Bolt Graphics - Santa Clara, California
Tags: Software / Tools / Technology, Engineer / Programmer, Manage / Train Staff, Architecture / System Design, Math / Physics / Algorithms, Pipeline / Scheduling / Asset Mgmt, R & D / New Technology, Tools / API, Extend feature set on render engine code, Build application code on top of render engine, Develop 3D graphics software, 3D Graphics / Rendering, C++, Physically Based Rendering Techniques, Ray Tracing, DCC tools such as Maya/Houdini, shader languages (HLSL/GLSL/Cg) , GPU Programming, Hydra/USD/OpenSubdiv, Vulkan API
Marshmallow Laser Feast - London, United Kingdom
Tags: Video Games / Entertainment Software, Engineer / Programmer, Client / Server Programmer, Manage / Train Staff, Architecture / System Design, Math / Physics / Algorithms, Multithreaded Programming, Network / On-line / Peer-to-peer, R & D / New Technology, Tools / API, Java, Python, C#, Unity 3D, C++, Unreal Engine, Docker, React, CI/ CD systems
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winni...