MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Production Coordinator, • Experience with large format/CG/360/VR/realtime , • Superb organizational skills with ability to cre
Retro Studios - Austin, Texas
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Realtime VFX creation, Material/shader authoring, Texture creation, Pyro simulations, Fluid simulations, 3D modeling/UVing, 2D traditional animation, Strong vector math skills, Traditional (hand-drawn) effects animation, Photoshop, Houdini, Unity, MAYA, After Effects, Unreal Engine, Substance Designer, EmberGen
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • Establish and maintain a robust real-time develo, • Prototype and test new features – help to develo, • Demonstrated proficiency in creating shaders & m, • Expertise in Unreal / C++ & blueprints / Python
Cosm - Los Angeles, California
Tags: OTHER, Art / Animation / Graphic Design, Adobe Creative Suite, Unreal, Houdini, 3D Studio Max, MAYA, Vray
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Brainstorm, R&D, and help implement multiple proje, Diagnose problems related to asset and level creat, Advanced experience with real-time environments, g, Unreal / C++ & blueprints / Python and/or Unity /
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work closely with the Art Director and others to m, Manage the delivery of 3D assets for your level or, Create documentation when working with external de, Promote and enforce structure, such as naming conv, Work with leads to design fluid workflows for team, Experienced in current generation industry-standar, Ability to create a low-poly model within poly bud, Strong and relevant 3D and 2D toolsets, Excellent texture creation skills, Experienced with asset backlog planning and scopin
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work with our art director, and character artists , Design creatures, props, and visual effects concep, Unreal Engine, Experience with both real-time and static lighting, Experience with how environment lighting affects e, Knowledge of working with physically based renderi
Lightstorm Entertainment - Manhattan Beach, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Lighting, Motion Builder, Autodesk Maya 2016
Double Fine Productions - San Francisco, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, 3D Graphics / Rendering, Unreal, C++
Drexel University - Philadelphia, Pennsylvania
Tags: OTHER, Art / Animation / Graphic Design, Digital Media, Visiting Assistant/Associate
BRINK XR - San Francisco,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Modeling (Low Poly), Modeling (High Poly), Cleanup Photogrammetry results, Realtime Photorealistic Environments, Houdini, ZBrush, Unity, Mari , Maya/Max, Substance Painter, Blender
Tags: Video Games / Entertainment Software, Engineer / Programmer, Shader Writer / Creation, Testing / QA / Debugging, R & D / New Technology, UI / Front End / HUD, Tools / API, Unity development, C#, Unity, Real-time rendering effects, VR / AR / SDKs
Bunker Digital - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Problem Solving, realtime rendering, Workflow, Procedural texturing, photorealistic rendering techniques, Unreal, Houdini, Realtime Programming, Substance
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, 3D Graphics / Rendering, AI / Pathfinding Systems / Collision, Realtime Programming, Tools / API, Visual Studio, Visual C++, Python, OpenGL, Unreal, C#, C++