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Streamline Mediagroup

Bangsar - Malaysia
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3D Character Artist

Description

Reporting to the Lead Artist and Art Director, and with extensive experience in modelling, sculpting and texturing a diverse range of characters, the character artist should also be well-versed in game art production methodology. The ideal candidate should have experience creating 3D characters in a variety of styles.

 

Duties and Responsibilities

  • Continually refine personal artistic abilities and knowledge of new software packages and in-house tools
  • Works efficiently within technical constraints of a production while generating high—quality artwork that matches or exceeds standards.
  • Keen understanding of the human form/anatomy and structure/silhouette in respect to modelling.
  • Detail oriented in creating and manipulating texture maps; and excellent understanding of the value of UV spaces.
  • Perform miscellaneous job-related as assigned.

Requirements

  • Experience in a multitude of 3D art content production including: modeling, texture mapping, highpoly to lowpoly workflow, lighting and rendering.
  • Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.
  • Ability to work in different styles and interpret 2D art direction.
  • Experience with 3DsMax, Zbrush and Adobe Creative Suite products.

Beneficial Skills

  • Familiarity with Unreal Engine 4 or related game engine technologies.
  • Understanding of next-gen game asset development processes, limitations and dependencies.
  • Animation/rigging skills.

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