator/Engineer, Knowledge of modeling, lighting, texturing/shading, Blueprinting, Perforce, Blender 3D, Unreal Engine 4, Touch Designer, Maya/Max, Substance Designer/Painter, Media Servers, Pixarra
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Combustion, Animation (Hair/Fur/Skin), Special FX / Particle Systems, Animation (FX), Lighting, Python, MEL, Unreal, Houdini, Nuke, MAYA
Tags: Video Games / Entertainment Software, Engineer / Programmer, 3D Graphics / Rendering, AI / Pathfinding Systems / Collision, Realtime Programming, Tools / API, Visual Studio, Visual C++, Python, OpenGL, Unreal, C#, C++
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation (Traditional), Shader Writer / Creation, Pipeline / Scheduling / Asset Mgmt, Animation (Object), Rigging (Character), Lighting, Python, MEL, Unreal, ZBrush, MAYA
FuseFX - Van Nuys,
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Unreal Engine Experience, Perforce, Unreal Engine, Unreal Blueprint, Photogammertry
FuseFX - Vancouver, Canada
Rough Draft Studios is an Emmy Award winning Animation studio located in Glendale, CA (Los Angeles). Work includes Television and Feature productions.