Intrepid Studios - San Diego, California
Tags: Video Games / Entertainment Software, Game Design, Unreal, Unreal Engine
Synthesis AI - SAN FRANCISCO, California
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Researching and developing novel new real-time sha, Experience building PBR materials in multiple DCCs
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Director, Responsible for driving operational excellence thr, Leads the operation of customer, employee, and ven, Leads all pre-opening F&B-related venue site coord, Drives and supports operational excellence at MSG , Consistently upgrades food quality, concept, bever, Collaborates with Tao Group on developing menu pla, Implement the necessary staffing levels, cost cont, Ensures quality control for guest experience and p, Remains current with industry developments, compet, Four-year degree in Hotel/Restaurant Management, E, Demonstrated knowledge of Collective Bargaining Ag, PC skills including MS Word, Excel, Outlook and Po
Drexel University - Philadelphia, Pennsylvania
Tags: OTHER, Art / Animation / Graphic Design, Digital Media, Visiting Assistant/Associate
Tags: Animation & VFX / Television / Film, Bus Dev / Analysis / Legal, • Support show technology personal in the manageme, • Create, maintain, and distribute project documen, • Effective and frequent communication to project , • Proactively seeking opportunities for continuous, • Establish and maintain vendor relationship inclu, • Responsible for creation of purchase orders and , • Communicate and escalate timely any and all inst, • Demonstrated understanding in planning, budgetin, • Strong communication skills with a proven abilit
Tags: Animation & VFX / Television / Film, Sales / Marketing, • Expertly deliver the Sphere vision and product p, • Design a variety of tours targeted to various co, • Continually evolve our tour script, flow, and me, • Demonstrate knowledge and passion for immersive , • Grow and manage a small but mighty demo team to , • Develop product marketing materials as needed to, • Improve demo request process, talent/tour tracki, • Support the onboarding of creative teams and ext, • Demonstrate technical interest, aptitude, and go, • Relevant industry knowledge (Film, Technology, I, • Proficient in Mac and Microsoft Office
Streamline Media Group - Las Vegas , Nevada
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Written and Verbal Communication, •Understanding of digital art pipeline., communications skills, Creating briefs and documents for asset creation a, Interact with Artist on Client/Partner side to ens, Photoshop, Unreal
Ringling College of Art and Design - Sarasota, Florida
Tags: Education / Instruction, Professor / Instructor / Teacher, MAYA, Unreal Engine 4
Playco - Mountain View, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, Self Start, Game Designer, developing algorithms, Software Engineer, self-motivated, Android, HTML5, JAVA Script, Computer Science, SVN/Git, Mac IOS
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Game Design, Axure, Sketch, Zeplin, Figma
Tags: Video Games / Entertainment Software, Game Design, Game Design, UI/UX Design, UX
Cosm - Los Angeles, California
Tags: OTHER, Art / Animation / Graphic Design, Adobe Creative Suite, Octane Engine, Octane Render, Vray, Maya/Max, Corona, Blender, 3d Artist, Unity / Unreal
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Create and maintain VFX/game studio oriented geome, Oversee and maintain python code library used for
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • Collaborate closely with Engineering Lead to des, • Work closely with Software Operations, Systems, • Connect and integrate our applications with clou, • Collaborate closely with Productions and other d, • Communicate technical approaches and support pro, • Write technical documentation and clearly commun, • Work on multiple projects and prioritize tasks f, • Stay current on relevant technology and conduct , • Identify areas that require attention and work w, • Expertise in C# and the Unity game engine is req, • Expertise in shader languages is strongly prefer, • Experience optimizing low level 3d rendering is , • Domain knowledge in on-set/off-set film producti, • Extensive working knowledge of securely integrat, • Experience with various video codecs and streami
Tags: Animation & VFX / Television / Film, Administrative / Secretarial, • Proficient knowledge with Microsoft Office appli, • Ability to maintain highest degree of confidenti
BRINK XR - San Francisco,
Tags: Video Games / Entertainment Software, Engineer / Programmer, Shader Writer / Creation, Testing / QA / Debugging, R & D / New Technology, UI / Front End / HUD, Tools / API, Unity development, C#, Unity, Real-time rendering effects, VR / AR / SDKs
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Collaborate closely with the Interactive Lead to d, Iterate on the integration of large-scale multipla, Explore new platform services such as matchmaking , Write technical documentation and clearly communic, Identify areas that require attention and work wit, Collaborate across teams to share gameplay and mul, Create solutions for scaling networked games throu, Work alongside our Venue Tech, Systems, and DevOps, Stay current on relevant technology and conduct ne, Expertise in C# and the Unity game engine, Familiarity with socket I/O and lower level protoc, Strong understanding of different networking model, Strong understanding of how to mitigate issues of
Tags: Animation & VFX / Television / Film, Administrative / Secretarial, · Excellent executive level presentation skills, · Relevant industry knowledge (Film, Technology, I, · Proficient in Mac and Microsoft Office, ·3-5 years of consumer electronics or Virtual Ente, · Developer relations experience helpful
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work with our art director, and character artists , Design creatures, props, and visual effects concep, Unreal Engine, Experience with both real-time and static lighting, Experience with how environment lighting affects e, Knowledge of working with physically based renderi
University of Central Florida - Orlando, Florida
Tags: Education / Instruction, Professor / Instructor / Teacher, C++
1518 Studios - ,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Project Lead / Multimedia artist, Internal Art Management, CG Artist, Managing large teams, CG Supervising, Strong and proven leadership, communication and pr, 3D Depth Artist, Team Lead, Training and developem, Lead, mentor, and expand a team of Previz artists , Adobe Creative Suite, ZBrush, Bodypaint3D, Blender 3D, Marmoset, Unreal 4 / Unity / Crytek , 3DS Max or Maya, •A thorough understanding of the VFX and CG pipeli, CG Software Packages
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Video Game Development, Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , •A thorough understanding of the VFX and CG pipeli, CG Software Packages, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , CG Software Packages, 3D CG pipelines, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Tags: Video Games / Entertainment Software, Game Design, ux design, UI/UX Design, UX
Who we are 35+ Studios | 26+ Years of Experience |1,000+ Products | 60+ Awards for Clients | 8,500 Employees PTW is a video games services company that supports video game developers and publ...