Lightstorm Entertainment - Manhattan Beach, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Animation (Object), Animation (FX), Previs, Animation (Character), Rigging (Character), MAYA, Motion Builder
BRINK XR - San Francisco,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Photography, photogrammetry, Houdini, ZBrush, MAYA, Blender, Reality Capture
Tags: Video Games / Entertainment Software, Engineer / Programmer, Shader Writer / Creation, Testing / QA / Debugging, R & D / New Technology, UI / Front End / HUD, Tools / API, Unity development, C#, Unity, Real-time rendering effects, VR / AR / SDKs
MSG Sphere Studio - Burbank, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Work closely with the Art Director and others to m, Manage the delivery of 3D assets for your level or, Create documentation when working with external de, Promote and enforce structure, such as naming conv, Work with leads to design fluid workflows for team, Experienced in current generation industry-standar, Ability to create a low-poly model within poly bud, Strong and relevant 3D and 2D toolsets, Excellent texture creation skills, Experienced with asset backlog planning and scopin
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • The Network Architect will operate at the enterp, • Working across all business disciplines, this se, • Works on cross-infrastructure team with architec, • Identifies and consults with internal and extern, • Conceptualizes, designs, validates and tests com, • Works closely with MSG leadership to ensure that, • Designs and implements highly resilient and fail, • Designs virtual network services in support of b, • Designs networks for automation and intelligence, • Hands on experience deploying various tool sets , • 5-8 years of vendor management experience is req, • At least 10 years of working with enterprise sys, • Experience with advanced network engineering sol, • 7 years designing connectivity to public cloud s
Dark Slope Inc. - Toronto, Canada
Tags: Video Games / Entertainment Software, Producer / Project Manager, Technical Director, Python, MAYA, MEL Scripting, Unreal Blueprint, Unreal/C++
FuseFX - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Modeling (Character), Animation (FX), Texturing 3D, Animation (Character), Shading and Texturing, Rigging (Character), Lighting, Rendering, ZBrush, Nuke, Mudbox, Synth Eyes, 3D Studio Max, MAYA, Mari , Vray, Redshift
DigitalFish, Inc. - San Mateo, California
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Unreal Engine, shader development, Unreal 4/Unreal 5 shader pipelines, Photoshop
SMU Guildhall - DALLAS, Texas
Tags: Education / Instruction, Professor / Instructor / Teacher, Unreal, Unity
The Third Floor - Los Angeles, California
Tags: Animation & VFX / Television / Film, Network / System Admin / IT, Software development, Programming, Perforce, CI/ CD systems, Web API/REST services, GIT/Perforce
Tags: Animation & VFX / Television / Film, Engineer / Programmer, Must have experience with show control, axis tunin, Perform regular safety checks and maintenance, Develop SOPs and other documents, Support VIP tours, demonstrations and technical te, Reliably operate automation equipment for Sphere S, Work with internal departments on their project ne, Assist with all overhead and rigging work in Spher, 5+ years’ experience running TAIT navigator based , Basic knowledge of live event AV systems and commu, Working experience on safety checks and overhead r, Experience incorporating stage automation into liv
Tags: Animation & VFX / Television / Film, Engineer / Programmer, • Design, develop, and implement customizations, t, • Integrate hardware and software components, • Observe team workflows to identify problems, bot, • Create and maintain documentation and tutorials , • Integrate input from other project team members , • Continually maintain code repositories with up-t, • Experience writing tools that improve user exper, • Working knowledge of Perforce version control, • Familiarity with digital content creation packag, • Familiarity with live production protocols is a
Bunker Digital - Vancouver, Canada
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Problem Solving, realtime rendering, Workflow, Procedural texturing, photorealistic rendering techniques, Unreal, Houdini, Realtime Programming, Substance
