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Rainmaker Entertainment

Vancouver , British Columbia - Canada
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Lighting Shading TD

Description

Position:

Lighting/Shading TD

 POSITION OVERVIEW

Under the guidance of the CG Supervisor, the Lighting/Shading TD supports the lighting and surfacing artists through one-on-one guidance to resolve production problems and in facilitating creative workflows through innovation.

PRIMARY AREAS OF RESPONSIBILITY

·         Develops and maintains leading-edge proprietary tools/shaders/plug-ins/scripts used in CG production.

·         Evaluates any issues that may arise in the lighting and surfacing departments and sets up the pipeline as needed.

·         Following the CG Supervisor’s lead, the Lighting/Shading TD collaborates closely with the Lighting and Surfacing Supervisors and Leads to trouble shoot and to resolve issues in order to facilitate smooth and efficient workflow.

·         Collaborates with other TDs in fulfilling the needs of the production.

·         Assists in the development of Production Technology tasks as necessary.

·         Provides support and documentation for tools created.

·         Adheres to digital file management protocols.

·         Supports and integrates the values of Rainmaker that being a commitment to innovation, creativity, professionalism and inspiration.

·         Interacts respectfully and professionally with colleagues, other staff members, partners and clients.


QUALIFICATIONS

 

Education/Experience:

·         Advanced degree in Computer Science, Mathematics, Physics or related disciplines is required.

·         2-3+ years of experience working in a professional environment within their discipline.


Knowledge/Skills/Abilities:

·         Knowledge of CG Feature Animation or visual effects.

·         Good understanding of advanced lighting, shading, and rendering techniques.

·         Strong programming skills. Good understanding of basic trigonometry, calculus, and linear algebra is required.

·         Previous experience working with Maya and RenderMan is required.

·         Ability to develop Maya/RenderMan plug-ins, and RenderMan shaders is a definite asset.

·         Demonstrable knowledge of Python is required, C/C++ is an asset.

·         Experience with OpenGL/GPU shading and rendering is an asset.

·         Production experience with Nuke and its API is required.

·         Previous experience with Qt is a definite asset.

·         Experience with MySQL and/or Postgress database management systems is an asset.

·         Experience with revisions control systems such as Perforce, git , or Subversion is required.

·         Working experience with render farm management software is required, knowledge of Qube API is a strong asset.

·         Ability to communicate and/or demonstrate ideas clearly and concisely. Practices attentive and active listening skills. Incorporates feedback and direction received from the Studio CG Supervisor and/or Show CG Supervisor.

·         Open to and encourages feedback and new initiatives.  Shares information and techniques with team members.

·         Adaptable to change, he/she can alter course of action quickly per production needs.  Highly motivated, pro-active, solid work ethic and positive attitude.

·         Makes decisions in a timely manner.  Accepts accountability for own actions.

·         Efficient and detail oriented.  Ability to complete work with minimal supervision.

·         Strong problem solving skills and ability to work collaboratively.

·         Ability to deliver assignments on time and meet or exceed department objectives within the production budget and scheduled parameters.






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