Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Game Design, MAYA, Blender
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, material creation, Sculpting Textures, Implementation, ZBrush, MAYA, Substance Painter, Substance Designer, PBR
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Lighting, Renderman, Unreal, V-Ray, Arnold, frostbite, Octane Render, Unity, PBR, mitsuba
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Set Dressing, Procedural Generation, Procedural texturing, Terrain Authoring, Terrain Generation, Procedural terrain, world building, World Machine, Studio, Substance Designer, Terrain authoring tools, Insta Terra, In-Game Editor
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, 3D Art, Modeling (High Poly), Houdini, ZBrush, MAYA, Shotgrid, substance suite
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, Modeling (High and Low poly) , Worldbuilding, Sculpting, Materials, ZBrush, MAYA, Substance Painter, Substance Designer, Game Editor
Ringling College of Art and Design - Sarasota, Florida
Tags: Education / Instruction, Art / Animation / Graphic Design, ZBrush, Autodesk Maya, substance suite
Geomagical Labs - Mountain View,
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Realtime Programming, Shader Writer / Creation, Client / Server Programmer, Architecture / System Design, Math / Physics / Algorithms, R & D / New Technology, GAME ENGINE, OpenGL, JavaScript, WebGL, GLTF, typescript
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Realtime Programming, R & D / New Technology, Python, JavaScript, WebGL, C++, Vulkan, threejs, GLTF, PBR Shaders
Tags: Education / Instruction, Professor / Instructor / Teacher, Game Design, Level Design
Bolt Graphics - Santa Clara, California
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Realtime Programming, Shader Writer / Creation, Scripting / Programming, Multithreaded Programming, GAME ENGINE, Performance / Data Capacity Testing, Tools / API, Optimize algorithms for GPU and FPGA platforms, C++, Systems Engineering, Graphics driver, Real time 3D engine & PBR Shaders, real-time raytracing, DevOps Tools, Vulkan API, Proficient in Bash and Python, Expertise in GPU optimization
Tags: Software / Tools / Technology, Engineer / Programmer, Manage / Train Staff, Architecture / System Design, Math / Physics / Algorithms, Pipeline / Scheduling / Asset Mgmt, R & D / New Technology, Tools / API, Extend feature set on render engine code, Build application code on top of render engine, Develop 3D graphics software, 3D Graphics / Rendering, C++, Physically Based Rendering Techniques, Ray Tracing, DCC tools such as Maya/Houdini, shader languages (HLSL/GLSL/Cg) , GPU Programming, Hydra/USD/OpenSubdiv, Vulkan API
LEGO System A/S - Billund, Denmark
Tags: OTHER, Art / Animation / Graphic Design, MAYA, Vray, The Foundry mari, Python Scripting, Substance Designer/Painter
Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In ...