AV&C - Brooklyn, New York
Tags: Software / Tools / Technology, Network / System Admin / IT, Network / System Admin / IT, Technology Recommedations, Troubleshooting , Hardware / Firmware, Linux, Bash, Windows, TCP/IP
Tags: Animation & VFX / Television / Film, Engineer / Programmer, · Work closely with the department manager to ensu, · Lead backlog prioritization exercises, sprint pl, · Utilize agile methodologies to run team workstre, · Plan with a clear understanding of project visio, · Know and understand the tech stack and work with, · Manage technical specifications and documentatio, · Proactively identify potential project risks, an, · Serve as the key point of contact for cross-func, · Experience running highly organized agile method, · Experience using Atlassian tools such as JIRA an, · Understanding of audio editing and processing te
Axis Animation - Glasgow, United Kingdom
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Bidding / Breakdowns, Creative Problem Solving, Pipeline, Team Leadership, Scheduling, Strategic Planning, Workflow Optimisation, recruitment, career development, performance evalu, Unreal, Houdini, Arnold, Foundry Nuke, MAYA, Mantra
Tags: Animation & VFX / Television / Film, Producer / Project Manager, Staffing / Recruiting, Contract Preparation / Review, Manage / Train Staff, Bidding / Breakdowns, Pipeline / Scheduling / Asset Mgmt, Product Submission / Approval Process, Production Manager, Scheduling, PFtracker, Shotgrid
University of Central Florida - Orlando, Florida
Tags: Education / Instruction, Professor / Instructor / Teacher, C++
1518 Studios - ,
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Project Lead / Multimedia artist, Internal Art Management, CG Artist, Managing large teams, CG Supervising, Strong and proven leadership, communication and pr, 3D Depth Artist, Team Lead, Training and developem, Lead, mentor, and expand a team of Previz artists , Adobe Creative Suite, ZBrush, Bodypaint3D, Blender 3D, Marmoset, Unreal 4 / Unity / Crytek , 3DS Max or Maya, •A thorough understanding of the VFX and CG pipeli, CG Software Packages
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Video Game Development, Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , •A thorough understanding of the VFX and CG pipeli, CG Software Packages, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, International Business, Leadership, External Art Management, Internal Art Management, CG Generalist, Art Direction, Managing large teams, CG Supervising, Lead, mentor, and expand a team of Previz artists , Concept Art, CG Production, AAA Servers, Unreal 4 / Unity / Crytek , CG Software Packages, 3D CG pipelines, Experience across all phases (concept to end-of-li, Minimum of 3 years in full-cycle AAA game developm
Wilder World - Carmel Valley, California
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Conceptual Design, technical art, 3D Technology, Game Development Experience, 3D Pipelines, AAA video games , ZBrush, Cinema 4D, MAYA, Unreal Engine, Substance Painter, 3DS Max.
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing 3D, AAA games on multiple platforms, Develop tools, blueprints and scripts to optimize , Topography, Open world, Unreal Engine
Intrepid Studios - San Diego, California
Tags: Video Games / Entertainment Software, Engineer / Programmer, maintain a scalable multi-server solution on top o, optimizing network replication, reliability, and t, Create and document network systems, Profile, debug, and optimize networking code, build multi-server gameplay systems, optimizing applications for bandwidth and CPU usag, Linux, C++, Azure, Networking Protocols, Unreal Engine, AWS, Playfab, Experience with version control tools like Git., network optimization
Tags: Software / Tools / Technology, Engineer / Programmer, Realtime Programming, Client / Server Programmer, Architecture / System Design, Scripting / Programming, Technical Design / Doc., R & D / New Technology, Tools / API, HTML, JavaScript, Postgres SQL, Django, Tornado, Python 3.x, Celery, Python Logging, Bash Scripting
Tags: Video Games / Entertainment Software, Engineer / Programmer, Tools / API, platform services , JavaScript, Postgres SQL, MongoDB, AWS, Networking and Asynchronous Programming, GIT/Perforce, Node js, angular/React/VueJS
