University of Canterbury - Christchurch, New Zealand
Tags: Education / Instruction, Art / Animation / Graphic Design, Adobe Creative Suite, Blender 3D, 3D Maya, Unity, Compositing, Motion Graphics, 2D Animation, VFX artist
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Production Technician, • Participate in the design, development and maint, • Participate in the development of software tools, • Experience in full-stack development and familia, • Strong experience in all major OS - Linux, MacOS
Ringling College of Art and Design - Sarasota, Florida
Tags: Education / Instruction, Professor / Instructor / Teacher, 3D Animation
Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Tags: Video Games / Entertainment Software, Game Design, Photoshop, MAYA
Tags: Video Games / Entertainment Software, Game Design, MAYA, Blender
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, material creation, Sculpting Textures, Implementation, ZBrush, MAYA, Substance Painter, Substance Designer, PBR
Tags: Video Games / Entertainment Software, Game Design, C#
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Set Dressing, Procedural Generation, Procedural texturing, Terrain Authoring, Terrain Generation, Procedural terrain, world building, World Machine, Studio, Substance Designer, Terrain authoring tools, Insta Terra, In-Game Editor
Tags: Video Games / Entertainment Software, Game Design, Photoshop, MAYA, 3d modeling and texturing, Illustrator, Level Composition & Layout, Environment Design
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, 3D Art, Modeling (High Poly), Houdini, ZBrush, MAYA, Shotgrid, substance suite
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, Modeling (High and Low poly) , Worldbuilding, Sculpting, Materials, ZBrush, MAYA, Substance Painter, Substance Designer, Game Editor
Tags: Video Games / Entertainment Software, Game Design, Premiere, Confluence, Jira, MAYA, Shotgrid
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Rigging, Technical Animator, Python, PyQT, MAYA
Wētā FX - Wellington, New Zealand
Tags: Animation & VFX / Television / Film, Technical Director, Set-up and simulation of dynamic elements, 4+ years CFX for VFX with a focus on photo-realist, Production experience with hair/fur simulation set, Production experience with hair/fur shot work, Good debugging and reasonable python scripting ski, Marvelous Designer experience, Knowledge and experience with several cloth and ha, Houdini, MAYA, Python Scripting
Tags: Animation & VFX / Television / Film, Technical Director, Rigging/Skinning, Rigging (Creatures), creation, rigging and simulation of skeletons, mus, Building/rigging internal anatomy of creature, Skinning and deformation of photo realistic charac, Cloth & Hair Simulation, Muscle, fascia, fat, skin setup and simulation, Scripting & debugging, Houdini, Linux, MAYA
Space Telescope Science Institute - Baltimore, Maryland
Tags: OTHER, Art / Animation / Graphic Design, Adobe Creative Suite, Houdini, 3D Studio Max, MAYA
Tags: OTHER, Art / Animation / Graphic Design, Perl, Python, C/C++
Torque3 Inc. - Centerville, Utah
Tags: OTHER, Engineer / Programmer, Minimum of 3 years’ experience in game development, Minimum 3 years, 3D Studio Max, MAYA, Unreal Engine 4
BNU-HKBU United International College - Zhuhai, China
Tags: Education / Instruction, Professor / Instructor / Teacher, Premiere, Photoshop, Cinema 4D, Adobe After Effects, Illustrator (v.10 to CS5), MAYA, Blender
Optillusion Games - Irvine, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 2D/3D Artist, Game Assets, Unity, Blender 3D, Unity 3D, Autodesk Maya, 2D Illustration Skills , 3D Art
Miami University - Oxford, Ohio
Tags: Education / Instruction, Professor / Instructor / Teacher, Unreal, ZBrush, Unity, MAYA
Arizona State University - Tempe, Arizona
Tags: Education / Instruction, Art / Animation / Graphic Design, C#, Unity 3D, C++, Motion Graphics, Unreal Engine, Motion Capture, Computer Vision, Machine Learning, XR Optimization
Villa Maria College - Buffalo, New York
Tags: Education / Instruction, Art / Animation / Graphic Design, Adobe Creative Suite, Unreal, MAYA
Drexel University - Philadelphia, Pennsylvania
Tags: Education / Instruction, Professor / Instructor / Teacher, Instructor / Professor / Teacher, Game Design, vfx, Digital Media, 3D Animation, Production, User Experience
Deck Nine Games - Westminster, Colorado
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Character Design, ZBrush, MAYA
Tags: Education / Instruction, Art / Animation / Graphic Design, ZBrush, Autodesk Maya, substance suite
Tags: Video Games / Entertainment Software, Engineer / Programmer, Lead Programmer, .NET, MAYA API, Unreal Engine, C++ programming
