Bolt Graphics - Santa Clara, California
Tags: Software / Tools / Technology, Engineer / Programmer, 3D Graphics / Rendering, Realtime Programming, Shader Writer / Creation, Scripting / Programming, Multithreaded Programming, GAME ENGINE, Performance / Data Capacity Testing, Tools / API, Optimize algorithms for GPU and FPGA platforms, C++, Systems Engineering, Graphics driver, Real time 3D engine & PBR Shaders, real-time raytracing, DevOps Tools, Vulkan API, Proficient in Bash and Python, Expertise in GPU optimization
Tags: Software / Tools / Technology, Engineer / Programmer, Manage / Train Staff, Architecture / System Design, Math / Physics / Algorithms, Pipeline / Scheduling / Asset Mgmt, R & D / New Technology, Tools / API, Extend feature set on render engine code, Build application code on top of render engine, Develop 3D graphics software, 3D Graphics / Rendering, C++, Physically Based Rendering Techniques, Ray Tracing, DCC tools such as Maya/Houdini, shader languages (HLSL/GLSL/Cg) , GPU Programming, Hydra/USD/OpenSubdiv, Vulkan API