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Create unique and inspired concept designs, create a broad scope of concepts for characters, e, Photoshop, ZBrush, 3DCoat, Blender
Tags: Video Games / Entertainment Software, Game Design, Unreal, Unreal Engine
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Create engaging and appealing environment textures, Unreal, ZBrush, MAYA, Substance Painter, Substance Designer
Tags: Video Games / Entertainment Software, Game Design, Python, Bash/Python/Ruby/Go
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Pipeline / Scheduling / Asset Mgmt, Animation (Character), Python, Unreal, MAYA, Motion Builder, C++
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Character Design, Modeling (Character), Pipeline / Scheduling / Asset Mgmt, Python, MEL, Unreal, MAYA, Motion Builder
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, 2D Art / Graphic Design, Environments , Photoshop, Houdini, ZBrush, World Machine, 3D Studio Max, MAYA, Substance
Blind Squirrel Games - Irvine, California
Tags: Video Games / Entertainment Software, Game Design, ux design, UI/UX Design, UX
Tags: Video Games / Entertainment Software, Game Design, UI design , Game Design, UI/UX Design, Game UI design
Tags: Software / Tools / Technology, Network / System Admin / IT, Network / System Admin / IT, Data Center Design / Implementation, Database Design , Scripting / Programming, LAN / Network Administration, Tools / API, Python, JavaScript, MacOS, Linux, Bash, Microsoft Excel, Windows
FuseFX - New York , New York
Tags: Animation & VFX / Television / Film, Production Coordinator, Photoshop
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Compositing, Bidding, 2D Compositor Supervisor, Nuke
Intrepid Creative - San Rafael, California
Tags: Animation & VFX / Television / Film, Production Technician, QA/Testing/Debugging , technical and creative problem solving , Collaborate with multidisciplinary team of artists, Unreal Engine Operator/Engineer, Knowledge of modeling, lighting, texturing/shading, Blueprinting, Perforce, Blender 3D, Unreal Engine 4, Touch Designer, Maya/Max, Substance Designer/Painter, Media Servers, Pixarra
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Combustion, Animation (Hair/Fur/Skin), Special FX / Particle Systems, Animation (FX), Lighting, Python, MEL, Unreal, Houdini, Nuke, MAYA
Tags: Video Games / Entertainment Software, Engineer / Programmer, 3D Graphics / Rendering, AI / Pathfinding Systems / Collision, Realtime Programming, Tools / API, Visual Studio, Visual C++, Python, OpenGL, Unreal, C#, C++
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation (Traditional), Shader Writer / Creation, Pipeline / Scheduling / Asset Mgmt, Animation (Object), Rigging (Character), Lighting, Python, MEL, Unreal, ZBrush, MAYA
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Animation (Object), Animation (Cloth), Special FX / Particle Systems, Animation (FX), Texturing 3D, Afterburn, Nuke, RealFlow, FumeFX, Thinking particles, 3D Studio Max, Vray, pflow
FuseFX - Atlanta, Georgia
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Supervisor, Nuke
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Pipeline / Scheduling / Asset Mgmt, Quality Control, FileMaker Pro, Shotgun
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, Modeling (Objects / Worlds / Environments) , Texturing / 2D / Painting, Lighting, Nuke, 3D Studio Max, MAYA, Vray
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, 3D Art, MAYA
FuseFX - Van Nuys,
Tags: Animation & VFX / Television / Film, Engineer / Programmer, pipeline developement, Pipeline Management, PHP, Adobe After Effects, XSAN Storage Platform, 2D and 3D Workflows and Pipelines, SMB/NFS Filesharing Protocols, VFX Experience
Tags: Animation & VFX / Television / Film, Art / Animation / Graphic Design, FX Artist, Houdini, fx td, Thinking particles, Visual FX
Larian Studios - Dublin, Ireland
Tags: Video Games / Entertainment Software, Art / Animation / Graphic Design, Animation Systems, MAYA, Motion Builder, blueprints
The idea for Hampshire originated in 1958 when the presidents of Amherst, Mount Holyoke and Smith Colleges and the University of Massachusetts appointed a committee to reexamine the assumptions and...