DePaul University - College of Computing and Digital Media - Chicago, Illinois
Tags: Education / Instruction, Professor / Instructor / Teacher, Unreal, Nuke, MAYA
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Lead Character artist, Photoshop, ZBrush, MAYA, Substance
University of Central Florida - Orlando, Florida
Tags: Education / Instruction, Art / Animation / Graphic Design, Toon Boom Harmony, Autodesk Maya, Unreal Engine, Adobe Creative Cloud
Tags: Video Games / Entertainment Software, Game Design, MAYA, Unreal Engine, Blender, Unity Sequences, Valve Source
Flying Bark Productions - Sydney, Australia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Collaboration, Creative Problem Solving, Team Leadership, Bidding / Breakdown, R&D / New Technology, CG Supervisor, Communication, Animation Workflow Development, Python, Lua, Nuke, VEX, Pymel, Toon Boom Harmony, Maya/Houdini/Katana
Louisiana State University - Baton Rouge, Louisiana
Tags: Education / Instruction, Art / Animation / Graphic Design, Animation, 3D Modeling
Tags: Video Games / Entertainment Software, Engineer / Programmer, Tools/Pipeline, C++, Unreal 4, QT Framework
Tags: Video Games / Entertainment Software, Engineer / Programmer, Studio Pipeline Tools / Application Support, C++, Unreal 4, QT Framework
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Environment Art, Asset Design, ZBrush, Adobe Photoshop, 3D Studio Max, MAYA, Unreal Engine, Blender, substance suite
Roboto Games - San Mateo, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation, Digital Asset Management, Shaders, ZBrush, Unity, MAYA, Scripting / Programming
MIX at Mesa City Center-ASU - Mesa, Arizona
Tags: Education / Instruction, Professor / Instructor / Teacher, Unity, Unreal , C++, JavaScript , Oculus, Hololens, SteamVR, ARKit/ARCore, Maya
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, character artist, Character Art, Photoshop, ZBrush, MAYA, Substance
New Mexico State University - Las Cruces, New Mexico
Tags: Education / Instruction, Art / Animation / Graphic Design, Unity or Unreal, MEL/Python
Tags: Animation & VFX / Television / Film, Technical Director, Scripting / Programming, Technical Support, Attention to detail, Working well with a team as well as independently, Tools / API, Excellent communication skills, Technical Problem Solving, fast learner, Pipeline Automation, Toon Boom Storyboard Pro, Python, Toon Boom Harmony, C++, Houdini API, Substance Painter, Maya/Katana/Nuke/Shotgun API, Technical Director, Shotgun Toolkit
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Pipeline / Scheduling / Asset Mgmt, Creative Problem Solving, Attention to detail, Team Leader, Communicate & Collaborate , CG Supervisor, Workflow Optimisation, Technical Problem Solving, fast learner, Nuke, Arnold, Toon Boom Harmony, Python/C++, Maya/Houdini/Katana, Shotgrid
Laika - Hillsboro, Oregon
Tags: Animation & VFX / Television / Film, Network / System Admin / IT, Extend the capabilities of Katana through custom s, 4+ years of experience developing custom Lighting
Tags: Animation & VFX / Television / Film, Network / System Admin / IT, Extend the capabilities of Houdini through custom , 4+ years of experience developing custom tools and
Bolt Graphics - Santa Clara, California
Tags: Software / Tools / Technology, Engineer / Programmer, Manage / Train Staff, Architecture / System Design, Math / Physics / Algorithms, Pipeline / Scheduling / Asset Mgmt, R & D / New Technology, Tools / API, Extend feature set on render engine code, Build application code on top of render engine, Develop 3D graphics software, 3D Graphics / Rendering, C++, Physically Based Rendering Techniques, Ray Tracing, DCC tools such as Maya/Houdini, shader languages (HLSL/GLSL/Cg) , GPU Programming, Hydra/USD/OpenSubdiv, Vulkan API
Engine Room - Los Angeles,
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, VFX IO Editor, Davinci Resolve, adobe premiere
Foundry - London, United Kingdom
Tags: Software / Tools / Technology, Art / Animation / Graphic Design, Maya, Houdini, Nuke or Katana, technical and creative problem solving , Maya/Houdini/Katana, 3D Applications (Katana/Houdini/Nuke/Unreal)
Chapeau - Los Angeles, California
Tags: Animation & VFX / Television / Film, Network / System Admin / IT, Network / System Admin / IT, Intranet / Internet Infrastructure, Technology Recommedations, Database Design , Scripting / Programming, Security / Hacking Issues, Hardware / Firmware, Production pipeline, Manage user access to infrastructure, MacOS, Linux, Autodesk Flame, Google Apps, VFX Software, CentOs, broadcast engineering, Windows 10, • Knowledge of Google Workspace is an asset.