BRINK XR - San Francisco,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Low Poly), Modeling (High Poly), Cleanup Photogrammetry results, Realtime Photorealistic Environments, Houdini, ZBrush, Unity, Mari , Maya/Max, Substance Painter, Blender
DigitalFish, Inc. - San Mateo, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Unreal Engine, shader development, Unreal 4/Unreal 5 shader pipelines, Photoshop
Bunker Digital - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Problem Solving, realtime rendering, Workflow, Procedural texturing, photorealistic rendering techniques, Unreal, Houdini, Realtime Programming, Substance