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Brown Bag Films Limited

Dublin - Ireland
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Lead Texture Artist


The position of Lead Texture Artist requires someone with a thorough knowledge of 3D software, with several years of experience in a similar supervisory role working on broadcast or film projects.

Successful applicants will have excellent communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production. They will have a well-developed 'eye' and excellent working knowledge of colour, art and design.


Key Areas of responsibilities:

  • Create texture maps for locations and characters working closely with Art Director to set the required look.

  • Ability to Work on a broad variety of show styles Creating Photo Real and stylised texture maps as required.

  • Work with the 3D Supervisor to ensure the project’s texturing pipeline is reliable and economical and is adhered to throughout production.

  • Create Efficient/optimal UV layout for texture painting.

  • Approve or complete retake notes on CG Asset’s Texturing submissions via Shotgun when required.

  • Create colour/texture keys for Asset development.

  • Provide regular progress updates to production manager and 3D supervisor on any technical/workflow bottlenecks within the texturing schedule.

  • Working with the Art Director - Supervise the quality control (both technically and visually) of the external asset assignments and ensure the outsource partner has clear direction from a Look/Texturing perspective.

  • Define, document and communicate standards and techniques for Texturing that maximizes efficiency and ensures a consistent quality under the technical specifications of the project.

  • Provide leadership and support for the in-house and external Texturing teams, both creatively and technically, to facilitate the completion of Texturing assignments on schedule.

  • Collaborate with the 3D Supervisor to make requests for studio pipeline tool enhancements as they relate to Look development.

  • Train Junior Texture Artists on the project


Person Specification/Requirements

  • Must have at least 4 years’ experience working as a Look development Artist (or similar position) in either broadcast or feature film work.

  • Must be comfortable with outsource management with an emphasis on clear communication and follow through.

  • Must have an excellent working knowledge of Texturing in Maya.

  • Must have a working knowledge of an industry 3D paint program.

  • Solid understanding of shading and surfacing of materials using Mental ray shaders (preferably BBF’s shading suite) is required.

  • Must have a good “eye” and a thorough understanding of light, color, contrast, shading, and Texturing design.

  • Task Driven, self-motivated, and proactive

  • Must be open to direction.

  • Must demonstrate attention to detail in texture work.

  • Experience with shotgun (or asset tracking systems) is considered a big plus.

  • Experience in Texturing/Look pipeline development a big plus.

  • Ability to train Junior Artists on the project


Please include your showreel with your application



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