Wichita State University School of Digital Arts - Wichita, Kansas
Tags: Education / Instruction, Professor / Instructor / Teacher, Adobe Creative Suite, UnrealEd, ZBrush, SideFX Houdini, Unity, 3D Studio Max, MAYA, Motion Builder, Substance Designer
Intrepid Studios - San Diego, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 2D Art / Graphic Design, Environments , Photoshop, Houdini, ZBrush, World Machine, 3D Studio Max, MAYA, Substance
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Character Design, Modeling (Character), Pipeline / Scheduling / Asset Mgmt, Python, MEL, Unreal, MAYA, Motion Builder
Intrepid Creative - San Rafael, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Project Tracking, Art Direction, Production Supervisor, Previous VFX pipelines experience in a production , Collaborate with multidisciplinary team of artists, Creative Lead, Concepting, Adobe Creative Suite, Perforce, Unreal Engine 4, Substance Designer/Painter
FuseFX - Van Nuys,
Tags: Animation & VFX / Television / Film, Network / System Admin / IT, Training , Shotgun, Training Program Implementation
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Special FX / Particle Systems, Python, Houdini
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Character), Animation (FX), Modeling (Low Poly), Texturing 3D, Modeling (High Poly), Rigging (Character), Houdini, Mental Ray, 3D Studio Max, MAYA, Vray
FuseFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Special FX / Particle Systems, Animation (FX), Particle and fluid simulations, Simulated effects, Houdini, FumeFX, Krakatoa, Thinking particles, Vray, 3ds Max, Mantra, pflow, Python/VEX
Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Set Dressing, Procedural Generation, Procedural texturing, Terrain Authoring, Terrain Generation, Procedural terrain, world building, World Machine, Studio, Substance Designer, Terrain authoring tools, Insta Terra, In-Game Editor
Amazon Studios - Culver City, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Visual Development, Concept Art, Design (Concept & Production), Optimizing art pipeline, Art Direction, Photoshop, Unreal Engine, 3D production softwares, 3D Painting
Atmosphere VFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Special FX / Particle Systems, Houdini, real flow
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Production Technician, Positive attitude and proven track record in creat, C4D, XParticles, Adobe CC, RedGiant, Nuke, Fusion, Experience working as a motion designer, 2D or 3D
National Center for Supercomputing Applications - Urbana, Illinois
Tags: OTHER, Art / Animation / Graphic Design, Houdini, Linux, Nuke
Synthesis AI - SAN FRANCISCO, California
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Create and maintain procedural workflows/node-grap, Houdini
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Create and maintain VFX/game studio oriented geome, Oversee and maintain python code library used for
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, 3D Art, Modeling (High Poly), Houdini, ZBrush, MAYA, Shotgrid, substance suite
BRINK XR - San Francisco,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Low Poly), Modeling (High Poly), Cleanup Photogrammetry results, Realtime Photorealistic Environments, Houdini, ZBrush, Unity, Mari , Maya/Max, Substance Painter, Blender
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Photography, photogrammetry, Houdini, ZBrush, MAYA, Blender, Reality Capture
Tags: Video Games / Entertainment Software, Engineer / Programmer, Shader Writer / Creation, Testing / QA / Debugging, R & D / New Technology, UI / Front End / HUD, Tools / API, Unity development, C#, Unity, Real-time rendering effects, VR / AR / SDKs
Dark Slope Inc. - Toronto, Canada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Technical Artist, ZBrush, MAYA, Substance Painter, Substance Designer, Unreal Blueprint
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • Design, develop, and implement customizations, t, • Integrate hardware and software components, • Observe team workflows to identify problems, bot, • Create and maintain documentation and tutorials , • Integrate input from other project team members , • Continually maintain code repositories with up-t, • Experience writing tools that improve user exper, • Working knowledge of Perforce version control, • Familiarity with digital content creation packag, • Familiarity with live production protocols is a
Bunker Digital - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Problem Solving, realtime rendering, Workflow, Procedural texturing, photorealistic rendering techniques, Unreal, Houdini, Realtime Programming, Substance
Axis Animation - Glasgow, United Kingdom
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Bidding / Breakdowns, Creative Problem Solving, Pipeline, Team Leadership, Scheduling, Strategic Planning, Workflow Optimisation, recruitment, career development, performance evalu, Unreal, Houdini, Arnold, Foundry Nuke, MAYA, Mantra
FuseFX - New York , New York
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Texturing / 2D / Painting, Conceptual Design, Animation (FX), 2D Art / Graphic Design, Texturing 3D, 3D Art, Compositing, Lighting, Photoshop, Houdini, Shake, Nuke, 3D Studio Max, MAYA, Vray, After Effects
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Combustion, Animation (Hair/Fur/Skin), Special FX / Particle Systems, Animation (FX), Lighting, Python, MEL, Unreal, Houdini, Nuke, MAYA
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Animation (Object), Animation (Cloth), Special FX / Particle Systems, Animation (FX), Texturing 3D, Afterburn, Nuke, RealFlow, FumeFX, Thinking particles, 3D Studio Max, Vray, pflow
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Unreal Engine Experience, Perforce, Unreal Engine, Unreal Blueprint, Photogammertry
FuseFX - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Art, MAYA
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, FX Artist, Houdini, fx td, Thinking particles, Visual FX
Tags: Animation & VFX / Television / Film, Technical Director, Programming / Scripting, MAYA, PySide/PyQT, Python / Mel
Who we are 35+ Studios | 26+ Years of Experience |1,000+ Products | 60+ Awards for Clients | 8,500 Employees PTW is a video games services company that supports video game developers and publ...