Description
YAGER
is on the lookout for a talented and experienced FX Artist for our current AAA
project – Dead Island 2. Join us in shaping the direction of the project as a
driving force and push the boundaries to deliver a unique player experience.
We’re looking for people who love the idea of working closely together in
interdisciplinary teams within a flat hierarchy and a fast-paced and
professional environment.
Responsibilities
· Create
real-time special effects for a next-gen action game
· Coordinate
closely with art, design, audio and engineering departments to deliver first class
visual effects that exceed the state of the art
· Research
effects technologies and solutions in close collaboration with the engineering
department
· Help
to set up and maintain the global tools and workflows related to special
effects production
Qualifications
· 2+
years production experience in visual effects, post-production and production
· At
least 1 shipped title
· Expert-level
skills for real-time particle systems, post processing effects and shaders in
game engines
· Solid
understanding of game engines (ideally Unreal Engine 4), tools, pipelines and
development processes
· Ability
to handle and prioritize multiple tasks, meet deadlines and excel under high
pressure production conditions
· Good
communication skills across multiple disciplines; ability to work autonomously,
yet collaborate productively in a team environment
· Ability
to communicate effectively in English, both verbal and written
· Passionate
about videogames
Desired Skills
· Knowledge
of 3DSMax
· Experience
with fluid simulations
· Console
experience (PS4/Xbox One)
Employment details
· Full-time
and on-site
· Status:
employment
· Start:
as soon as possible
Interested?
If this sounds like you, and you love to work in
interdisciplinary teams with a flat hierarchy, please send us your application
using our online form.