Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, material creation, Sculpting Textures, Implementation, ZBrush, MAYA, Substance Painter, Substance Designer, PBR
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Texturing, Modeling (High and Low poly) , Worldbuilding, Sculpting, Materials, ZBrush, MAYA, Substance Painter, Substance Designer, Game Editor
Ringling College of Art and Design - Sarasota, Florida
Tags: Education / Instruction, Art / Animation / Graphic Design, ZBrush, Autodesk Maya, substance suite
Tags: Education / Instruction, Professor / Instructor / Teacher, Game Design, Level Design
Deck Nine Games - Westminster, Colorado
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Environment Lighting (in game), Lighting, Cinematic Lighting, Premiere, Photoshop, After Effects, Unreal Engine
Bolt Graphics - Santa Clara, California
Tags: Software / Tools / Technology, Engineer / Programmer, Manage / Train Staff, Architecture / System Design, Math / Physics / Algorithms, Pipeline / Scheduling / Asset Mgmt, R & D / New Technology, Tools / API, Extend feature set on render engine code, Build application code on top of render engine, Develop 3D graphics software, 3D Graphics / Rendering, C++, Physically Based Rendering Techniques, Ray Tracing, DCC tools such as Maya/Houdini, shader languages (HLSL/GLSL/Cg) , GPU Programming, Hydra/USD/OpenSubdiv, Vulkan API